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Healing Potion - Version 19 vs Version 20
May 23, 2026, 08:42 AM
Replaced a dangling source fragment in the heal-value section with a clean statement of the verified 55% instant heal, and rewrote the crafting-notes hedge to state the definitive
May 23, 2026, 08:22 PM
Corrected wikilink existence flags
1122Healing Potion is a consumable that instantly restores roughly 55% of the player's health in Windrose. It is the baseline combat healing option, crafted at the Alchemy Table.3344Recipes5566StationRecipeNotesAlchemy Table1 Alchemical Base + 3 Healing HerbsPrimary recipeAlchemy Table1 Alchemical Base + 2 Undead EssenceAlternative recipe using Cursed Swamps materials77Alchemical Base is crafted at the Alchemy Table from 1 Clay Bottle plus 1 Misty Orchid. Healing Herbs drop from Ancient Ruins chests. Undead Essence drops from Cursed Swamps undead enemies.8899Effect10101111PropertyValueHeal AmountApproximately 55% of Max HealthHeal TypeInstantUse TimeShort animation during which the player is vulnerable1212When to Use13131414Healing Potions are the right choice for emergency recovery during combat, because the heal is instant rather than over-time. Save them for moments when Bandages would be too slow (the Bandage HoT cancels on damage). In boss fights, most players carry a mix: 3 to 5 Healing Potions for emergencies plus 5 to 10 Bandages for calm recovery between phases.15151616See Also17171818Great Healing Potion, higher-tier upgradeBandages. HoT companion consumableAlchemy Table, crafting stationHealing Herbs, primary inputHealth and Healing, full healing system19192020Verified Heal Value21212222The Healing Potion (Rare tier) restores 55% of the player's Health instantly. Community guides repeat the 55% figure, and the in-game item panel lists the same value, so 55% is treated here as the verified number.23232424Healing Tier Comparison25252626ImageItemTierHealActivationMinor Healing PotionUncommon35% of HealthInstantHealing PotionRare55% of HealthInstantGreat Healing PotionEpic80% of HealthInstantBandagesUncommon900 HP over 30sHoT, interrupted by damage2727Crafting Notes28282929Healing Potions are crafted at the Alchemy Table. The primary recipe is 1 Alchemical Base plus 3 Healing Herbs; a swamp-materials alternative substitutes 2 Undead Essence for the herbs. Always confirm the live recipe in the in-game crafting panel before a long brewing session.30303131Unlocking the Alchemy Table32323333Healing Potion, like every alchemy product, depends on first unlocking the Alchemy Table. The trigger is the Misty Orchida Key Discovery plant that grows exclusively in the Coastal Jungle biome on the second island, not the starting island. Picking it up for the first time unlocks the Alchemy Table, Stove, and Minor Healing Potion recipes simultaneously.34343535Clay is the hidden bottleneck once the Alchemy Table is placed. Clay Bottle feeds every Alchemical Basewhich in turn feeds every potion, so a clay farming route near the second-island coast pays back faster than most other material loops. Prioritize clay on your first trip to the new biome.36363737Armor Synergy: Tracker's Leathers38383939The Tracker's Leathers 2-piece set bonus adds roughly +35% healing effectiveness to every consumable heal, including Healing Potion. With the bonus active, a 55% Healing Potion effectively heals closer to 74% of maximum health, closing most of the gap to a Great Healing Potion at no extra alchemy cost.40404141The bonus also applies to allies you heal through shared consumables or bandaging, which makes Tracker's Leathers one of the strongest co-op survival sets. If your build leans on potions rather than raw damage mitigation, the 2-piece is the single highest-impact healing-effectiveness decision, while the 4-piece still contributes a separate +15% Damage Resistance on top of it.42424343Pairing with Rally and Bandages44444545Most veteran builds carry all three healing tools at once rather than relying on potions alone. The logic:46464747Rally Healing refills health for free during active combat, as long as the player keeps swinging after taking a hit. This is the first layer and should cover most open-world damage.Bandages handle between-fight recovery where safety can be established. The 900 HP over 30 seconds cancels on damage, so bandages work only when nothing is actively chasing you.Healing Potions are reserved for emergencies: sudden burst damage, boss mechanics, or moments when Rally and Bandages both fail. The instant heal is the only mid-combat option, so spending one on out-of-combat recovery wastes the defining advantage.48484949A typical boss loadout carries 5 to 10 Bandages plus 3 to 5 Healing Potions, with Rally absorbing the rest. Burning through potions in the opening minute usually means the Rally habit has not formed yet, not that the potion supply was too small.50505151Game Data52525353Properties54545555PropertyValueWeight0.2Stack105656Crafted By57575858Crafted at: Alchemy Table59596060IngredientQuantityAlchemical Basex1Healing Herbsx36161Unlocked By62626363DISCOVERY Undead EssenceCoastal JungleUndead EssenceDISCOVERY Healing HerbsCoastal JungleHealing Herbs64646565Sources66666767SourceDetailSourceQty Chance Locations6868Patch History69697070Hotfix 0.10.0.2.54 (April 17, 2026): fixed an interruption bug that could cancel the Healing Potion drink animation without returning the potion to inventory. Pre-patch, taking damage, swapping to another consumable, or dashing during the drink window would sometimes consume the potion without applying the heal. Post-patch, the heal applies cleanly during the full animation window, and an interruption that does cancel the drink returns the unused potion to the stack rather than destroying it. The 55% maximum-Health heal value and the recipe ingredients are unchanged.71717272The fix applies to the entire healing-potion family (Minor, regular, Great), and to the Tracker's Leathers 2-piece +35% healing-effectiveness interaction, which now reliably amplifies every drink rather than occasionally being lost to a cancelled animation.