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Character Customization
May 13, 2026 at 09:25 AM
Added confirmed customization slot table, brand framing, and presets and switching section
ANANTA has a deep outfit customization system. Coverage from TGS 2025 compared the depth to Infinity Nikki. Players can mix and match pieces from fictional in-game brands.
Headwear (hats, accessories)
Eyewear (glasses, masks)
Tops and layered garments
Bottoms
Footwear
Accessories (belts, jewelry)
Whether outfit pieces provide gameplay effects or are purely cosmetic has not been confirmed. The number of options per category and whether items are gender-locked is also unclear. Outfit customization is part of the Cosmetic Monetization model.
Each playable agent has the same outfit slot grid. Items mix freely across character wardrobes, with a handful of signature pieces tied to specific agents.
Slot | Notes |
|---|---|
Headwear | Hats, helmets, hairpieces, and small accessories like ribbons. |
Eyewear | Glasses, sunglasses, masks; some pieces interact with the in-game social UI. |
Top / outerwear | Shirts, jackets, layered garments. Layering is fully visible in third-person. |
Bottom | Pants, skirts, shorts. |
Footwear | Shoes, boots, sneakers. |
Accessories | Bags, gloves, jewelry, and small worn props. |
Most clothing pieces are tied to fictional brands inside Nova City. A piece's brand affects its visual style and its weight in the Social Media Influence System: certain brands score higher with certain in-game audiences.
Players can save outfit presets and swap between them on the fly. Cosmetic skins purchased through Cosmetic Monetization stack with free pieces in the same wardrobe; nothing is locked behind a separate inventory.
Agent faces and bodies. Each character has a fixed look; the game lets the player swap clothes, not redesign the agent.
Combat-affecting visual indicators (energy gauge, stamina UI). These remain consistent across all outfits.