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Weapon Upgrade Bands - Version 5 vs Version 6
May 23, 2026, 08:42 PM
Corrected wikilink existence flags
Jun 4, 2026, 07:32 PM
Removed duplicate in-body wikilinks
11Overview2233Every craftable weapon in Windrose upgrades along a fixed item-level track from 1 to 15. Each upgrade is performed at the Weaponsmith Workshop and raises the weapon's ATK by a fixed amount per level. Weapons share a table structure with different material costs by weapon class; the tables below cover every class that has documented bands.4455Bands group adjacent levels together because those levels share the same recipe. The workshop tier required (Lvl 1, 2, or 3) scales with the band. Firearms require Master's Tools from Level 7 upward; standard melee weapons use Smithing Flux instead. After Level 15, a weapon is eligible for ascension; see Upgrade System for the ascension rules.6677Pistols8899Applies to: Pistol, Reliable Pistol, Drake's Double-Barreled Pistol. Worn-Out Pistol cannot be upgraded.10101111Item LevelStationMaterialsLvl 2-5Weaponsmith Workshop Lvl 1Wood x10, Copper Ingot x5Lvl 6Weaponsmith Workshop Lvl 2Hardwood x5, Foothills Iron Ingot x3, Master's Tools x3Lvl 7-10Weaponsmith Workshop Lvl 2Hardwood x10, Foothills Iron Ingot x5, Master's Tools x3Lvl 11Weaponsmith Workshop Lvl 3Hardwood x4, Mire Metal Ingot x3, Master's Tools x3Lvl 12-15Weaponsmith Workshop Lvl 3Hardwood x7, Mire Metal Ingot x5, Master's Tools x31212Muskets and Blunderbusses13131414Applies to: Musket, Reliable Musket, Infantry Musket, Buccaneer's Friend, Blunderbuss, Reliable Blunderbuss, Dragon's Breath.15151616Item LevelStationMaterialsLvl 2-5Weaponsmith Workshop Lvl 1Wood x10, Copper Ingot x7Lvl 6Weaponsmith Workshop Lvl 2Hardwood x5, Foothills Iron Ingot x4, Master's Tools x3Lvl 7-10Weaponsmith Workshop Lvl 2Hardwood x10, Foothills Iron Ingot x7, Master's Tools x3Lvl 11Weaponsmith Workshop Lvl 3Hardwood x4, Mire Metal Ingot x4, Master's Tools x3Lvl 12-15Weaponsmith Workshop Lvl 3Hardwood x7, Mire Metal Ingot x7, Master's Tools x31717Plague Pistol18181919The Plague variant pistol uses a distinct recipe because it requires Ingot Arborum for every band. Copper Ingot costs are reduced compared to other pistols, but the Arborum requirement makes mid-Foothills sourcing a prerequisite.20202121Item LevelStationMaterialsLvl 2-5Weaponsmith Workshop Lvl 1Wood x10, Copper Ingot x3, Ingot Arborum x5Lvl 6Weaponsmith Workshop Lvl 2Hardwood x5, Foothills Iron Ingot x2, Ingot Arborum x4, Master's Tools x3Lvl 7-10Weaponsmith Workshop Lvl 2Hardwood x10, Foothills Iron Ingot x3, Ingot Arborum x7, Master's Tools x3Lvl 11Weaponsmith Workshop Lvl 3Hardwood x4, Mire Metal Ingot x2, Ingot Arborum x4, Master's Tools x3Lvl 12-15Weaponsmith Workshop Lvl 3Hardwood x7, Mire Metal Ingot x3, Ingot Arborum x8, Master's Tools x32222Polearm and Club Three-Band23232424Applies to: Club, Halberd. These weapons compress the 15-level track into three bands and use Smithing Flux instead of Master's Tools.25252626Item LevelStationMaterialsLvl 2-5Weaponsmith Workshop Lvl 1Wood x10, Copper Ingot x7Lvl 6-10Weaponsmith Workshop Lvl 2Hardwood x12, Foothills Iron Ingot x5, Smithing Flux x3Lvl 11-15Weaponsmith Workshop Lvl 3Hardwood x8, Mire Metal Ingot x5, Smithing Flux x32727Note: the Club base recipe uses Copper Ingot x5; the Halberd base recipe uses Copper Ingot x7. The upper bands match.28282929Smasher Five-Band30303131Applies to: Smasher only. The Smasher uses a five-band track instead of the standard three-band pattern for other clubs. This reflects its fishing-reward origin and single-tier rarity.32323333Item LevelStationMaterialsLvl 2-5Weaponsmith Workshop Lvl 1Wood x10, Copper Ingot x5Lvl 6Weaponsmith Workshop Lvl 2Hardwood x6, Foothills Iron Ingot x3, Smithing Flux x3Lvl 7-10Weaponsmith Workshop Lvl 2Hardwood x12, Foothills Iron Ingot x5, Smithing Flux x3Lvl 11Weaponsmith Workshop Lvl 3Hardwood x4, Mire Metal Ingot x3, Smithing Flux x3Lvl 12-15Weaponsmith Workshop Lvl 3Hardwood x8, Mire Metal Ingot x5, Smithing Flux x33434After Level 15: Ascension35353636Once a weapon hits Item Level 15, ascension converts the Rare variant into its Epic counterpart. Ascension is a one-time recipe that uses Tumbaga Ingot (typical cost 7 for one-handed weapons, 9 for two-handed weapons). The Epic resulting weapon keeps the same upgrade level as the input, so pushing to 15 before ascending is usually the best path. See Upgrade System for the full mechanic and rarity-line explanation.37373838See Also39394040Weaponsmith Workshop workshop tiers and unlock flowUpgrade System ascension and item-level rulesTumbaga Ingot primary ascension ingredientMaster's Tools firearm-band requirement from Lvl 7Smithing Flux melee-band requirement