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Resources - Version 25 vs Version 26
Apr 21, 2026, 09:27 AM
Added image column with 3 item icons across 1 table
Apr 22, 2026, 08:33 PM
Removed em-dashes per style guide (2026-04-23)
11Resources are the real progression ladder in Windrose. Story quests decide where you should go next, but materials decide what you can actually build, wear, fire, repair, and sustain once you get there. The easiest way to understand the live build is to read it as a chain from starter gathering, to refining, to animal materials, to biome-specific upgrades.2233Core Early Resources4455ImageResourceWhy It MattersWoodThe universal baseline for building, repairs, stations, and fuel chainsStoneFoundations, tools, and basic infrastructurePlant FiberBandages, rope, coarse fabric, shelter, and cheap structuresClayKey station costs and pottery-related progressionCopper OreThe first major metal gateRough HideThe early leather bottleneck for armor and gearAnimal FatUtility fuel for the Oil Lamp66Those basics keep mattering far longer than they look like they should. One of Windrose's recurring tricks is making a starter material stay relevant because a later system still quietly depends on it.7788Processing Chain991010ImageInputOutputWhere It HappensPlant FiberCoarse Fabric and RopeWorkbenchWoodCharcoalCharcoal KilnCopper OreCopper IngotSmelting FurnaceFoothills Iron OreFoothills Iron IngotSmelting Furnace1111That processing chain is what turns the map from scenery into progression. A copper cave is not exciting because ore exists. It is exciting because the ore plugs into stations, tools, bells, ship parts, and everything after them.12121313Animal Materials14141515Animal drops are not a side issue in Windrose. They are a real part of the build and equipment economy.16161717ImageMaterialWhy Players Notice ItRough HideStarter armor, weapons, and broader leather progressionAnimal FatPortable light and exploration supportBoar Tusk, Wolf Fang, Mountain Goat HornAnimal-specialized materials that begin to matter once crafting branches widen1818Trade and Utility Materials19192020Material TypeWhy It Still MattersTrade goodsThey keep the currency side of the economy moving even when you are not pushing reputationRepair and ship materialsA world can look stable and still be one ship loss away from a sudden resource scrambleTreasure-route materialsMaps, curios, and rarer upgrade items stop exploration from feeling like only another ore run2121Starter Resource Ladder22222323Wood, stone, and plant fiber keep the first camp alive.Clay and copper turn that camp into real infrastructure.Animal materials like rough hide and animal fat stop the early gear and exploration loops from stalling.Iron, sulfur, and later-biome materials widen the game into proper mid-game crafting and naval support.24242525Biome-Based Resource Growth26262727BiomeResource IdentityCoastal JungleStarter gathering, copper, hide, food, and broad survival basicsFoothillsIron, sulfur, farming materials, and more serious mid-game inputsCursed SwampsLater-biome plague and supernatural materials that sit beyond the starter ladder2828That biome ladder is what keeps the game from flattening into one endless starter-material farm. Each new biome changes what counts as a real bottleneck.29293030Storage and Throughput31313232A resource problem is often really a processing problem. If ore is piling up but ingots are not, the bottleneck may be charcoal, furnace time, or simple base organization. The same thing happens with fiber chains when rope, cloth, and healing all compete for the same stock. Windrose gets easier when you build your base around throughput instead of around whichever chest happened to be empty at the time.33333434That is also why smart bases feel richer than they look. A well-placed chest, kiln, furnace, and workbench cluster can save more time than another random expedition for a material you already own but have not actually processed yet.35353636Merchant Support37373838Current station listings show three buildable merchant stations that can smooth specific shortages once your base