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Farming and Fishing - Version 27 vs Version 28
Jun 13, 2026, 04:06 AM
Updated stale dish name to Meaty Croc Kebab
Jun 15, 2026, 02:31 PM
Corrected Homemade Gunpowder recipe to 10 Sulfur + 20 Ash for 10 output (Accuracy update 2026-06-15)
11Windrose includes farming, fishing, and mining as resource gathering activities alongside standard survival game material collection. These activities provide the raw materials for cooking, alchemy, and crafting.2233Farming4455Players can cultivate crops at their settlements. Farming requires Fertile Soil, which is found at Ancient Farms on Foothill islands (southeast of the starting area). Use a pickaxe to harvest soil patches from these locations. Fertile Soil is a required material; you cannot plant crops without it.6677Seedbed Crops8899The following crops can be planted in Seedbeds using Fertile Soil:10101111ImageCropUsePeppers (Cayenne Pepper)Cooking ingredient for spicy recipes (Spicy Chicken with Sweet Potato)Batata (Sweet Potato)Versatile cooking ingredient used in multiple recipesBeanCooking ingredientLeekCooking ingredient (Meaty Croc Kebab)TomatoCooking ingredient (Seafood Skewer)CornCooking ingredient; processed into CornmealFlaxCrafting material for cloth and fabricCocoplumCooking ingredient (Meaty Croc Kebab, Nut Pie)1212Ground Plants13131414These plants are placed directly on the ground anywhere on your plot, without requiring a Seedbed:15151616ShrubFicusPalm17171818How Seeds Work19192020Seeds are found randomly while gathering wild plants and food across islands. When you harvest a mature crop, it returns both the crop resource and new seeds, creating a sustainable loop. There is no watering mechanic; crops grow automatically over time. Press E to harvest when fully grown.21212222Farming Contractor NPC23232424For players who prefer automation, a Farming Contractor NPC is available:25252626Unlocked after reaching TortugaPurchased from the Recruitment Vendor for 10 gold coinsPlace the contractor at your home baseEach farming job requires 50 seeds of a single plant type + 20 silver coinsProcessing time: 8 hours (works passively, including while offline)Returns: 50 seeds back + harvested crop resourcesDoes not interfere with your personal seedbed crops27272828Fishing29293030Fishing is referenced as a side activity in the game's design. Fish Fillets appear as a cooking ingredient (used in the Seafood Skewer recipe: 1 Crab Meat + 4 Fish Fillets + 2 Tomatoes). Crab Meat is obtained by collecting crabs found on beaches. The full fishing system is expected to expand during Early Access.31313232Mining33333434Caves scattered across islands contain ore deposits for mining. Different biomes yield different ores, and mining provides the raw materials for weapon and armor crafting.35353636Ore Types37373838ImageOreLocationTool RequiredNotesCopper OreCaves on starting island and other Coastal Jungle islandsStone Pickaxe (3 Wood + 3 Stone)Primary early-game ore; appears as bluish-white stone wallsFoothills Iron OreNatural quarries on Foothill islandsCopper Pickaxe or betterUsed to make Foothills Iron IngotsSulfurFoothill islandsIron PickaxeRequired for gunpowder crafting at the Millstone once your iron-tool progression is onlineObsidianSwamps biomeNot specifiedRare resource; used for jewelry and the Vial Table3939Smelting Recipes404041-ProductIngredientsStation1 Copper Ingot6 Copper Ore + 1 CharcoalSmelting Furnace (30 Stone + 15 Clay)1 Charcoal (+ Ash)1 WoodCharcoal Kiln (25 Wood + 20 Clay)5 Homemade Gunpowder25 Sulfur + 25 AshMillstone41+ProductIngredientsStation1 Copper Ingot6 Copper Ore + 1 CharcoalSmelting Furnace (30 Stone + 15 Clay)1 Charcoal (+ Ash)1 WoodCharcoal Kiln (25 Wood + 20 Clay)10 Homemade Gunpowder10 Sulfur + 20 AshMillstone4242Ore Respawn43434444Ore deposits respawn approximately 3 in-game days after a cave or quarry is completely emptied. Community reports suggest roughly 2 to 4 real-time hours for the starting island cave, though timing may vary.45454646Mining Progression47474848Stone Pickaxe (3 Wood + 3 Stone): mines Copper OreCopper Pickaxe (upgrade): mines Iron OreIron Pickaxe (upgrade): mines Sulfur49495050A Miner NPC can be unlocked later in the game to gather Sulfur passively and efficiently, similar to the Farming Contractor.51515252Cooking53535454Cooking transforms raw farm and gathered ingredients into food buffs that boost stats for 7 to 30 minutes. There are no hunger or thirst bars; food is purely beneficial.55555656Known Recipes57575858ImageRecipeIngredientsBuffDurationStation RequiredDodo BrothDodo meatHP buff7 minCooking FireCoconut Milk with BananasCoconuts + BananasMax stamina increase7 minCooking FireBacon and EggsMeat + Dodo EggsVitality boost7 minCooking FireHearty Egg Broth2 Bird Meat + 1 Dodo Egg + 4 Sweet Potatoes+10 Agility30 minCooking FireNut PieNuts + Cocoplum + Cornmeal+5 PrecisionNot confirmedCooking FireSpicy Chicken with Sweet Potato1 Bird Meat + 4 Sweet Potatoes + 4 Cayenne Pepper+20 Strength30 minCooking Fire + Cutting Table + Cookware ShelfMeaty Croc Kebab4 Crocodile Tail + 2 Mysterious Spices + 5 Cocoplum + 5 Leek+20 Strength30 minCooking Fire + Cutting Table + Cookware ShelfSeafood Skewer1 Crab Meat + 4 Fish Fillets + 2 TomatoesNot confirmedNot confirmedCooking Fire5959Cooking Station Progression60606161ImageStationRecipeFunctionCooking Fire3 Wood + 3 StoneBase cooking station; Comfort +1Cutting Table10 Wood + 2 Copper IngotsUpgrade; unlocks intermediate recipes; within Bonfire rangeCookware Shelf10 Hardwood + 2 IronwareUpgrade; unlocks advanced recipes and potions; requires roof; within Bonfire rangeSupplies Rack5 Hardwood + 5 Coffee Beans + 5 Salt + 5 Nuts + 5 Lobster MushroomsAdvanced cooking upgrade6262NPC Automation63636464Players who prefer spending their time on combat and exploration can assign NPC workers to handle farming and basic resource gathering. Workers can be stationed at your settlement to gather resources or tend crops while you are away. This optional system respects the player's time while maintaining the economy through NPC wages.65656666Seedbed Placement Tips67676868One of the most helpful quality-of-life details for farming is that Seedbeds can be lifted up after placement. The lift option means the bed does not have to sit flat on the ground; uneven, sloped, or rough terrain around the base is all usable as a farm plot as long as the seedbed itself is adjusted to a level position. This saves the long search for a perfectly flat patch of land that most early players waste time on when they first try to start a farm.69697070Practical layout tip: put a storage box right next to the seedbeds. When a crop is ready to harvest, the flow becomes harvest, walk one step, drop the crops and seeds into the box, and move to the next bed. Without a nearby box, a full row of mature crops will overflow the character inventory and force several round trips back to the main stash. A single small crate placed in the middle of the farm row turns a twenty-minute harvest run into a five-minute one.71717272The same logic extends to the rest of the farming square. Keep the watering or gathering-related tools, the storage box for crops, and ideally a Cooking Fire within a few tiles of the seedbeds so a full cycle (harvest, stash, cook into a buff meal) happens without leaving the area. This matters more once the character has unlocked the Strength, Agility, and Precision food buffs, because frequent re-cooking starts to make up a noticeable chunk of base-side time.73737474Crop Growth Timing75757676Every crop planted on a Seedbed reaches full maturity after roughly 70 real-time minutes, regardless of type. Peppers, Batata, Beans, Leek, Tomato, Corn, Flax, and Cocoplum all share the same approximate growth window. Crops visibly cycle through a few growth stages before maturing, but the final harvest prompt appears at the same point for every plant slot. A full farm planted at the same time can therefore be harvested in a single pass about an hour and ten minutes later.77777878Weather, season, and location do not affect growth. Windrose has no irrigation, watering, fertilizer, or sunlight mechanic. The 70-minute timer ticks down whether the seedbed is placed on a beach, in a jungle clearing, or on a foothills plateau. The only placement