Loading...
Souls of Blades (JianPo), the predecessor game developed by Liu Qiwei before founding CangMo Game Entertainment.
The black market criminal underworld faction in A Whisper of Fall: Jinyiwei.
The detective and investigation mechanics in A Whisper of Fall: Jinyiwei.
The branching narrative system in A Whisper of Fall: Jinyiwei, including player choices, multiple endings, and Heavenly Deduction interaction.
The qinggong movement ability in A Whisper of Fall: Jinyiwei, enabling wall walking, rooftop leaping, and supernatural agility.
The Main Street hub area in A Whisper of Fall: Jinyiwei, the player's base between missions.
Parkour-style movement across rooftops and between buildings in A Whisper of Fall: Jinyiwei.
A Whisper of Fall: Jinyiwei is built on Unreal Engine 5, with additional support from Epic Games through the China Hero Project.
The martial arts styles (武学) system in A Whisper of Fall: Jinyiwei, covering loadouts, mid-combat switching, and derived attacks.
Stealth gameplay in A Whisper of Fall: Jinyiwei, including assassination, infiltration, and the Guard Commander's Token example.
Questioning suspects and solving cases as a Jinyiwei agent in A Whisper of Fall: Jinyiwei.
The competing factions in A Whisper of Fall: Jinyiwei and how the player navigates between them.
The wall running and wall climbing abilities in A Whisper of Fall: Jinyiwei, integrated into both traversal and combat.