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Oil Lamp - Version 8 vs Version 9
May 23, 2026, 08:49 AM
Fixed a missing space after an Animal Fat reference and linked Mining; light accuracy pass.
May 23, 2026, 08:29 PM
Corrected wikilink existence flags
11The Oil Lamp is Windrose's practical answer to dark interiors. Current community databases list it as a Workbench craft and describe it as the light source that can illuminate the deepest darkness, which lines up with how players use it in caves, mines, ruins, and other enclosed spaces.2233What is Verified Right Now4455FactSource SignalOil Lamp exists as a current itemconfirmed by current community dataIt is crafted at a WorkbenchShown in the current Workbench listingsRefilling it costs 3 Animal FatShown in the current Workbench refill entry66Why Players Care About It7788Caves and early mining routes are dark enough that a real light source is more than cosmetic.The lamp solves a practical exploration problem rather than just being decoration.Because it uses Animal Fat it also turns animal hunting into part of the mining and exploration loop.991010Typical Use Cases11111212SituationWhy the Oil Lamp HelpsCopper cave runsLets you read ore walls, enemy silhouettes, and pathing more clearlyRuins and indoor spacesReduces the friction of looting or fighting in dark interiorsLonger exploration routesMore reliable than pretending you will never need portable light after the first hour1313Refill Loop14141515Craft the Oil Lamp at a Workbench.Hunt animals or otherwise gather Animal Fat.Use the Workbench refill recipe when the lamp runs dry.16161717See Also18181919Animal Fat - the refill materialCopper Ore - one of the first reasons players start caring about better cave lightingDungeons - a broader look at the interiors where the lamp matters20202121Crafting Recipe22222323Current Workbench recipe:24242525Station: WorkbenchMaterials: 4 Copper Ingot + 1 Rope26262727The recipe unlocks automatically after the player either crafts a lamp for the first time or loots the pre-built one from the Pirate Remains shipwreck northeast of the starting beach. Both paths leave the recipe available at the Workbench afterwards.28282929Alternative: Floor-Standing Torch30303131If the player is short on copper, the Torch (Floor-Standing Torch) costs only 2 Wood and can be built and deconstructed rapidly to light up caves in segments. It is the fallback when the copper budget is already committed to the Fast Travel Bell or to axes.32323333Two Free Lamps on the Starting Island34343535The starting island hands out two separate free lamps before a new pirate has the Copper Ingot budget to craft one. Grabbing either one unlocks the recipe permanently, so there is no need to chase both; most players pick the spot closer to where they naturally explore first.36363737Smuggler's Cache38383939Near the beach where a new character first spawns, a hidden hole in the ground sits beneath a pile of leaves and wooden planks. Breaking the debris with a basic axe reveals a short stairwell down into the cache. A Drowned enemy waits in the dark at the bottom, so approach with a weapon ready; once the enemy is dealt with, the chest at the back of the room hands out an empty Oil Lamp along with the Fast Travel Bell that kicks off the fast-travel network.40404141Pirate Remains42424343On the eastern side of the first island, a Pirate Remains point of interest sits near the shoreline with a Decrepit Chest tucked next to the old boat. Opening that chest awards an empty lamp, a starter melee weapon, and a blurry sketch item that triggers a side-quest chain. The Decrepit Chest is a one-time pickup and does not refill on the daily respawn cycle, so loot it thoroughly on the first pass.44444545If the first lamp is lost later in a run, the Workbench recipe is already unlocked from either free pickup, so the lamp can be recrafted without needing to revisit the cache or the shipwreck.