economy matures.39394040ImageMerchant StationHelpful GoodsMerchant: Natural ResourcesWood, stone, clay, and plant fiber at baseline, then sulfur, hardwood, and tree bark after threats are clearedMerchant: Animal ProductsRough Hide and other animal materials after threats are clearedMerchant: FoodBasic and later food ingredients plus seeds4141Where Players Usually Get Stuck42424343Plant Fiber looks common until bags, bandages, rope, and shelter all pull from the same stock.Rough Hide looks replaceable until a new armor or utility craft needs leather right now.Metal bottlenecks feel like mining problems, but they are often really charcoal and station-throughput problems.A resource shortage on a shared server is often a route problem, not a total-world problem.44444545That last point is especially important in co-op. The material is often still out there. The issue is that your group is trying to pull it from the same overfarmed route instead of treating the archipelago like a wider supply network.46464747Practical Resource Habits48484949Keep your basic survival materials near the stations that convert them, not in random overflow storage.Do not wait for a shortage to remember that animal materials matter. Stockpile hide and fat while the animals are convenient.If a world is crowded enough that basics are missing, fix the route rather than pretending the shortage will solve itself.50505151The resource game gets much smoother once you stop seeing materials as separate chores and start seeing them as connected chains. Wood is charcoal. Charcoal is copper. Copper is bells, tools, stations, and ship parts. One shortage usually has a parent shortage behind it.52525353Complete Resource Directory54545555Every resource tracked in the Windrose item database is listed below, sorted alphabetically. Tap a name to jump to that resource's article. Total entries:138.56565757Directory Stats58585959GroupingCountCommon rarity67Uncommon rarity36Rare rarity27Epic rarity7Legendary rarity1Metal category3Resource category1356060All Resources61616262ImageResourceRarityCategorySummaryAlchemical BaseUncommonResourceAlchemical ingredient made from misty orchids. Crafted at an alchemy table.Aloe LeafCommonResourceFound in the Foothills.Aloe SeedsCommonResourceUsed to grow Aloe. Grows only in the seedbed.Ancient Relic FragmentCommonResourceSee article for details.Ancient ScrapsCommonResourceAn ancient piece of metal of unknown origin and composition. Found in ruined swamp settlements.Ancient Steel ShardCommonResourceSee article for details.Animal FatCommonResourceRequired for crafting lamps. Obtained from animals.AnvilUncommonResourceA blacksmith's tool. Crafted at a workbench.AquamarineRareResourceA stone the colour of a coastal wave - a rare find in the archipelago. Found in ancient vaults.AshUncommonResourceUseful for crafting gunpowder. Made in a charcoal kiln.Banana SeedsCommonResourceUsed to grow Bananas. Grows only on the ground.Basic ComposterCommonResourceFertilizer Made in a compost binBean SeedsCommonResourceUsed to grow Beans. Grows only in the seedbed.BeansCommonResourceFound in the Swamps.BezoarCommonResourceAlchemical ingredient. Found in goat stomachs. Obtained from goats.Bird MeatCommonResourceDodo tastes like chicken! Obtained from birds.Boar HeadUncommonResourceA trophy. It will grace any wall and show your guests it is unwise to cross the one who felled such a beast. Obtained from boars.Boar TuskCommonResourceAlchemical ingredient. Obtained from boars.Bone MealCommonResourceSee article for details.BonesCommonResourceSee article for details.BrandyEpicResourceA strong distillate imported from France and Spain. A versatile staple, currency in trade, alcohol for medicine, and a rare aid in shipboard and field work. Available for purchase at Brethren of the Coast camps.BroadclothCommonResourceSee article for details.BromeliadCommonResourceAlchemical ingredient. Found in the Swamps.Bromeliad SeedsCommonResourceUsed to grow Bromeliads. Grows only in the seedbed.Cane SugarRareResourceCooking ingredient. Found in ancient ruins.Cayenne Pepper SeedsCommonResourceUsed to grow Cayenne Peppers. Grows