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Ships - Version 17 vs Version 18
Jun 4, 2026, 07:26 PM
Removed duplicate in-body wikilinks
Jul 4, 2026, 04:06 PM
Added Planned Future Ships section from July 2026 devblog (new hulls, faction variants, AI and wind-sailing plans)
1122Ships are Windrose's player-owned naval vessels, built at the Wharf from salvaged timber, ingots, and fabrics. Every ship falls into one of three hull classes, Brig, Frigate, or Ketch, each available in Stock, Blackbeard, and Brethren variants. This page indexes all nine hulls and links each one to its cannon, hull bracing, naval tactics, and boarding party options.3344Ship Class Overview5566Stock ships are the balanced baseline: moderate hitpoints, cargo, and battery. Blackbeard variants sacrifice armor and cargo for speed and heavier-caliber guns; Brethren variants double down on hitpoints and cargo at the cost of sail speed. Pick the class that matches your preferred playstyle, then build all three variants over time so you can swap hulls for different mission types.7788Complete Ship Roster991010ImageShipClassVariantHPSpeedCargoBatteryCrewBrigBrigStock70,00020246 guns, 12 lbs50FrigateFrigateStock160,000184012 guns, 24 lbs50KetchKetchStock50,00019283 guns, 12 lbs50Blackbeard BrigBrigBlackbeard50,00022166 guns, 12 or 24 lbs50Brethren BrigBrigBrethren90,00018326 guns, 12 lbs50Blackbeard FrigateFrigateBlackbeard110,000202812 guns, 24 or 36 lbs50Brethren FrigateFrigateBrethren200,000165212 guns, 24 lbs50Blackbeard KetchKetchBlackbeard35,00021203 guns, 12 or 24 lbs50Brethren KetchKetchBrethren65,00017363 guns, 12 lbs501111Ship Family Taxonomy12121313The Windrose ship database indexes ten distinct ship families, though only three of them (Brig, Frigate, and Ketch) are the player-buildable combat ships described in the Complete Ship Roster above. The other seven families appear in the game's content database as either AI-only variants encountered at sea, starter-tier vessels given during the tutorial, or future-content entries with placeholder stats. The table below summarizes the state of each family at the current Early Access build so that captains can tell at a glance which hulls can actually be crewed from the Wharf.14141515FamilyTotal VariantsPlayer BuildableRole in GameBoat1NoTutorial starter dinghy given automatically after the first main quest; summoned at any shoreline with KBrig13Yes (3 variants)Mid-game player warship; Stock, Blackbeard, and Brethren variants buildable at the Wharf. Remaining entries are AI-only patrol ships and a scripted Quest Brig.Brigantine1NoSingle Player-kind entry in the database with placeholder stats; no known acquisition path in the current buildCutter8NoSwift raiding hull used mostly as AI scouts for factions; player-kind entries exist but are not produced at the WharfFrigate14Yes (3 variants)Late-game player warship; Stock, Blackbeard, and Brethren variants buildable at the Wharf. Remaining entries are AI-only patrol warships and scripted named Frigates such as the Hellfire and Royal James.Galeon1NoSingle Player-kind entry in the database with placeholder stats; the galleon tier has been mentioned as future Early Access contentKetch16Yes (3 variants)Starter player warship; Stock, Blackbeard, and Brethren variants buildable at the Wharf. Remaining entries are AI patrol ships and scripted named Ketches such as the Happy Kraken, Lost Cargo, and Seafarer Training Ship.Merchant1NoSingle Player-kind entry called Big Merchant with placeholder stats; no known acquisition path in the current buildRaft1NoSingle Player-kind entry described in-game as a common raft for still waters; placeholder statsRoyal1NoSingle Player-kind entry called Battleship Royal with placeholder stats; not currently obtainable1616In the current build the only ships a captain actually commissions at the Wharf are the nine combat variants in the Complete Ship Roster above. Everything else in this taxonomy is either content you already own by default (the starter Boat), content you only ever sink (AI variants of Cutter, Brig, Frigate, and Ketch belonging to Blackbeard, Brethren of the Coast, Buccaneers, Smugglers of Port Royal, or Civilians), or data-side placeholder entries for future hulls that the developers have not