rule that matters is that the seedbed must be above sand-level and not partially buried, because a seedbed that is even half submerged in a sand mound will refuse to accept seeds in some of its plant slots.79798080Each seedbed costs 5 Fertile Soil. Seedbeds are placed like any other base foundation: drop-down placement, free rotation, and the ability to be lifted after placement so they sit level on uneven ground. A typical starter farm of six seedbeds costs 30 Fertile Soil, which is one or two full scavenging runs through the Ancient Farms in the Foothills.81818282Harvest returns are usually net-negative on seeds. Harvesting a mature crop returns the food resource plus a small number of seeds, but for most plants the seed payout is lower than the seed cost to plant. This means a self-sustaining farm still requires gathering wild plants in the overworld to top up the seed pool. Flax is the most important exception target because its seeds are harder to find in the wild, making every mature Flax plant on the farm worth harvesting even when the rest of the field is not yet ripe.83838484Palm trees and bananas are not seedbed crops. The farming menu includes a few plantable decorative items like palm trees and banana trees that can be planted directly on the ground anywhere in the base, without a seedbed. These are not part of the 70-minute growth loop and function more as landscaping than as a food source. They are useful for decorating an island settlement but should not be confused with the Flax, Tomato, or Pepper lines that actually feed cooking and ship crafting.85858686Flax and Linen Pipeline87878888Flax is the single most important crop to prioritise once the farming system unlocks. The entire mid-to-late-game ship building track depends on a steady supply of Flax Fiber, which is processed into Linen Fabric on the Spinning Wheel, and Linen Fabric is consumed by the hundreds when crafting a Ketch, Brig, or Frigate at the Wharf.89899090Wild Flax is slow to gather. Flax Fiber appears in the overworld as small clusters of bright purple flowers, found only from the Foothills biome onwards. A typical cluster yields roughly ten Flax Fiber per full harvest. Clusters are sparse, so a dedicated gathering run through a Foothills island usually produces well under a hundred Flax Fiber in one trip. This is the main reason the farmed Flax loop matters: a well-stocked farm with three rows of Flax seedbeds produces more Flax per hour than a long gathering sweep, and does it passively while the player is off sailing.91919292Spinning Wheel conversion: 3 Flax Fiber to 1 Linen Fabric. Once Flax Fiber enters the base stockpile, it feeds directly into the Spinning Wheel at a 3-to-1 ratio. This means every end-to-end ship-build target translates directly into a Flax Fiber quota: triple the Linen Fabric requirement to get the raw Flax Fiber count, then triple it again mentally as a safety margin for cooking recipes that also consume linen-adjacent materials.93939494Ship material costs dominate the Flax budget. A late-game hull like the Frigate consumes hundreds of Linen Fabric to complete (community builds at the current Early Access launch list 240 Linen Fabric for a full Frigate), which translates to roughly 720 Flax Fiber just for the sail and rigging materials on a single vessel. The smaller Ketch and Brig hulls still consume linen in the low hundreds, and ship equipment at the Shipwright's Workshop also draws from the same stockpile. Treat Flax as the bottleneck and overshoot rather than undershoot; there is no realistic scenario in the current build where a Flax farm produces too much for the player to use.95959696Recommended Flax allocation: As soon as the player unlocks seedbeds in the Foothills and has a working row of plots, dedicate the first full row to Flax before planting any cooking ingredients. Because all crops share the 70-minute grow timer, a Flax row does not slow the food rotation, it simply runs alongside it. Only after the Flax row is in the ground is it worth prioritising Tomato, Leek, Pepper, or Batata for the cooking pipeline.97979898Simple Fishing Rod and Mechanics9999100100The dedicated