only in the seedbed.CharcoalUncommonResourceCharcoal. Fuel for ore smelting. Made in a charcoal kiln from wood.ClayCommonResourceNeeded for construction and pottery. Found in the Coastal Jungle, near the beachClay BottleUncommonResourceA container for alchemical decoctions. Crafted at an alchemy table.Clay PotUncommonResourceNot a helmet. Do not wear on head. Essential for alchemy and cooking. Crafted at a workbench.Coarse FabricUncommonResourceNot the best fabric, but handy for just about anything. Crafted at a workbench from plant fiber.Coconut OilUncommonResourceSee article for details.Cocoplum SeedsCommonResourceUsed to grow Cocoplums. Grows only in the seedbed.Coffee BeansRareResourceFragrant beans. Cooking ingredient. Found in ship holds in the archipelago.Copper IngotUncommonMetalUsed for crafting tools and armor. Smelted in a smelting furnace.Copper OreCommonResourceUsed to craft Copper Ingots. Found in copper deposits of the Coastal Jungles.Copper PotUncommonResourceNot a helmet. Do not wear on head. Essential for alchemy and cooking. Crafted at a workbench.Corn SeedsCommonResourceUsed to grow Corn. Grows only in the seedbed.CornmealUncommonResourceCooking ingredient. Obtained by grinding corn. Crafted at millstones.Crab MeatCommonResourceCrabs scuttle all over the beaches. Obtained from crabs.Crab ShellUncommonResourceCan be hung on the wall as a trophy. Obtained from crabs.Crocodile HeadUncommonResourceThe head of a dangerous predator. Obtained from crocodiles.Crocodile Hide PieceCommonResourceBoots made from this hide might see you mistaken for an aristocrat. Obtained from crocodiles.Crocodile TailCommonResourceMeaty! Harvested from crocodiles.DiamondRareResourceSee article for details.Dodo EggCommonResourceAn ordinary egg from an extraordinary bird. A tasty and useful find from dodo nests, though they defend their clutch fiercely. Obtained from dodos and dodo nests.Dodo HeadUncommonResourceA trophy. Not a bad start for a collection. Obtained from Azure Dodos.Elastic LeatherCommonResourceSee article for details.EmeraldRareResourceA stone green as a cat's eye. Found in ancient vaults.Enchanted Ritual DaggerRareResourceThe sharp edges of the stone blade can easily cut flesh. The dagger chills the palm and seems to tremble in the hand with anticipation.Essence ArborumUncommonResourceAn embodied curse. Smelted from plague wood in a large smelting furnace.Fabric ArborumUncommonResourceEnchanted cloth. Crafted at an enchanting table.FeatherCommonResourceA hat decoration and alchemical ingredient. Obtained from birds.Fertile SoilCommonResourceFound in abandoned farms in the Foothills.Ficus SeedsCommonResourceUsed to grow ficus. Grows only on the ground.FireflyCommonResourceA firefly. Found in the Swamps.Fish FilletCommonResourceA nice-looking piece of fish, it just needs proper cooking! Obtained by fishing.Flax FiberCommonResourceUsed to make fabric. Obtained from cultivated or wild flax found in the Foothills.Flax OilCommonResourceSee article for details.Flax SeedsCommonResourceUsed to grow Flax. Grows only in the seedbed.Foothills Iron IngotUncommonMetalUsed for crafting tools, armor and other items. Smelted in a smelting furnace.Foothills Iron OreCommonResourceCan be used to make Foothills Iron Ingots. Found in the natural quarries of the Foothills.Foothills Temple KeyLegendaryResourceOpens the doors to an ancient temple.GarnetRareResourceA rather precious gemstone with a gentle pink color. Found in ancient vaults.Glass BottleUncommonResourceSee article for details.Gold IngotRareResourceA gold ingot used to upgrade jewelry. Found in ruins.GuineaRareResourceAn English gold coin. Essential for securing the finest black-market cargo available on Tortuga.HardwoodCommonResourceUsed for making weapons, ship materials and much more. Harvested in the Foothills from Divi-divi trees.Head of a Mountain Goat LeaderUncommonResourceA trophy. They say if you stare at it long enough, it will blink. And if you stare at it even longer, it can butt you. Obtained from goat leaders.Healing Herb SeedsCommonResourceUsed to grow Healing Herbs. Grows only in the seedbed.Healing