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Marksman's Rig - Version 12 vs Version 13
May 23, 2026, 08:23 AM
Added cross-links to the Marksman Set page and linked armor materials in the Visual Identity section.
May 23, 2026, 08:27 PM
Corrected wikilink existence flags
11Marksman's Rig is a named armor set in Windrose that supports the Marksman talent branch, building around ranged weapons. The 2-piece and 4-piece bonuses reward a kiting, repositioning playstyle.2233Set Bonuses4455Pieces EquippedBonus2 pieces-30% sprint/jump/dash stamina cost4 pieces+15% ranged damage66Build Synergy7788The 30% sprint stamina reduction is the largest movement-focused bonus in the game, enabling a kiting playstyle where the player repositions constantly between shots. This is particularly valuable with muskets, which have long reload times and reward a hit-and-retreat rhythm. The 4-piece +15% ranged damage stacks with Marksman talents and food buffs, pushing per-shot damage high enough to one-shot most trash mobs and chunk significant health off boss bars.991010Recommended Weapons11111212Reliable Musket (Rare or Epic) - highest per-shot damagePistol - off-hand quick-draw for finishing off enemies at close rangeReliable Blunderbuss - close-range crowd control with knockdown chanceWorn-Out Pistol or Pistol - early-game workhorses13131414Talent Pairings15151616Marksman talents Planning Ahead (passive reload reduction), Quick Hand (active reload speed), Deep Impact (+3-9% pierce damage), and Bulletstorm (+5-9% damage per consecutive hit, 4-stack cap) stack directly with Marksman's Rig. Toughguy Tier-0 Marathon Runner (+20-50 stamina) compounds with the 2-piece bonus for sustained sprint chains between shots.17171818Gunpowder Budget19192020Because every ranged weapon consumes Gunpowder, a Marksman's Rig wearer needs to maintain a larger gunpowder reserve than melee-focused builds. Pirate Camp farming is the reliable approach: clear camps daily, loot 2-3 gunpowder per supply crate, and stockpile before boss fights.21212222See Also23232424Armor and Equipment - armor system overviewTalent System - Marksman branchWeapons - ranged weapon listGunpowder - ammo resourceMarksman Set - the set summary and bonus page25252626Full Set Pieces27272828ImageSlotPieceDefenseHeadMarksman's Tricorne100ChestMarksman's Doublet100HandsMarksman's Gloves100LegsMarksman's Pants100FeetMarksman's Boots1002929Acquisition and Build Fit30303131Marksman's Rig is sold by the People of Tortuga Provisioner. Doublet and Pants unlock at Rank 2 for 200 Piastres each. The set is designed around ranged play: the 2-piece movement-stamina reduction lets you kite enemies indefinitely, while the 4-piece ranged damage bonus amplifies Muskets, Pistols, and Blunderbuss output.32323333Kiting Builds34343535The combination of Marksman's Rig plus the Precision stat investment plus a Rare firearm like the Reliable Musket or Buccaneer's Friend creates the definitive kiting build. Most High Priestess and Israel Hands boss clears by ranged players lean on this build.36363737Piece-By-Piece Recipes and Stats38383939Defense scales by craft tier. All five pieces share the same 100 DEF at Item Level 1, 200 at Item Level 6, and 300 at Item Level 11. Each ilvl corresponds to a separate recipe and a separate workshop attachment. Intermediate levels (2, 3, 4, 5 on the base recipe; 7, 8, 9, 10 on the mid-tier recipe; 12 and above on the top recipe) are reached by upgrading at the Upgrading Station rather than crafting.40404141Item Level 1 Recipes (Base Tier)42424343All Item Level 1 recipes use the base Armor and Clothing Workshop without any attachment.44444545ImageSlotPieceMaterialsHeadMarksman's Tricorne5 Coarse Fabric, 2 Rough HideTorsoMarksman's Doublet7 Coarse Fabric, 2 Rough HideHandsMarksman's Gloves4 Coarse Fabric, 2 Rough HideLegsMarksman's Pants5 Coarse Fabric, 2 Rough HideFeetMarksman's Boots4 Coarse Fabric, 2 Rough Hide4646Item Level 6 Recipes (Mid Tier)47474848Item Level 6 recipes require the Shoemaker's Bench attachment on the Armor and Clothing Workshop (30 Hardwood + 20 Tanned Leather + 15 Linen Fabric).49495050ImageSlotPieceMaterialsHeadMarksman's Tricorne5 Linen Fabric, 2 Tanned Leather, 1 Sewing ToolsTorsoMarksman's Doublet7 Linen Fabric, 2 Tanned Leather, 1 Sewing ToolsHandsMarksman's Gloves4 Linen Fabric, 2 Tanned Leather, 1 Sewing ToolsLegsMarksman's Pants5 Linen Fabric, 2 Tanned Leather, 1 Sewing ToolsFeetMarksman's Boots4 Linen Fabric, 2 Tanned Leather, 1 Sewing Tools5151Item Level 11 Recipes (Top Tier)52525353Item Level 11 recipes require the Material Rack attachment on the Armor and Clothing Workshop (20 Wood + 15 Crocodile Hide Piece + 10 Linen Fabric + 10 Rough Hide).54545555ImageSlotPieceMaterialsHeadMarksman's Tricorne6 Tarred Fabric, 2 Crocodile Hide Piece, 1 Sewing ToolsTorsoMarksman's Doublet8 Tarred Fabric, 2 Crocodile Hide Piece, 1 Sewing ToolsHandsMarksman's Gloves5 Tarred Fabric, 2 Crocodile Hide Piece, 1 Sewing ToolsLegsMarksman's Pants6 Tarred Fabric, 2 Crocodile Hide Piece, 1 Sewing ToolsFeetMarksman's Boots5 Tarred Fabric, 2 Crocodile Hide Piece, 1 Sewing Tools5656In-Game Description57575858"Tortuga's marksmen favor attire made of light fabric. It allows easier movement across rough terrain and steadier shots at moving targets."59596060"First, shoot. Second, ask questions."61616262Visual Identity63636464Marksman's Rig reads as rugged and utilitarian. The base-tier look centers a tricorne or slouch hat, a Coarse Fabric doublet with bandoliers crossing the chest, reinforced shoulder guards sized to steady musket and blunderbuss recoil, and loose pants tucked into mid-calf boots for long walks and quick sprints. Higher tiers add a hooded cloak and darker Linen or Tarred Fabric panelling, which both camouflages the wearer at distance and marks the jump from starter kit to committed sniper loadout. The profile reads as scout or sharpshooter, not front-line combatant.65656666Frigate and Boarding Softening67676868Marksman's Rig pairs especially well with the Frigate because both reward a standoff engagement pattern. On deck, the 2-piece sprint-stamina bonus lets a shooter reposition along the gunwale between reloads without running dry, and the 4-piece ranged damage bonus stacks with Frigate-tier firearms like the Reliable Musket to soften enemy crews before a boarding action. A common sequence is musket shots to thin the enemy deck at range, then blunderbuss distance for crowd control, then a melee sidearm only after the numerical advantage is won.69697070The same pattern extends to open-terrain Pirate Camp clears: the stamina discount on sprinting and dashing lets a Marksman break contact, relocate to a favorable angle, and resume shooting before the enemy closes.