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Wolf - Version 14 vs Version 15
May 23, 2026, 08:42 PM
Corrected wikilink existence flags
May 24, 2026, 08:31 PM
Add wikilinks to table cells (2 new links)
11Wolves are aggressive predators in Windrose's Foothills biome. They hunt in packs of 2 to 4, coordinate flanking attacks, and drop Wolf Fang (a crafting material for some weapon and accessory recipes), Animal Fat, and Rough Hide. Pack tactics and rapid mobility make wolves significantly more dangerous than solo Foothills wildlife like Mountain Goats. Approach a wolf encounter prepared for crowd control.2233Combat Profile4455PropertyValueThreat levelHigh in packs; manageable soloAggressionHostile within ~30 meter detection radius; pack members converge from longer distancesHealthModerate per wolf; 3-5 hits each with gear tier 6-8 weaponsDamage type weaknessSlash and Pierce; wolves lack armor66Attack Patterns7788AttackPatternCounterLunge biteQuick lunge attack from melee rangeBlock or parry; lunges are easy to readPack flankingWolves split to attack from multiple sides simultaneouslyUse AoE attacks (greatsword sweeps, halberd swings) to hit multiple targets; back into corners or terrain features to limit flank angles99Drops10101111ImageDropQuantityUseWolf Fang1 to 2Crafting material for Accessories recipes at the Jeweler's Bench, and an Alchemy Table reagentAnimal Fat1Oil Lamp fuelRough Hide1 to 2Tanning Rig material for armor and ship gear1212Where to Find Wolves13131414Foothills forested zones; packs patrol the terrain between rocky outcroppingsAround Foothills Pirate Camps; sometimes act as ambient threatsNear the entrance to Israel Hands' temple; wolves act as outer guardsMost active in the evening and at night; Hunting runs after dusk turn up wolves more reliably than daytime sweeps. The Foothills sit roughly in the level 5 to 10 progression band.Wolves will attack Mountain Goat on their own. If you catch a wolf already locked onto a goat, let the scrap play out: the wolf takes chip damage from the fight and is far easier to finish.15151616Drop Uses17171818Every wolf kill returns at least Meat and Rough Hide, so a Foothills loop is never wasted even when the rarer parts do not roll. The table below sums up where each part goes.19192020DropPrimary UseWolf FangCrafting material: an Alchemy Table reagent and an Accessories component at the Jeweler's BenchRough HideTanning Rig leather stock for Armor and ship gearAnimal FatOil Lamp fuelMeatCooking ingredient for restorative mealsWolf HeadRare trophy, dropped far more reliably by the Alpha Wolf2121Hunting Strategy22222323Engage wolves from elevated terrain when possible; they cannot climb steep cliffs the way Mountain Goats canUse AoE weapons (greatswords, halberds) to hit multiple wolves per swingOpen with a ranged shot to thin the pack before meleeBring at least 5 Bandages; pack damage compounds quickly if you lose stamina mid-fightStock up on Wolf Fang during Foothills runs; the resource is gated to this biomeKeep your back to a wall or terrain feature to prevent rear flanking24242525Current Stats and Drops26262727The tables below summarize combat stats, traits, and drops for the current launch build. Values can change when balance patches adjust creature health, defenses, or loot.28282929Combat Stats30303131StatValueHealth1,440Max Health1,440Armor0Defence220Stagger Defence3Move Speed156 - 8003232Traits33333434Gameplay traits for this creature: Animal, Living.35353636Attacks37373838ActionDamageTypeArmor PenMelee (L1)240Pierce0Melee (RUN)240Pierce03939Drops40404141The drop table shows the stack size awarded when the drop rolls, and Chance shows the probability per kill.42424343ImageItemQuantityChanceRough Hide1100%Meat2100%Wolf Fang130%Wolf Head15%4444See Also45454646Procedural Biomes - the Foothills biomeMountain Goat - the Foothills passive wildlife counterpartBoar - the Coastal Jungle equivalentIsrael Hands - boss whose temple wolves guard47474848Details49495050Drops51515252FromDropRough Hide1Meat2Wolf Fang1Wolf Head1