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Seedbed Placement - Version 6 vs Version 7
May 24, 2026, 08:33 PM
Add wikilinks to table cells (4 new links)
Jun 4, 2026, 07:25 PM
Removed duplicate in-body wikilinks
11Seedbed Placement covers the rules for building Seedbeds in Windrose. The Seedbed is the only dedicated farming structure and the backbone of the Farming System. Each Seedbed holds four crops and costs 5 Fertile Soil to construct.2233Construction4455PropertyValueCost5 Fertile Soil per SeedbedPlanting slots4 slots (one at each corner of the Seedbed)Station typeDedicated farming structure; placed from the farming tab of the base build menu66How to Build a Seedbed7788Gather at least 5 Fertile Soil with a pickaxe from the dirt mounds at Ancient Farm ruins in the Foothills.Open the build menu and select the Seedbed from the farming tab.Aim at a patch of flat, open ground; a green placement ghost means the spot is valid.Confirm placement to spend the 5 Fertile Soil and drop the structure.Plant one seed at each of the four corner slots to fill the bed.991010Surface Rules11111212Flat, exposed terrain. Seedbeds must be placed on flat ground that is not clipping into other structures or terrain features.Above ground level. If a Seedbed is buried in sand, clipped into a rock, or partially underground, slot count is reduced or planting is blocked entirely. Placing Seedbeds slightly above ground level (on a plinth or foundation) avoids this entirely.Water / sunlight / soil maintenance. None required. A Seedbed on flat ground grows crops regardless of proximity to water, shelter, or time of day.13131414Placement Troubleshooting15151616If a placed Seedbed shows fewer than four usable slots, or refuses a seed, the cause is almost always the surface underneath it. Use the table below to diagnose the issue.17171818SymptomLikely CauseFixFewer than 4 slotsA corner is clipped into sand, rock, or a slopeMove the bed to flatter ground or raise it onto a foundationCannot plant at allBed is partially undergroundPlace on a plinth so the whole bed sits above ground levelPlacement ghost stays redOverlap with another structure or terrain featureReposition until the ghost turns green before confirming1919Slot Layout20202121Each Seedbed offers four planting slots positioned at the corners. Plant one seed per corner. All four slots share the same global growth timer of roughly 70 minutes, which means planting the four seeds simultaneously and harvesting them simultaneously is the most efficient use of the structure.22222323There are no documented adjacency rules between Seedbeds (no bonus or penalty from clustering). Placing Seedbeds side-by-side is fine for base-building aesthetics, but it neither speeds growth nor increases yield.24242525Worked Example: Sizing a Flax Farm26262727Because each bed holds four plants, a farm dedicated to fiber is easy to size. Common community guidance is to keep 15 to 20 Flax slots running, which works out to four or five beds. The table below shows the Fertile Soil budget for a few farm sizes.28282929SeedbedsTotal SlotsFertile Soil Needed4 beds16 slots20 Fertile Soil6 beds24 slots30 Fertile Soil10 beds40 slots50 Fertile Soil3030Ground Plants Exception31313232Three plants (Shrub, Ficus, Palm) do not require a Seedbed. These Ground Plants are placed directly on the terrain anywhere on the plot. They do not consume Fertile Soil and do not respect the four-slot-per-Seedbed limit, so they are a free way to green up a base without spending mined soil.33333434Where to Get Fertile Soil35353636Fertile Soil is mined with a pickaxe from small raised dirt mounds at Ancient Farm ruins in the Foothills biome. A secondary source exists at ruins in the Cursed Swamps. Access to the Foothills is gated behind defeating the Coastal Jungle boss; plan on gathering 30 or more Fertile Soil on the first Foothills trip to avoid repeat runs.37373838See Also39394040Farming System - farming overviewCrop Growth - growth-timer detailsFarming Contractor - parallel automationFertile Soil - construction material