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Ranged Weapons - Version 1 vs Version 2
Apr 18, 2026, 08:41 AM
Initial version (2026-04-18)
Apr 18, 2026, 08:42 AM
Added ranged category top icon (2026-04-18)
1+12Overview2334Ranged Weapons are the firearms players use for ambushes, long-range engagements, and boarding-crew close-range scatter. Windrose currently exposes 12 unique ranged weapons across three classes: Pistols (one-handed sidearms), Muskets (two-handed long-range rifles), and Blunderbusses (two-handed close-range scatter). Every firearm deals Pierce damage, consumes Gunpowder as ammunition, and crafts or upgrades at the Weaponsmith Workshop.4556This page is the ranged root directory. For melee loadouts see Melee Weapons. For raw stat comparison across every weapon, also see Weapons.6778Classes at a Glance89910ClassHandRangeDamage TypePrimary ScalingCountNotable NamesPistolsOne-handed (off-hand)Short to mediumPiercePrecision5Reliable Pistol, Drake's Double-Barreled Pistol, Plague PistolMusketsTwo-handedLongPiercePrecision (3), Agility (1)4Reliable Musket, Buccaneer's Friend, Infantry MusketBlunderbussesTwo-handedClose (point-blank)PierceAgility3Reliable Blunderbuss, Dragon's Breath1011All Ranged Weapons11121213Complete roster with the max Item Level 15 ATK, damage, and scaling shown on each weapon's item card.13141415WeaponClassRarityATKDamageScalingKey EffectBlunderbussBlunderbussesUncommon380150 PierceAgility (D)Baseline, no effect.Dragon's BreathBlunderbussesRare / Epic380160 PierceAgility (C)Dealing Damage has 60% chance of triggering fire explosion around the target.Reliable BlunderbussBlunderbussesRare / Epic380180 PierceAgility (B)At close range, shots have a small chance to knock enemies down.Buccaneer's FriendMusketsRare / Epic380585 PiercePrecision (A)While standing still, weapon spread is almost eliminated.Infantry MusketMusketsRare / Epic380575 PierceAgility (A)Allows you to perform a special bayonet attack with [F]. This weapon's Damage scales with Agility.MusketMusketsUncommon380550 PiercePrecision (B)Baseline, no effect.Reliable MusketMusketsRare / Epic380600 PiercePrecision (S)Reloads faster than other muskets.Drake's Double-Barreled PistolPistolsRare / Epic380420 PiercePrecision (B)Can fire two quick shots in succession.PistolPistolsUncommon380360 PiercePrecision (B)Baseline, no effect.Plague PistolPistolsEpic380400 PiercePrecision (B)Restores 40% of dealt Damage as Health.Reliable PistolPistolsRare / Epic380380 PiercePrecision (S)Can fire 3 shots without reloading.Worn-Out PistolPistolsCommon90300 PiercePrecision (C)Starter weapon, no effect.1516Damage Types16171718Every ranged weapon in Windrose deals Pierce damage. Pierce is the narrow-profile type that cuts through light armor effectively, so ranged firearms are strongest against outlaws, pirates, animals, and plague creatures. Against heavy plate enemies, Crude melee damage from clubs or halberds still outperforms Pierce per hit, so ranged builds typically keep a melee fallback in the main-hand or switch loadouts for armored fights.18191920Scaling Attributes20212122Ranged weapons scale with one of two attributes. The scaling grade (D, C, B, A, S) multiplies that attribute's contribution to final damage. Epic variants of the Reliable-line firearms push their grade up to S, which is the single biggest damage jump available through ascension.22232324AttributeWeapon ClassesExample WeaponsPrecisionAll pistols, three of four musketsReliable Pistol, Reliable Musket, Buccaneer's FriendAgilityAll blunderbusses, Infantry Musket outlierReliable Blunderbuss, Dragon's Breath, Infantry Musket2425Rarity and Ascension25262627Rarity determines base ATK and which effect lines appear. Most named weapons ship as both Rare and Epic variants; the Epic is produced by running Ascension at the Weaponsmith Workshop with Tumbaga Ingots, and it keeps the Rare effect while stacking an additional bonus line.27282829Common: 1 weapon (Worn-Out Pistol), the starter sidearm that cannot be upgraded or ascended.Uncommon: 3 baseline crafted pieces (Pistol, Musket, Blunderbuss).Epic-only: 1 weapon (Plague Pistol), a plague-biome drop with no Rare variant listed on the public item pages.Rare / Epic: 7 named weapons with signature effects and a Tumbaga Ingot ascension path.29303031Gunpowder and Ammunition31323233Every firearm consumes Gunpowder as ammunition. Gunpowder is crafted at the Workbench from Sulfur and Charcoal; without a stockpile, ranged weapons cannot fire at all. The Worn-Out Pistol is famously inert at game start until the player crafts the first batch of Gunpowder. Reliable-line Epic variants reduce per-shot ammunition cost, which matters in extended fights or boss encounters.33343435Weaponsmith Workshop and Upgrade Path35363637Every ranged weapon in Windrose is crafted and upgraded at the Weaponsmith Workshop. Base recipes at Level 1 use Wood plus Copper Ingot; upgrade bands swap to Foothills Iron Ingot at Level 6-10 and Mire Metal Ingot at Level 11-15. Master's Tools becomes a required ingredient from Level 7 onward, so any ranged build should stockpile Master's Tools before committing to Rare firearm crafts. Plague Pistol is the only firearm with Ingot Arborum in the base recipe.37383839See Also39404041Weapons for the cross-class roster including melee weapons.Melee Weapons for the melee counterpart index.Pistols, Muskets, and Blunderbusses for per-class rosters.Gunpowder is the shared firearm ammunition.Upgrade System covers Rare-to-Epic ascension.Weaponsmith Workshop is the shared crafting station.Combat documents Stamina and firearm animation frames.