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Dominating Presence
April 23, 2026 at 05:20 PM
Added Build Role, Math Example, and Notes sections
Dominating Presence is a talent in the Crusher branch of the Windrose Talent System. Each kill within 8 meters refreshes or applies a 60-second melee damage buff. Duration does not scale per rank; only magnitude scales.
Property | Value |
|---|---|
Branch | |
Tier | 2 |
Max rank | 3 |
Points per rank | 1 |
Prerequisite | Tier 1 Crusher investment |
Rank | Melee damage buff after a kill within 8m (60s duration) |
|---|---|
Rank 1 | +6% |
Rank 2 | +12% |
Rank 3 | +18% |
Strong for any melee build that regularly clears camps. The first kill snowballs into faster clears. Situational in 1v1 boss content.
Decimation (Executioner on-kill loop)
Crusher branch overview
Talent System the four-branch progression framework
Stats and Talents stat allocation and respec
Dominating Presence snowballs camp clears. The first kill triggers a 60-second melee damage buff that accelerates every subsequent kill in the same pull, and chained kills refresh the 60-second window.
A first kill within 8m triggers rank-3 Dominating Presence's +18% melee damage for 60 seconds. A second kill within the window refreshes the 60-second clock. In a camp with six enemies clustered around a sergeant, the talent is usually active from kill 2 onward through the end of the fight.
Stacks additively with Momentum's multi-hit bonus. Both together approach +45% on late-combo swings in dense camps.
Does not trigger on boss-only fights because the boss itself is the only kill and there is no one to kill first.