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Dedicated Server Hosting - Version 4 vs Version 5
Apr 16, 2026, 05:40 AM
Refresh dedicated-server page around the official server tool, the official 8-player cap, and current self-host versus rented-host expectations.
Apr 16, 2026, 11:50 AM
Rewrite dedicated server hosting with the official guide, current Steam store wording, SteamCMD setup, save-transfer notes, and launch-build limitations.
1-Windrose supports dedicated servers from the very start of Early Access. The studio's pre-launch FAQ said a dedicated-server build would be included with the Steam release as a free tool, and the official website links to a dedicated-server guide. For groups who want a persistent world that stays online while the host is away, this is the intended setup.1+Windrose supports dedicated servers at the April 14, 2026 Early Access launch. The official Discord FAQ says the dedicated server build ships as a free Steam tool, and the official server guide explains both the simple install flow and the manual SteamCMD route. For groups that want a persistent world online even when the usual host is away, dedicated hosting is the intended setup.223-What Dedicated Servers Solve3+Official Status445-A dedicated server keeps the world online even when the usual host is offlineIt is the best option for groups who play at different times or live in different time zonesIt avoids the usual host-PC bottleneck where one machine has to run both the client and the world simulation5+TopicCurrent Verified AnswerDedicated servers at launchYes. Officially supported from day oneOfficial multiplayer capUp to 8 players, per the live Steam store page and the FAQ repost from the DiscordPerformance recommendationThe official dedicated server guide recommends up to 4 players for smoother performanceSelf-hostingSupported through the official server build and guideRented hostsSupported, but provider slot counts should not be treated as higher official gameplay limits6+That split between 8 supported players and 4 recommended players matters. Windrose is officially sold as an up-to-8-player co-op game, but the official server configuration guide is more conservative when it talks about smooth real-world performance.677-If you only ever play with one or two friends at the same time and the host is always present, a private host-run world is simpler. If your group treats the world like a shared persistent place, dedicated hosting is worth the extra setup.8+How You Actually Get the Server Files899-Official Cap and What To Trust10+Install the Windrose dedicated server tool from Steam Tools, or use SteamCMD if you want a manual server box workflow.Copy the server files to a location outside the main game folder if you are using the bundled server files from the client install.Edit the JSON configuration files only while the server is shut down.Keep the dedicated server version matched to the current game client version after every patch or hotfix.101111-QuestionBest Current AnswerDoes Windrose officially support dedicated servers?Yes. They shipped at launchWhere does the official server build come from?Steam Tools, as a free Windrose dedicated-server toolWhat player count is officially supported?Up to 8 playersWhat size is recommended?Around 4 players for smoother play12-This page intentionally sticks to the official 8-player number. Some commercial hosts advertise more slots, and some community guides speculate beyond that, but the studio-facing materials are much more conservative. Until Kraken Express publishes a higher supported number, 8 is the right figure to treat as authoritative.12+The official guide also documents a SteamCMD install path. The command sequence is: force_install_dir to your chosen folder, login anonymous, app_update 4129620 validate, then quit.131314-Self-Hosting Versus Renting14+Core Files and Settings151516-ApproachWhen It Makes SenseTradeoffSelf-hostingYou have a spare machine or are comfortable running a home serverCheaper, but requires setup, router/firewall work, and enough hardware headroomThird-party rented hostYou want the fastest path to a persistent worldCosts money, but usually gives you backups, a control panel, and easier restart/update handling17-Launch-week coverage and player feedback both showed that rented hosting is often the smoother experience for larger groups, especially once bases and ship traffic get heavier. Self-hosting still works, but it asks more of the machine than just running the game client.16+FileWhat It ControlsServerDescription.jsonInvite code, password protection, server name, selected world, max players, and socket address settingsWorldDescription.jsonWorld name, world preset, and custom difficulty or co-op parameters for that worldR5\Saved\SaveProfiles\Default\RocksDB\...