HerbsRareResourceA bundle of aromatic herbs said to hold vital powers. Alchemical ingredient.Hewn StoneUncommonResourceBuilding material. Crafted at a workbench.Hide ArborumUncommonResourceEnchanted hide. Crafted at the enchanting table.Improved Master's ToolsEpicResourceRequired for crafting high-quality firearms and leather armor. Purchased from Buccaneers.Improved Sewing ToolsEpicResourceRequired for crafting high quality clothing made of fabric Purchased from the People of Tortuga.Improved Shipwright's ToolsEpicResourceRequired for crafting high-quality cannons and ship equipment Purchased from Brethren of The Coast.Improved Smithing FluxEpicResourceRequired for crafting high-quality metal weapons and armor. Purchased from Smugglers of Port Royal.Ingot ArborumUncommonResourceIngot Arborum. Crafted at an enchanting table.IronwareUncommonResourceUseful for cooking meals and crafting poisons. Crafted at a workbench.LeekCommonResourceFound in the Swamps.Leek SeedsCommonResourceUsed to grow Leek. Grows only in the seedbed.Lime SeedsCommonResourceUsed to grow Limes. Grows only on the ground.Linen FabricUncommonResourceUsed in tailoring. Crafted at a spinning wheel from flax fiber.Lobster MushroomCommonResourceGrows in the Swamps.MadeiraEpicResourceA fortified wine shipped from the island of Madeira under the Portuguese flag. It withstands heat and long voyages, making it highly prized by officers, merchants, and shipwrights. Available for purchase at Brethren of the Coast camps.Master's ToolsRareResourceRequired for crafting quality firearms and leather armor. Purchased from Buccaneers.MeatCommonResourceA fatty cut of meat, fit to be turned into a juicy steak. Harvested from large animals.Millstone PartsUncommonResourceRequired to craft a millstone. Crafted at a workbench.Mire Metal IngotUncommonMetalAn ingot smelted from ancient iron of unknown composition. Smelted in a large smelting furnace.Misty OrchidCommonResourceAlchemical ingredient. Often found near ruins. Blooms at night; rarely seen during the day. Doesn't grow in the Foothills. Makes a sound that helps to track it down.Mountain Goat HornCommonResourceAlchemical ingredient. Obtained from male goats.Mysterious SpiceRareResourceCooking ingredient. Almost no one knows the secret of its preparation. Found in the Swamps.NailsUncommonResourceCan be salvaged from ship and boat wrecks along the shore. Crafted at a workbench from copper or iron.Navigational InstrumentsRareResourceSee article for details.NutsCommonResourceEasy to eat on the move. A pirate's favorite bite. Obtained from pirates.ObsidianRareResourceA fragment of volcanic glass. Required for crafting jewelery. Found in the Swamps.Palm SeedsCommonResourceUsed to grow a palm. Grows only on the ground.PiastreRareResourceA Spanish silver coin. Recognized by every merchant and scoundrel, it is most often claimed by boarding and sinking ships.Plague WoodCommonResourcePlague Wood Harvested from trees in plague-infested places.Plant FiberCommonResourceUsed for making fabric. Harvested from shrubs.Quagmire PowderCommonResourceThis strange powder burns with an unexpectedly bright, fierce flame. Found in the Swamps.RiggingCommonResourceSee article for details.RopeUncommonResourceAn adventurer's best friend. Crafted at a workbench from plant fiber.Rough HideCommonResourceFuture boots or a fine hat. Obtained from furry animals.RubyRareResourceLooks like a piece of clotted blood, frozen in stone. Found in ancient vaults.SaltRareResourceCooking ingredient. Found in ship holds in the archipelago.SapphireRareResourceA sturdy stone the colour of the deep sea. Found in ancient vaults.Sewing ToolsRareResourceRequired for crafting quality clothing made of fabric Purchased from the People of Tortuga.Shipwright's ToolsRareResourceRequired for crafting quality cannons and ship equipment. Purchased from Brethren of the Coast.Shrub SeedsCommonResourceUsed to grow shrubs. Grows only on the ground.Silver IngotRareResourceA silver ingot, required for upgrading jewelry. Found in ruins.Smithing FluxRareResourceRequired for crafting quality metal weapons and armor. Purchased from Smugglers