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Plague Marks
April 21, 2026 at 11:13 PM
Initial version (2026-04-22)
Plague Marks is an enemy debuff that stacks on a single target through Light Attacks with a plague weapon. Heavy Attacks consume all accumulated marks for bonus damage, with a healing threshold when enough marks are consumed at once. The mechanic is distinct from Plague Echoes, which is a wielder-side self-buff.
Property | Value |
|---|---|
Application | Light Attacks apply marks on hit. |
Stack cap | 8 marks on a single target. |
Consumption | Heavy Attacks consume all accumulated marks, dealing bonus damage per mark consumed. |
Healing threshold | If more than 5 marks are consumed at once, the wielder heals for 35% or 40% of maximum Health depending on weapon. |
The gameplay loop is four to six Light Attacks to build stacks, then one Heavy Attack to consume them for a burst of damage plus (if the threshold is met) a meaningful self-heal.
Rapier of Devastation - heals for 40% of Maximum Health when Heavy Attack consumes 6+ marks.
Plague Halberd - heals for 35% of Maximum Health when Heavy Attack consumes 6+ marks. Also runs Plague Echoes on the wielder in parallel.
Against bosses, Plague Marks is a big burst-and-heal window. Against trash mobs, Light Attacks tend to kill the enemy before stacks fully build, which means Plague Marks wastes most of its value on crowd fights. The mechanic is at its best on bosses and mini-bosses where the target lasts long enough to absorb 6+ Light Attacks without dying first.
For build synergy, see Plague Echoes for the full Plague sustain loop, and Retribution / You Will Answer for This for the talent layer that multiplies plague weapon sustain further.
Plague Echoes - parallel wielder self-buff
Status Effects - full effect roster