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Seafarer Tutorial - Version 4 vs Version 5
May 22, 2026, 12:00 PM
Added a step-by-step tutorial table, cross-links to the earlier shore and sea adventure quests, and a clearer note on what completing the chain unlocks
Jun 4, 2026, 07:25 PM
Removed duplicate in-body wikilinks
11Seafarer is the naval tutorial chain that auto-triggers after completing I Need a Bigger Boat. It walks the player through the core ship-building and naval-combat systems that the early starter dinghy did not cover. Finishing Seafarer is the milestone for calling a player "naval-ready" in Windrose.2233What Seafarer Teaches4455Shipwright's Workshop - the station that crafts ship hulls, cannons, ship equipment, and boarding party gear.12-Pounder Cannons - the starter cannon tier. Seafarer walks the player through crafting, mounting, and firing 12-Pounders for the first time.Wharf - the dockside structure used to manage, repair, and launch ships. The tutorial unlocks Wharf repairs and build-slot placement.Boarding Combat - the Space-key ship-to-ship combat mechanic. Seafarer scripts a first boarding encounter at controlled difficulty so the player can practice the sequence (disable hull, prompt appears, Space to board, clear the deck).6677Tutorial Steps8899Seafarer is a short scripted chain. Each objective updates automatically and a map marker points to the next step, so the chain is hard to lose track of. The rough order is below.10101111StepObjectiveWhat it Teaches1Visit the Shipwright's WorkshopWhere ship hulls, cannons, and ship equipment are crafted2Craft a set of 12-Pounder CannonsThe starter cannon tier and the basic ammunition loop3Mount the cannons and launch from the WharfBuild-slot placement, ship management, and Wharf repairs4Win a scripted Boarding Combat encounterDisable the hull, then press Space to board and clear the deck1212How it Starts13131414Seafarer auto-triggers after I Need a Bigger Boat ends. The player does not need to seek out a quest-giver; the next objective updates automatically. Follow the map marker to the next step.15151616It follows on from the early survival quests How My Shore Adventure Began and How My Sea Adventure Began, which introduce land survival and the first dinghy before Seafarer layers full ship-building on top.17171818Rewards19192020The primary reward is the knowledge layer itself: the Shipwright's Workshop, 12-Pounder crafting, Wharf use, and boarding mechanics are all first-taught here. Secondary rewards include small material bundles and XP for each step.21212222Completing Seafarer is the prerequisite for most naval progression that follows. Rogue Buccaneers cannon plans (including 24-Pounders and 36-Pounders at Rep 3-4) assume the player already knows how to craft and mount cannons; Faction main-base visits assume familiarity with ship repair at the Wharf.23232424Treat the chain as a knowledge unlock rather than a loot run. The lasting payoff is access to Naval Combat and to higher cannon plans sold by the Rogue Buccaneers, such as 24-Pounders and 36-Pounders at higher reputation, all of which assume you can already craft and mount cannons.25252626See Also27272828I Need a Bigger Boat - the preceding questShipwright's WorkshopWharfBoarding CombatNaval Combat - broader naval combat guide