of Port Royal.Smuggled GoodsCommonResourceOf great interest to merchants on Tortuga. Found among pirates or obtained by destroying pirate ships at sea.Steel NailsRareResourceHigh-quality nails brought from the homeland. The most reliable way to get them is to seize them from other ships, or salvage them from wreckage.StoneCommonResourceA building material. Found everywhere around the world as cobbles or boulders.SulfurCommonResourceYou better cross yourself, just in case. Found around rocky formations.Sweet PotatoCommonResourceA tasty root crop. Found in the Coastal Jungle.Sweet Potato SeedsCommonResourceUsed to grow Sweet Potato. Grows only in the seedbed.Tainted BileRareResourceBile from the remains of a tainted crocodile. Obtained from Plague Crocodile.Tanned LeatherUncommonResourceUsed in tailoring. Crafted at a tanning rack.TanninUncommonResourceHas tanning properties and a distinctive astringent taste. Used in the treatment of hides and furs. Crafted at an alchemy table from divi-divi tree bark.TarCommonResourceThick and sticky. Perfect for proper tarring. Found in the Swamps.Tarred FabricUncommonResourceExcellent moisture resistance. Suitable for sails and sturdy clothing. Crafted at a tanning rack.Tarred PlanksUncommonResourceResists moisture exceptionally well, essential for shipbuilding. Crafted at a workbench.Tear of SorrowRareResourceAn incredibly clear liquid with no taste or smell. Alchemical ingredient. Obtained from Plague Crushers.TimberUncommonResourceShipbuilding material. Made from hardwood found in the Foothills. Crafted at a workbench.Tomato SeedsCommonResourceUsed to grow Tomatoes. Grows only in the seedbed.TopazRareResourceThough its color resembles sand, this stone is far more valuable. Found in ancient vaults.Tree BarkCommonResourceDivi-divi tree bark, harvested only from large trees. Used to produce tannin for leather tanning.Triton's HornCommonResourceA beautiful shell. Found on the beach.Tumbaga IngotRareResourceAn ancient alloy of copper and gold, discovered by the native peoples in ages past. Required to ascend equipment. Found in ruins.Undead HeartCommonResourceBurns your fingers with cold. Obtained from powerful undead.VinegarCommonResourceSee article for details.WhiskeyEpicResourceA harsh grain spirit imported from Scotland and Ireland. Rare in the Caribbean, and therefore especially prized as a trade good and an ingredient in special recipes. Available for purchase at Brethren of the Coast camps.Wolf FangCommonResourceAlchemical ingredient. Also used as a material for jewelry. Obtained from wolves.Wolf HeadUncommonResourceA trophy. Ancient peoples served a roasted head as a ritual dish to their chiefs. The real trick was not breaking your teeth on the bones. Perhaps that's why ancient chiefs rarely smiled… Obtained from wolves.WoodCommonResourceA building material. Harvested from large trees and palms.Wooden PlankUncommonResourceRequired for shipbuilding. Crafted at a workbench.6363Specialized Guides64646565For deep dives on specific resource families, seeMetals(ingots and ore-to-ingot smelting)MiningGatheringHuntingandCrafting.66666767All Resources (A-Z)68686969A complete index of all 138 resources currently catalogued in this wiki, sorted alphabetically. Click any resource name for its full page.707071-ImageResourceCategoryRarityStack SizeWeightAlchemical BaseResourceUncommon400.0Aloe LeafResourceCommon500.1Aloe SeedsResourceCommon1000.1Ancient Relic FragmentResourceCommon20—Ancient ScrapsResourceCommon10—Ancient Steel ShardResourceCommon20—Animal FatResourceCommon300.3AnvilResourceUncommon150.0AquamarineResourceRare100—AshResourceUncommon1000.1Banana SeedsResourceCommon1000.1Basic ComposterResourceCommon200.5Bean SeedsResourceCommon1000.1BeansResourceCommon500.2BezoarResourceCommon300.1Bird MeatResourceCommon400.2Boar HeadResourceUncommon100.5Boar TuskResourceCommon300.5Bone MealResourceCommon20—BonesResourceCommon300.2BrandyResourceEpic100.1BroadclothResourceCommon20—BromeliadResourceCommon500.1Bromeliad SeedsResourceCommon1000.1Cane SugarResourceRare300.1Cayenne Pepper SeedsResourceCommon1000.1CharcoalResourceUncommon400.0ClayResourceCommon500.5Clay