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Craft Stations - Version 1 vs Version 2
Apr 18, 2026, 10:59 AM
Initial version (2026-04-18)
Apr 18, 2026, 12:25 PM
Added icon column to category tables (2026-04-18)
11Overview2233Craft Stations are the workstation buildings that unlock recipes in Windrose. The game groups 68 distinct stations into ten categories, each with its own base station and optional upgrade extenders. Placing a station inside Bonfire range activates its craft menu; snapping an extender inside the base station's footprint widens that station's recipe list without creating a separate craft UI.4455This hub page links every craft station in the current build. Base stations sit at the top of each table; extenders attach to a base station and are listed beneath it. Utility stations (Bonfire, Tent, Fast Travel Point, torch, disassembly, explosive barrel) sit in a separate Utilities section because they do not follow the base-extender pattern.6677Why Station Categories Matter8899Each category shares a common set of requirements and a shared Bonfire-range rule. Alchemy, Cooking, Jewelery, and the equipment workshops require a roof and bonfire range; Refining stations mostly require outdoor placement and bonfire range; Merchants require a roof, bonfire range, and a Merchant Contract item from the Traders quest line. Utility stations (Bonfire, Tent, Floor-Standing Torch) have flexible placement, and the Dockyard stations (Shipwright's Workshop, Wharf) require specific shorelines.10101111Alchemy12121313Four alchemy stations produce potions, elixirs, grogs, and reagent bases. The Alchemy Table is the base station; the other three are upgrade extenders that snap onto it.141415-StationRoleKey RequirementAlchemy TableBase station: all potion, elixir, grog recipesRoof + BonfireStove and PotExtender: cheapest alchemy unlockBonfire rangeDistillerExtender: distilled reagent and high-tier grogsBonfire rangeReagent TableExtender: infused elixirs and Rum grogsBonfire rangeVial TableExtender: vial-based Obsidian and Bone Meal potionsBonfire range15+IconStationRoleKey RequirementAlchemy TableBase station: all potion, elixir, grog recipesRoof + BonfireStove and PotExtender: cheapest alchemy unlockBonfire rangeDistillerExtender: distilled reagent and high-tier grogsBonfire rangeReagent TableExtender: infused elixirs and Rum grogsBonfire rangeVial TableExtender: vial-based Obsidian and Bone Meal potionsBonfire range1616Cooking17171818The Cooking Fire is the base cooking station. Its four extenders unlock knife, pot, provision, and dryer recipe families respectively.191920-StationRoleKey RequirementCooking FireBase station: all cooking recipes, Comfort +1Bonfire rangeCutting TableExtender: fillet and diced-cut recipesBonfire rangeCookware ShelfExtender: pot and pan recipesBonfire rangeSupplies RackExtender: ship rations and bulk provisionsBonfire rangeFood DryerExtender: dried foods and jerkiesBonfire range20+IconStationRoleKey RequirementCooking FireBase station: all cooking recipes, Comfort +1Bonfire rangeCutting TableExtender: fillet and diced-cut recipesBonfire rangeCookware ShelfExtender: pot and pan recipesBonfire rangeSupplies RackExtender: ship rations and bulk provisionsBonfire rangeFood DryerExtender: dried foods and jerkiesBonfire range2121Personal Weapons and Ship Fittings22222323The Blacksmith category holds the two forge bases plus shared extenders. The Weaponsmith Workshop produces personal weapons; the Shipwright's Workshop produces ship cannons and fittings.242425-StationRoleKey RequirementWeaponsmith WorkshopBase station: all personal weapons (52 of 62 weapons)Roof + BonfireShipwright's WorkshopBase station: cannons, ship fittings, cannon tiersRoof + Bonfire + quest unlockAnvilExtender: tier-1 weapon temperingBonfire rangeBellowsExtender: high-heat temperingBonfire rangeWater BarrelExtender: quenching (shared between weapon and ship forges)Bonfire range25+IconStationRoleKey RequirementWeaponsmith WorkshopBase station: all personal weapons (52 of 62 weapons)Roof + BonfireShipwright's WorkshopBase station: cannons, ship fittings, cannon tiersRoof + Bonfire + quest unlockAnvilExtender: tier-1 weapon temperingBonfire rangeBellowsExtender: high-heat temperingBonfire rangeWater BarrelExtender: quenching (shared between weapon and ship forges)Bonfire range2626Armor and Clothes27272828The Armor and Clothing Workshop produces armor pieces across the Survivor, Tracker, Flibustier, Marksman, and Conquistador set lines. Three extenders handle materials, fitting, and footwear.292930-StationRoleKey RequirementArmor and Clothing WorkshopBase station: all non-boot armor piecesRoof + BonfireMaterial RackExtender: mid-tier armor materials (Crocodile Hide, Linen)Bonfire rangeTry-on MannequinExtender: fitting and set-bonus recipesBonfire rangeShoemaker's BenchExtender: all boot recipesBonfire range30+IconStationRoleKey RequirementArmor and Clothing WorkshopBase station: all non-boot armor piecesRoof + BonfireMaterial RackExtender: mid-tier armor materials (Crocodile Hide, Linen)Bonfire rangeTry-on MannequinExtender: fitting and set-bonus recipesBonfire rangeShoemaker's BenchExtender: all boot recipesBonfire range3131Jewelery32323333Two jewelery stations cover the ring-upgrade economy. Every ring line routes through the base Jewelery Table.343435-StationRoleKey RequirementJewelery TableBase station: all ring crafts and upgradesRoof + BonfireJeweler's BenchExtender: Major-tier ring recipes, Mire Metal gatedBonfire rangeJewelery CabinetExtender: Diamond-keyed endgame ring recipesBonfire range35+IconStationRoleKey RequirementJewelery TableBase station: all ring crafts and upgradesRoof + BonfireJeweler's BenchExtender: Major-tier ring recipes, Mire Metal gatedBonfire rangeJewelery CabinetExtender: Diamond-keyed endgame ring recipesBonfire range3636Workbench37373838The Workbench is the universal base-station for tools and basic crafted items. Unlike most base stations, the Workbench does not require Bonfire range for basic recipes.393940-StationRoleKey RequirementWorkbenchBase station: tools, nails, pots, backpacks, repair kits, fishing rodFlexible (Bonfire not required for basics)Tool ShelfExtender: free upgrade extenderBonfire rangeSawhorseExtender: lumber processing (Timber, Wooden Plank)Bonfire rangeToolboxExtender: iron-tier tool recipesBonfire range40+IconStationRoleKey RequirementWorkbenchBase station: tools, nails, pots, backpacks, repair kits, fishing rodFlexible (Bonfire not required for basics)Tool ShelfExtender: free upgrade extenderBonfire rangeSawhorseExtender: lumber processing (Timber, Wooden Plank)Bonfire rangeToolboxExtender: iron-tier tool recipesBonfire range4141Refining42424343Seven refining stations convert raw inputs into intermediate materials. Most refining stations have Bonfire and specific-placement rules; the Large Smelting Furnace and Charcoal Kiln also require outdoor placement.444445-StationRoleKey RequirementSmelting FurnaceBase metal smelter: Copper Ingot, Silver IngotOutdoor + BonfireLarge Smelting FurnaceUpper-tier smelter: Foothills Iron, Mire Metal, Glass BottleOutdoor + BonfireCharcoal KilnWood-to-Charcoal conversion, Comfort +1Outdoor + BonfireMillstonesStone-to-powder conversion: Hewn Stone, Bone MealBonfire rangeFermentation BarrelAlcohol production: Rum, Whiskey, Brandy, MadeiraBonfire rangePressOil extraction: Coconut Oil, Flax OilBonfire rangeSpinning WheelTextile: Linen Fabric from Flax FiberRoof + BonfireTanning RackLeather: Elastic, Tanned, Tarred FabricBonfire rangeEnchanting TableEquipment property upgradesRoof + Bonfire45+IconStationRoleKey RequirementSmelting FurnaceBase metal smelter: Copper Ingot, Silver IngotOutdoor + BonfireLarge Smelting FurnaceUpper-tier smelter: Foothills Iron, Mire