yet finalized. When in doubt, check whether the hull's profile includes real per-gear mobility values and a listed Ship Design plan; placeholder hulls share a single default mobility curve and have no plan requirement.17171818Ship Equipment Slots19192020Every ship has four equipment slots that captains fill at the Wharf interface: a cannon slot, a hull bracing slot, a naval tactics slot, and a crew equipment slot. The items you can fit in each slot are gated by the hull class and by whether you've learned the corresponding Plan paper.21212222SlotCategoryWhat It DoesCannon SlotCannonsMain ship weapon: 12 / 24 / 36 pounders with Tempered, Perfectly Ordered, or Devastating modificationsHull SlotHull BracingsDefensive hull plating: Keelhold, Iron Resolve, or StandfastTactics SlotNaval TacticsCombat orders I through V: Ambush, No Quarter, Stretch the Supply, Shipshape, Silence the GunsCrew SlotBoarding Party GearBoosts NPC crew in boarding actions23+Planned Future Ships24+25+In the July 1, 2026 development blog, Kraken Express outlined plans to expand ship gameplay in future updates. The studio said it is working on three additional hulls, the Brigantine, the Fluyt, and the Galleon, and expects at least one of them to arrive with the Ashlands content update, along with more faction ship variants. It also described planned improvements to enemy-ship behaviour, such as ships sailing in formation and acting more naturally, and said it is exploring wind influence on sailing while keeping it light rather than a hardcore simulation. All of these are work-in-progress plans that the studio said can still change; the roster above reflects the current build. The Fluyt is a new hull name that had not appeared in the game before this post.26+2327See Also24282529Naval Combat, ship-vs-ship combat overviewBoarding, crew-vs-crew boarding mechanicsShip Plans, recipe papers for ship equipmentWharf, where ships are built and riggedShipwright's Workshop, where cannons, hull bracings, tactics, and crew gear are crafted26302731Ship Design Plan Acquisition28322933Before a hull can be built at the Wharf, the matching Ship Design plan must be learned. The three hull classes use two different unlock routes: the starter Ketch is a main-quest reward, while the mid-game Brig and end-game Frigate are both reputation-gated purchases from the same faction vendor. The table below summarizes where each blueprint comes from so that captains can plan the piastre economy around the target hull.30343135Hull ClassUnlock MethodVendor or QuestReputation GatePriceShip Design: KetchMain-story rewardI Need a Bigger BoatNoneFree (quest reward)Ship Design: BrigFaction purchaseBrethren of the Coast ProvisionerRank 21,000 PiastreShip Design: FrigateFaction purchaseBrethren of the Coast ProvisionerRank 43,000 Piastre3236Hull Blueprint vs Craftable Hull33373438Buying or earning the Ship Design plan only unlocks the recipe at the Shipwright's Workshop. Actually laying the keel still requires the hull's full material list, which scales with class. The Ketch draws on starter-island Wood and Copper. The Brig adds Foothills-tier materials, and the Frigate adds Cursed Swamps materials. Buying a higher-tier blueprint before the matching biome is a reliable farm locks the piastre investment behind weeks of real-time gathering, so the standard order is to push the biome's story arc first and only then commit to the blueprint.35393640Upgrading Between Hulls is Permanent37413842Each Ship Design plan is a one-time unlock: learning the Ketch design does not cost the slot for the Brig or Frigate plan later, so there is no risk of a wasted purchase beyond the piastres already spent. Captains typically keep all three hull recipes unlocked on a single character and switch between them at the Wharf based on the mission: Ketch for coastal scouting and low-risk trade runs, Brig for mid-game fleet engagements, and Frigate for late-game boss patrols and faction flagships.39434044Variants41454246A complete list of Ships variants in Windrose is shown below, with thumbnail, build cost, and comfort bonus for each entry. Click any name to open its dedicated page.43474448ImageVariantBuild CostComfort-Big Merchant---Boats---Brigantine---Cutter---Galleon---Ship Cannon Loadouts--