BottleResourceUncommon400.3Clay PotResourceUncommon13.0Coarse FabricResourceUncommon400.3Coconut OilResourceUncommon20—Cocoplum SeedsResourceCommon1000.1Coffee BeansResourceRare300.2Copper IngotMetalUncommon40—Copper OreResourceCommon240.5Copper PotResourceUncommon15.0Corn SeedsResourceCommon1000.1CornmealResourceUncommon1000.3Crab MeatResourceCommon400.2Crab ShellResourceUncommon100.5Crocodile HeadResourceUncommon103.0Crocodile Hide PieceResourceCommon300.5Crocodile TailResourceCommon300.2DiamondResourceRare20—Dodo EggResourceCommon500.2Dodo HeadResourceUncommon100.5Elastic LeatherResourceCommon20—EmeraldResourceRare100—Enchanted Ritual DaggerResourceRare1—Essence ArborumResourceUncommon500.2Fabric ArborumResourceUncommon400.3FeatherResourceCommon300.1Fertile SoilResourceCommon500.5Ficus SeedsResourceCommon1000.1FireflyResourceCommon300.2Fish FilletResourceCommon400.4Flax FiberResourceCommon500.2Flax OilResourceCommon20—Flax SeedsResourceCommon1000.1Foothills Iron IngotMetalUncommon40—Foothills Iron OreResourceCommon151.4Foothills Temple KeyResourceLegendary100—GarnetResourceRare100—Glass BottleResourceUncommon20—Gold IngotResourceRare402.0GuineaResourceRare9999—HardwoodResourceCommon300.5Head of a Mountain Goat LeaderResourceUncommon100.5Healing Herb SeedsResourceCommon1000.1Healing HerbsResourceRare500.0Hewn StoneResourceUncommon402.0Hide ArborumResourceUncommon400.5Improved Master's ToolsResourceEpic1000.1Improved Sewing ToolsResourceEpic1000.1Improved Shipwright's ToolsResourceEpic1000.1Improved Smithing FluxResourceEpic1000.1Ingot ArborumResourceUncommon402.0IronwareResourceUncommon12.0LeekResourceCommon500.1Leek SeedsResourceCommon1000.1Lime SeedsResourceCommon1000.1Linen FabricResourceUncommon400.3Lobster MushroomResourceCommon500.1MadeiraResourceEpic100.1Master's ToolsResourceRare1000.1MeatResourceCommon400.4Millstone PartsResourceUncommon15.0Mire Metal IngotMetalUncommon40—Misty OrchidResourceCommon500.1Mountain Goat HornResourceCommon300.3Mysterious SpiceResourceRare300.3NailsResourceUncommon1000.2Navigational InstrumentsResourceRare20—NutsResourceCommon500.2ObsidianResourceRare300.1Palm SeedsResourceCommon1000.1PiastreResourceRare9999—Plague WoodResourceCommon305.0Plant FiberResourceCommon1000.2Quagmire PowderResourceCommon300.0RiggingResourceCommon20—RopeResourceUncommon400.6Rough HideResourceCommon300.5RubyResourceRare100—SaltResourceRare300.1SapphireResourceRare100—Sewing ToolsResourceRare1000.1Shipwright's ToolsResourceRare1000.1Shrub SeedsResourceCommon1000.1Silver IngotResourceRare402.0Smithing FluxResourceRare1000.1Smuggled GoodsResourceCommon1010.0Steel NailsResourceRare500.0StoneResourceCommon401.0SulfurResourceCommon300.2Sweet PotatoResourceCommon500.2Sweet Potato SeedsResourceCommon1000.1Tainted BileResourceRare300.0Tanned LeatherResourceUncommon400.5TanninResourceUncommon400.3TarResourceCommon500.1Tarred FabricResourceUncommon400.0Tarred PlanksResourceUncommon400.0Tear of SorrowResourceRare300.1TimberResourceUncommon400.5Tomato SeedsResourceCommon1000.1TopazResourceRare100—Tree BarkResourceCommon300.1Triton's HornResourceCommon200.3Tumbaga IngotResourceRare402.0Undead HeartResourceCommon400.1VinegarResourceCommon20—WhiskeyResourceEpic100.1Wolf FangResourceCommon300.1Wolf HeadResourceUncommon100.5WoodResourceCommon500.5Wooden PlankResourceUncommon401.071+ImageResourceCategoryRarityStack SizeWeightAlchemical BaseResourceUncommon400.0Aloe LeafResourceCommon500.1Aloe SeedsResourceCommon1000.1Ancient Relic FragmentResourceCommon20 Ancient ScrapsResourceCommon10 Ancient Steel ShardResourceCommon20 Animal FatResourceCommon300.3AnvilResourceUncommon150.0AquamarineResourceRare100 AshResourceUncommon1000.1Banana SeedsResourceCommon1000.1Basic ComposterResourceCommon200.5Bean SeedsResourceCommon1000.1BeansResourceCommon500.2BezoarResourceCommon300.1Bird MeatResourceCommon400.2Boar HeadResourceUncommon100.5Boar TuskResourceCommon300.5Bone MealResourceCommon20 BonesResourceCommon300.2BrandyResourceEpic100.1BroadclothResourceCommon20 BromeliadResourceCommon500.1Bromeliad SeedsResourceCommon1000.1Cane SugarResourceRare300.1Cayenne Pepper