\WorldsThe actual dedicated server world folders17+The most important linkage is WorldIslandId in ServerDescription.json. It must match the exact world folder ID you want the server to load.181819-Practical Setup Flow19+Self-Hosting Versus Renting202021-Install the dedicated-server tool from Steam Tools rather than trying to repurpose the normal game client.Use the official guide on the Windrose website as the first reference point for startup and network configuration.If you self-host, expect to handle firewall and router configuration as part of the job.If you rent a server, set up automatic backups immediately. Early Access patches and player mistakes are both easier to recover from if you have snapshots.21+ApproachBest ForTradeoffSelf-hostingSmall groups, home labs, and players comfortable with config filesCheaper long term, but you handle file updates, networking, backups, and troubleshooting yourselfRented hostingFriend groups that want the fastest path to a persistent worldEasier uptime and backups, but you still inherit Early Access quirks and should not trust host marketing over the official cap22+The official guide stays focused on self-hosting, and that is the safest source to trust. Provider control panels can be convenient, but the authoritative setup information still comes from Kraken Express.222323-The main operational mistake launch-week groups made was treating dedicated hosting as a casual toggle instead of a real server workflow. It is not hard, but it is also not magic. Backups, restart discipline, and realistic hardware expectations matter.24+Networking and Connection Notes242525-Performance Expectations26+The official guide says ports are dynamically assigned through NAT punch-through rather than fixed port forwarding rules.Your router should support UPnP if you are self-hosting.If clients fail to connect, the official troubleshooting notes recommend disabling proxy or VPN software temporarily.Version mismatch between the client and server is one of the first things to check after patches.262727-The official FAQ and store-facing messaging both recommend around 4 players for the smoothest experience, even though 8 players are officially supported. That recommendation is a useful proxy for hardware expectations as well: the more players, bases, containers, NPC workers, and ships you pile into the world, the more the server-side simulation starts to matter.28+Platform and Host Notes282929-In practical launch-week discussion, players consistently reported that running the client and a server on the same machine asked for much more memory headroom than the base game alone. If you want to self-host comfortably, plan around more than the bare game minimum rather than assuming the client-only spec is enough.30+EnvironmentCurrent Official GuidanceWindowsPrimary documented path. This is the baseline setup in the official guideLinux or headlessSupported only as an experimental Wine path in the official guide, not as the mainline setupProxmoxOfficial guide recommends using CPU type host because generic virtual CPU profiles can cause launch failures or instability31+What the Official Guide Does Not Offer303231-Launch-Week Hosting Issues33+Kraken Express has published a real setup guide, but not a real admin-command handbook. Current launch-week coverage of admin commands consistently circles back to the same answer: the live build is a JSON-and-hosting workflow, not a mature console-command server-management workflow. If you are looking for rust-style admin powers, assume they are limited or undocumented until the developers publish otherwise.323433-The clearest real-world server lesson from launch day was provider strain. Nitrado, which was directly referenced in the launch hotfix notes, had enough trouble under day-one demand that the studio used Hotfix 0.10.0.1.6 to clean up server-link and related server-discovery friction.35+Good Habits for Live Worlds343635-That does not mean dedicated servers were broken as a feature. It means demand was strong enough to stress the most visible commercial path. The value of the official self-hosted tool is that it gives players and communities a fallback when a commercial partner gets overloaded.37+Back up your world before moving it, renaming folders, or updating the server build.Keep one note with your world folder ID, invite code, password, and preset details so you can rebuild quickly after a bad patch or host move.Do not rename world folders. The official guide warns that the world database depends on those IDs.If performance matters more than maximum population, follow the guide's smoother-play recommendation and keep the world closer to 4 active players.363837-Third-Party Hosts38-39-Launch-week coverage and community guides repeatedly mentioned providers such as Nitrado, G-Portal, Nodecraft, Survival Servers, LOW.MS, 4Netplayers, GTX Gaming, Citadel Servers, and GG Host. Those providers can be useful, but the presence of a host listing should never be read as confirmation of a different gameplay cap or a studio guarantee about performance.40-41-In practical terms, a rented host buys convenience. You are paying for easier updates, easier uptime, and easier recovery if something goes wrong. What you are not buying is immunity from early-access reality. If the underlying build has launch-week quirks, a paid host does not erase them. It just shifts more of the operational burden away from your own machine.42-4339See Also444045-Multiplayer - how the current co-op structure actually worksWindrose - launch-build overview and official roadmap framingLaunch Reception - what launch day proved about real-world server demand41+Server Settings - the JSON fields and custom world parametersSave File Location - exact world paths for client and dedicated server savesMultiplayer - co-op structure, world behavior, and official player-cap wordingOffline Mode - when a local solo world is the simpler option