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Ericius
May 10, 2026 at 05:10 AM
Created Ericius article with combat breakdown and break-damage notes
The Ericius is an enemy in Alabaster Dawn. It is a bipedal bird-like Nuemera with an arrow-shaped tail.
Ericius are encountered several times after Juno weaves the Nest in Koro Valley, serving as challenging regular enemies or minibosses depending on the layout.
Type | Encountered | Level | HP | EXP at level |
|---|---|---|---|---|
Ericius | 6 | 1500 | 72 | |
Ericius | 8 | 1600 | 69 |
The Ericius cycles between two attacks. Both are counterable with break damage on a clean parry.
Tail spin: it spins around, slashing a wide arc with its tail.
Spindash: it rolls in place briefly, then dashes forward, damaging anything in the path.
It does not have a strong damage-type weakness, but Slashing attacks build its Break Bar especially fast. When broken, it is stunned and vulnerable for several seconds before recovering.
Lead with Claio Solas or another Slashing weapon. The Slashing break shortcut means a single full combo into a parry can break the Ericius outright.
During the spindash wind-up, the roll-in-place stops momentum. It is the cleanest window to throw a Divine Art or charged Bogha Solas shot.
If two Ericius spawn in the same arena, focus the closer one until break, then peel off the second. Trying to split damage between them stretches the fight past the point where their double tail spin overlaps Juno.