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Extended Reach - Version 7 vs Version 8
May 23, 2026, 08:19 PM
Corrected wikilink existence flags
Jun 4, 2026, 07:09 PM
Removed duplicate in-body wikilinks
11Extended Reach is a talent in the Marksman branch of the Windrose Talent System. Long-range damage scaling. Linear per 10 meters, uncapped. At 30m range and rank 3 = +9%. At 50m range and rank 3 = +15%. At 100m range and rank 3 = +30%.2233Summary4455PropertyValueBranchMarksmanTier3Max rank3Points per rank1PrerequisiteTier 2 Marksman investment; mutually exclusive with Muzzle Reach66Effect by Rank7788RankBonus damage per 10m of distance to targetRank 1+1% per 10mRank 2+2% per 10mRank 3+3% per 10m99Bonus by Range at Rank 310101111Because the scaling is linear and uncapped, the rank 3 bonus grows with every 10 meters of distance. The values below follow directly from the +3% per 10m rule.12121313Distance to TargetRank 3 Bonus Damage10m+3%20m+6%30m+9%50m+15%100m+30%1414Stat Scaling15151616Extended Reach is a damage modifier that sits on top of weapon damage, so it benefits from the same gear and stat investment that drives the weapon underneath it. The Musket and Pistol both scale with Precision, so a Precision-stacked Musketeer sees the percentage bonus applied to an already-high base shot. The talent does not change the weapon's effective range or accuracy, only the damage dealt at the distance the shot connects.17171818Choice Node19192020Extended Reach is a choice-node talent. It is paired with Muzzle Reach at the same planner position. Investing any points here locks out the paired talent until a respec.21212222Community Meta23232424Mandatory on long-range Musket builds. Trap on Blunderbuss where pellets lose damage at range.25252626Pairs Well With27272828Sniper's FocusReliable Musket29293030See Also31313232Marksman branch overviewTalent System the four-branch progression frameworkStats and Talents stat allocation and respecRanged Weapons full ranged weapon listBull's Eye headshot damage talent33333434Build Role35353636Extended Reach is the Musket specialist pick. The per-10m scaling is uncapped, so a Musketeer sniping at 30-50m gets a noticeable damage bonus that pays off more the longer the engagement range.37373838Range and Engagement39394040The talent rewards holding distance. Open an engagement at the longest range you can still hit reliably, and the bonus is already working before the enemy closes. On open biomes such as the Foothills and Ashlands, sightlines are long enough to keep most shots in the +9% to +15% band. In tight interiors the bonus shrinks toward +3%, which is where the paired Muzzle Reach would out-perform it. If your group fights mostly in cramped camps and ship interiors, respec at a Bonfire toward the close-range node instead.41414242Math Example43434444A Musket shot at 40m with rank 3 Extended Reach (+3% per 10m) gains +12% damage. On a Musket dealing 580 Pierce, that is 650 Pierce per shot. At 100m range, the bonus is +30%, bringing the shot to 754 Pierce.45454646Notes47474848Mutually exclusive with Muzzle Reach. Committing to Extended Reach locks Muzzle Reach out until you respec at a Bonfire.Pairs with Sniper's Focus: a fully-aimed 8-second Musket shot at 40m with rank 3 Extended Reach + rank 3 Sniper's Focus stacks +12% (range) and +28% (focus) for +40% bonus damage before Bull's Eye headshot adds another +20%.