SeedsResourceCommon1000.1CharcoalResourceUncommon400.0ClayResourceCommon500.5Clay BottleResourceUncommon400.3Clay PotResourceUncommon13.0Coarse FabricResourceUncommon400.3Coconut OilResourceUncommon20 Cocoplum SeedsResourceCommon1000.1Coffee BeansResourceRare300.2Copper IngotMetalUncommon40 Copper OreResourceCommon240.5Copper PotResourceUncommon15.0Corn SeedsResourceCommon1000.1CornmealResourceUncommon1000.3Crab MeatResourceCommon400.2Crab ShellResourceUncommon100.5Crocodile HeadResourceUncommon103.0Crocodile Hide PieceResourceCommon300.5Crocodile TailResourceCommon300.2DiamondResourceRare20 Dodo EggResourceCommon500.2Dodo HeadResourceUncommon100.5Elastic LeatherResourceCommon20 EmeraldResourceRare100 Enchanted Ritual DaggerResourceRare1 Essence ArborumResourceUncommon500.2Fabric ArborumResourceUncommon400.3FeatherResourceCommon300.1Fertile SoilResourceCommon500.5Ficus SeedsResourceCommon1000.1FireflyResourceCommon300.2Fish FilletResourceCommon400.4Flax FiberResourceCommon500.2Flax OilResourceCommon20 Flax SeedsResourceCommon1000.1Foothills Iron IngotMetalUncommon40 Foothills Iron OreResourceCommon151.4Foothills Temple KeyResourceLegendary100 GarnetResourceRare100 Glass BottleResourceUncommon20 Gold IngotResourceRare402.0GuineaResourceRare9999 HardwoodResourceCommon300.5Head of a Mountain Goat LeaderResourceUncommon100.5Healing Herb SeedsResourceCommon1000.1Healing HerbsResourceRare500.0Hewn StoneResourceUncommon402.0Hide ArborumResourceUncommon400.5Improved Master's ToolsResourceEpic1000.1Improved Sewing ToolsResourceEpic1000.1Improved Shipwright's ToolsResourceEpic1000.1Improved Smithing FluxResourceEpic1000.1Ingot ArborumResourceUncommon402.0IronwareResourceUncommon12.0LeekResourceCommon500.1Leek SeedsResourceCommon1000.1Lime SeedsResourceCommon1000.1Linen FabricResourceUncommon400.3Lobster MushroomResourceCommon500.1MadeiraResourceEpic100.1Master's ToolsResourceRare1000.1MeatResourceCommon400.4Millstone PartsResourceUncommon15.0Mire Metal IngotMetalUncommon40 Misty OrchidResourceCommon500.1Mountain Goat HornResourceCommon300.3Mysterious SpiceResourceRare300.3NailsResourceUncommon1000.2Navigational InstrumentsResourceRare20 NutsResourceCommon500.2ObsidianResourceRare300.1Palm SeedsResourceCommon1000.1PiastreResourceRare9999 Plague WoodResourceCommon305.0Plant FiberResourceCommon1000.2Quagmire PowderResourceCommon300.0RiggingResourceCommon20 RopeResourceUncommon400.6Rough HideResourceCommon300.5RubyResourceRare100 SaltResourceRare300.1SapphireResourceRare100 Sewing ToolsResourceRare1000.1Shipwright's ToolsResourceRare1000.1Shrub SeedsResourceCommon1000.1Silver IngotResourceRare402.0Smithing FluxResourceRare1000.1Smuggled GoodsResourceCommon1010.0Steel NailsResourceRare500.0StoneResourceCommon401.0SulfurResourceCommon300.2Sweet PotatoResourceCommon500.2Sweet Potato SeedsResourceCommon1000.1Tainted BileResourceRare300.0Tanned LeatherResourceUncommon400.5TanninResourceUncommon400.3TarResourceCommon500.1Tarred FabricResourceUncommon400.0Tarred PlanksResourceUncommon400.0Tear of SorrowResourceRare300.1TimberResourceUncommon400.5Tomato SeedsResourceCommon1000.1TopazResourceRare100 Tree BarkResourceCommon300.1Triton's HornResourceCommon200.3Tumbaga IngotResourceRare402.0Undead HeartResourceCommon400.1VinegarResourceCommon20 WhiskeyResourceEpic100.1Wolf FangResourceCommon300.1Wolf HeadResourceUncommon100.5WoodResourceCommon500.5Wooden PlankResourceUncommon401.07272See Also73737474Plant Fiber - dedicated page for the starter fiber bottleneckRough Hide - dedicated page for early leather progressionAnimal Fat - dedicated page for lamp fuel and animal-drop utilityOil Lamp - why one animal material matters so much underground75757676Dedicated Material Pages77777878The live material ladder reads more cleanly once the starter basics and the Foothills jump each have their own dedicated pages.79798080ImagePageWhat It CoversWoodBaseline building stock, station costs, and the split between ordinary trade and merchant-contract supplyStoneStarter infrastructure, Hewn Stone, and the route into Millstone PartsSulfurThe live gunpowder ingredient and its link to MillstonesHardwoodThe