Fishing article carries the full rod workflow; the short version lives here because farming and fishing share the same mid-game pacing once the Foothills biome unlocks.101101102102Simple Fishing Rod: 2 Foothills Iron Ingot + 3 Rope + 5 Hardwood. Craft at a Workbench upgraded to Level 2. The Level 2 upgrade is the Sawhorse (20 Wood + 10 Copper Ingot); a stock Level 1 Workbench will not start the craft. The rod recipe auto-unlocks the moment the player first picks up Hardwood from a Foothills Divi Divi Tree, so the practical sequence is: beat the Coastal Jungle boss, sail to the Foothills with a Copper Axe, harvest a stack of Hardwood, smelt Foothills Iron Ore at the Furnace, then return to base, build the Sawhorse, and craft the rod at the Workbench.103103104104Fishing loop: cast, wait for the flat splash, reel. Fishing uses one rod for both shallow and deep water, and the only active input is timing the reel-in. A successful cast produces two visible surface events: a quick dip when the fish first nibbles, then a flat splash when it properly takes the bait. The reel cue is the second event. Reeling on the dip loses the bait; reeling after the flat splash loses the fish. Higher-level fish stretch the delay between the dip and the flat splash, so playing the delayed splashes is how the high-tier catches land.105105106106Gut for Fish Fillet. Raw caught fish cannot be cooked directly. Right-click the fish in the inventory (or press X on controller) to convert it into Fish Fillet, which is the ingredient every fish-based cooking recipe actually consumes. Gutting is instant, costs no stamina, and does not require a cooking station.107107108108Cast from a peninsula for dual-depth access. Standing on a small outcrop or peninsula that reaches into open water lets a single cast reach a deep-water tile while shallow-water tiles are still within stepping distance. This is the fastest way to collect both depth categories without relocating between casts, which matters because fish species split across the two depth tables and the collection goal is a complete spread rather than one depth in bulk.109109110110Farmable Plants Database111111112112Windrose has 16 plantable saplings in the current build, split between twelve Seedbed-only crops and four ground-only trees and bushes (Ficus, Lime, Palm, and Shrub). The Lime Sapling is a Farming-category crop that still grows on open ground rather than in a Seedbed. The master table lists every sapling with its tier, placement rule, seed cost, growth time, and primary harvest so a base planner can budget Seedbed slots and open-ground acreage side by side.113113114114SaplingTierPlacementSeed InputGrowth TimeMain YieldAloe SaplingT2Seedbed onlyAloe Seeds x11h 10mAloe Leaf (3 - 4)Banana SaplingT1Seedbed onlyBanana Seeds x11h 10mBanana (3 - 5)Bean SaplingT3Seedbed onlyBean Seeds x11h 10mBeans (3 - 4)Bromeliad SaplingT3Seedbed onlyBromeliad Seeds x11h 10mBromeliad (2 - 3)Cocoplum SeedlingT3Seedbed onlyCocoplum Seeds x11h 10mCocoplum (3 - 4)Corn SaplingT2Seedbed onlyCorn Seeds x11h 10mCorn (3 - 5)Ficus SaplingT1Ground onlyFicus Seeds x11h 10mWood (1)Flax SaplingT2Seedbed onlyFlax Seeds x11h 10mFlax Fiber (4 - 6)Healing Herb SaplingT2Seedbed onlyHealing Herb Seeds x155mHealing Herbs (1 - 2)Leek SaplingT3Seedbed onlyLeek Seeds x11h 10mLeek (3 - 4)Lime SaplingT2Ground onlyLime Seeds x11h 10mLime (3 - 5)Palm SaplingT1Ground onlyPalm Seeds x11h 10mWood (1)Pepper SaplingT1Seedbed onlyCayenne Pepper Seeds x11h 10mCayenne Pepper (3 - 4)Shrub SaplingT1Ground onlyShrub Seeds x11h 10mPlant Fiber (1)Sweet Potato SaplingT1Seedbed onlySweet Potato Seeds x11h 10mSweet Potato (3 - 4)Tomato SaplingT2Seedbed onlyTomato Seeds x11h 10mTomato (3 - 4)115115Growth time is uniform at 1 hour 10 minutes across fifteen of the sixteen saplings; the Healing Herb Sapling is the one outlier at 55 minutes. Every sapling refunds exactly one seed per harvest, and every crop pays out its main material at 100% chance, so there is no RNG drop chance on cultivated output. Tier is an informal shorthand for sapling ID rather than a rarity; every sapling is functionally renewable once its seed is acquired.