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Healing Herb Seeds - Version 8 vs Version 9
May 22, 2026, 09:21 AM
Added obtain and uses tables, linked the Healing Potion crafting chain, expanded Seedbed setup and added tips and wikilinks
May 23, 2026, 08:22 PM
Corrected wikilink existence flags
112233Healing Herb Seeds is a Common-tier seed in Windrose used to grow Healing Herbs. Seeds plant at a Seedbed with a roughly 1-hour real-time growth cycle, and every harvest refunds 1 seed to keep the loop renewable. This makes a single starter seed enough to supply a base with healing crops for the long run.4455Summary6677PropertyValueRarityCommonStack size100Weight0.1Plot typeSeedbed onlyGrowth timeApproximately 1 hour of real-world timeBiome (wild source)Ancient RuinsCrop producedHealing Herbs88How to Obtain991010Every harvest from a grown Healing Herb Sapling refunds 1 Healing Herb Seed, creating a renewable loop. Wild Healing Herbs drop seeds rarely or not at all; container chests in the Ancient Ruins provide the starter stock.Harvested Saplings also return the seed used, so once a player has one seed the loop is self-sustaining.11111212Growth13131414Per harvest yield: 1-2 Healing Herbs plus 1 Healing Herb Seed per Sapling harvest.15151616The Sapling uses a roughly 1-hour real-time growth cycle in line with the other seedbed crops in Windrose. Crops continue to grow while the game is closed. There is no watering, no fertilizer, no sunlight rule, and no wilt state, so a planted Seedbed is a passive supply that ticks down whether or not you are playing.17171818Place the seed in a Seedbed Placement (built from 5 Fertile Soil, with four planting slots at the corners). Seedbeds are unlocked after defeating the Coastal Jungle boss, Thomas Richards, and Fertile Soil is mined from Ancient Farm ruins in the Foothills.19192020Uses21212222The seed itself is only an input for the crop. Its value is the Healing Herbs it produces, which feed the main healing consumable in the game.23232424ProductStationRecipeEffectHealing PotionAlchemy Table1 Alchemical Base + 1 Healing Herbs, 50 second craftRestores approximately 55% Max HP2525Because the potion is the most reliable mid-fight heal in the early game, keeping at least one Seedbed slot dedicated to Healing Herbs is a common base setup. A few stacked Saplings comfortably cover a co-op crew of up to eight players.26262727Tips28282929Plant Healing Herb Seeds in a Seedbed near your crafting area so harvested Herbs are a short walk from the Alchemy Table.Stockpile a buffer of finished Healing Potion before sailing to the Foothills or harder biomes, since the Seedbed cannot be harvested while you are at sea.30303131Notes32323333Community timing tests place the cycle at roughly 55 minutes, slightly under the rounded 1-hour figure quoted for seedbed crops. The difference is small enough that planning around a 1-hour cadence stays safe.34343535See Also36363737Healing Herbs - the crop producedHealing Potion - the consumable the crop feedsAncient Ruins - the wild biome sourceFarming System - overview of the farming mechanicSeedbed Placement - Seedbed construction rulesFarming Contractor - Tortuga-based bulk automation38383939Game Data40404141Properties42424343PropertyValueWeight0.1Stack100