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Firearm Training - Version 6 vs Version 7
May 23, 2026, 08:20 PM
Corrected wikilink existence flags
Jun 4, 2026, 07:10 PM
Removed duplicate in-body wikilinks
11Firearm Training is a talent in the Marksman branch of the Windrose Talent System. Unconditional flat damage scaling on every ranged weapon (Pistol, Musket, Blunderbuss), regardless of damage subtype.2233Summary4455PropertyValueBranchMarksmanTier1Max rank3Points per rank166Effect by Rank7788RankRanged DamageRank 1+5%Rank 2+7.5%Rank 3+10%99Covered Weapons10101111Firearm Training applies to all three ranged weapon families. Each family also scales from a core stat, which the percentage bonus stacks on top of.12121313WeaponCore StatRank 3 BonusPistolPrecision+10%MusketPrecision+10%BlunderbussAgility+10%1414Stat Scaling15151616The bonus is a flat multiplier on ranged damage, so it compounds with stat investment rather than replacing it. Pistol and Musket draw from Precision, while Blunderbuss draws from Agility. Whichever ranged weapon a build favors, Firearm Training is the same +10% at rank 3 because it ignores damage subtype.17171818Community Meta19192020Mandatory for every Marksman build. Stacks with Marksman Set 4P (+15% ranged damage).21212222Pairs Well With23232424Deep ImpactMarksman Set25252626See Also27272828Marksman branch overviewTalent System the four-branch progression frameworkStats and Talents stat allocation and respecRanged Weapons full ranged weapon list29293030Build Role31313232Firearm Training is the flat ranged-damage backbone. Universal on every Marksman build because the bonus applies to all ranged weapons regardless of subtype.33333434Pick Order35353636As a Tier 1 talent with no prerequisite, Firearm Training is normally the first point a ranged build spends. Taking all three ranks early front-loads the +10% across every shot for the whole leveling curve, and it unlocks deeper Marksman tiers faster than spreading points thin. If you switch ranged weapons later, none of these points are wasted because the bonus is weapon-agnostic, so there is no reason to hold them back for a respec at a Bonfire.37373838Math Example39394040A Pistol doing 180 Pierce per shot becomes 198 Pierce at rank 3 Firearm Training. A Musket doing 580 Pierce becomes 638. A Blunderbuss with 6 pellets at 65 Pierce each goes from 390 total to 429.41414242Notes43434444Stacks additively with Marksman Set 4P (+15% ranged damage) for +25% total flat multiplier.Does not benefit melee Pierce weapons like Rapier; Deep Impact is the talent that applies in that case.