Loading...
Sailor
April 27, 2026 at 03:38 PM
Added mechanic, build cost, comfort, and tips
Sailor is a generic low-tier hostile humanoid in Windrose, a pirate deckhand encountered on enemy ships and inside small camps in the early-game biomes. Sailors are the basic mob most newcomers fight first, and the drops are correspondingly modest.
Defeating a Sailor rolls drops from the table below.
Drop | Quantity |
|---|---|
Newhand Insignia | 1 |
Homemade Gunpowder | 1 |
Nuts | 1 to 2 |
Rum Bottle | 1 |
Deckhand Insignia | 1 |
Spawns on small enemy ships at sea and inside the smaller pirate camps in the Coastal Jungle. The Insignias they drop are turn-in items for raising reputation with one of the four major factions, so a session of clearing pirate camps doubles as faction grinding.
Sailors usually fight in groups of two or three. Pulling them one at a time with a ranged weapon is safer than charging the whole patrol.
Save the Newhand Insignia and Deckhand Insignia for the faction the player wants to rank up. Trading both at once gives the largest reputation jump.