Foothills timber step behind better upgrades and ship-leaning craftsFoothills Iron OreThe raw ore behind the iron chainFoothills Iron IngotThe refined iron step used across tools, stations, and ship progression8181Top Five Priority Stack Targets82828383Windrose has dozens of gatherable resources, but in the first few hours only five of them actually gate progression. Stockpiling these aggressively during the first coastline sweep prevents the mid-tutorial bottleneck where three production chains all queue up behind the same material.84848585PriorityResourceWhy It Matters Early1Rough HideAlmost every early armor piece costs 2-4 hide per slot; Sailor Backpack needs 52WoodGate for every station, tool, tent, and ship repair consumable3Plant FiberCoarse Fabric chain (3 Plant Fiber = 1 Coarse Fabric); feeds tents, ropes, and early armor4Copper Ore / IngotsEntire mid-tier crafting pipeline (Weaponsmith, Shipwright's Workshop, cannons) gates on Copper5ClayWithout Clay there is no Charcoal Kiln or Smelting Furnace, so the entire metal chain collapses8686Stockpile targets for the first two hours: roughly 100 Wood, 30 Plant Fiber, 10 Rough Hide, 20 Copper Ore, and 60 Clay is enough to clear the Islander tutorial with a small reserve. Collecting more than these targets on the first pass means fewer forced returns to the same cluster later and a smoother run into the Weaponsmith Workshop and Shipwright's Workshop steps.87878888Discovery Tab Mechanics89899090Every gathered resource in Windrose is logged in the Discovery tab, which acts as both a personal collection log and a progression checklist. The tab is biome-organised, with separate panels for the Coastal Jungle, Foothills, and Cursed Swamps. Until a resource has been added to the player's inventory at least once, its slot in the Discovery tab is hidden behind a question-mark icon: the slot exists, but the name, source, and unlock chain are obscured.91919292Biome unlock gating: the later biome panels (Foothills and Cursed Swamps) are not visible until the player has progressed the main story far enough to defeat the previous biome's boss. Before that, the Discovery tab simply does not show the placeholder slots for those resources, even if the player has visited the biome and seen plants or ores there. This means a complete Discovery tab is also an implicit progression marker; a tab with three populated biome panels only happens after both biome bosses are down.93939494Question-mark icon behavior: the question-mark slot upgrades to the resource icon, name, and full description the first time the resource lands in the player's inventory. Picking the resource up off the ground, looting it from a chest, harvesting it from a plant, dropping it from an enemy, or pulling it from a multiplayer storage chest all satisfy the unlock condition equally. There is no need to actually craft with the resource, sell it, or carry it for any duration; the inventory touch alone fills in the entry.95959696Multiplayer Discovery Sharing97979898The inventory-touch unlock works for any source, not just personal world gathering. In a co-op session, a player who has not yet found a resource in the wild can have a teammate drop one for them, or pull one from a shared storage chest. The moment the resource is in the receiving player's inventory, their Discovery tab credits the unlock and reveals the entry. This is the fastest way to fill in a new player's Discovery tab without forcing them to repeat every biome's exploration loop, and it is also how groups speed up tab completion: one player gathers the rare drop, hands a copy to each teammate, and every Discovery tab updates in parallel.9999100100Why it matters: the Discovery tab is the in-game reference for which biome a resource comes from and which crafting recipes it unlocks. Players researching a recipe chain can open the tab and trace ingredient sources without a separate guide, but only for resources they have personally touched. Stockpile a small quantity of every new resource the moment it appears, even if the recipe path is not yet relevant, so the Discovery entry is filled in for future reference.