Metal, Glass BottleOutdoor + BonfireCharcoal KilnWood-to-Charcoal conversion, Comfort +1Outdoor + BonfireMillstonesStone-to-powder conversion: Hewn Stone, Bone MealBonfire rangeFermentation BarrelAlcohol production: Rum, Whiskey, Brandy, MadeiraBonfire rangePressOil extraction: Coconut Oil, Flax OilBonfire rangeSpinning WheelTextile: Linen Fabric from Flax FiberRoof + BonfireTanning RackLeather: Elastic, Tanned, Tarred FabricBonfire rangeEnchanting TableEquipment property upgradesRoof + Bonfire4646Utilities47474848Utility stations cover base camp anchors, travel, and miscellaneous functions. Most utility stations have flexible placement rules; the Bonfire is the most important utility in any camp layout.494950-StationRoleKey RequirementBonfireCamp anchor and Comfort +1; every station reads its range from thisWood x5 (cheapest core build)TentPortable respawn pointFlexible placementFloor-Standing TorchPortable light source; no Bonfire range requirementFlexibleFast Travel BellTeleport point (requires at least two placed, max 10)Fast Travel Bell + WoodDisassembly TableBreaks equipment down into returnable materialsBonfire rangeWharfShip construction and fleet managementShorelineUtilities Explosive BarrelPlaced explosive for combat trapsFlexible50+IconStationRoleKey RequirementBonfireCamp anchor and Comfort +1; every station reads its range from thisWood x5 (cheapest core build)TentPortable respawn pointFlexible placementFloor-Standing TorchPortable light source; no Bonfire range requirementFlexibleFast Travel BellTeleport point (requires at least two placed, max 10)Fast Travel Bell + WoodDisassembly TableBreaks equipment down into returnable materialsBonfire rangeWharfShip construction and fleet managementShorelineUtilities Explosive BarrelPlaced explosive for combat trapsFlexible5151Merchants52525353Three NPC traders route Piastres into ship-crew-wide material supply. Each merchant requires a corresponding Merchant Contract consumed on construction.545455-StationRoleKey RequirementMerchant: Animal ProductsMeats, hides, beast reagentsMerchant Contract + Roof + BonfireMerchant: FoodCrops, seeds, fruitsMerchant Contract + Roof + BonfireMerchant: Natural ResourcesOres, wood types, clay, stoneMerchant Contract + Roof + Bonfire55+IconStationRoleKey RequirementMerchant: Animal ProductsMeats, hides, beast reagentsMerchant Contract + Roof + BonfireMerchant: FoodCrops, seeds, fruitsMerchant Contract + Roof + BonfireMerchant: Natural ResourcesOres, wood types, clay, stoneMerchant Contract + Roof + Bonfire5656Farming and Dockyard57575858Two smaller categories round out the station list: Farming (seedbeds for climbing plants) and Dockyard (shipyard-adjacent stations that share the shoreline requirement).595960-StationRoleKey RequirementSeedbed for PlantsClimbing-plant farming; backup Ash and CharcoalWood x1WharfShip construction and fleet managementShorelineShipwright's WorkshopCannons and ship fittingsRoof + Bonfire + quest unlock60+IconStationRoleKey RequirementSeedbed for PlantsClimbing-plant farming; backup Ash and CharcoalWood x1WharfShip construction and fleet managementShorelineShipwright's WorkshopCannons and ship fittingsRoof + Bonfire + quest unlock6161Placement Strategy62626363A typical first-day Windrose camp follows the same station placement order across every playthrough. This minimizes backtracking and gets crafting running as fast as possible on a new island.64646565Hour 1: Place a Bonfire and a Workbench. Nothing else crafts until these two are in place. Build a Tool Shelf immediately; it costs zero materials.Day 1: Add a Cooking Fire under a roof. Snap a Cutting Table onto it for fillet recipes. Place a Tent near the hostile biome you are about to explore.Week 1: Build out the refining camp: Smelting Furnace, Charcoal Kiln, Spinning Wheel, Tanning Rack. Place a Millstones for Bone Meal.Mid-game: Add the three workshops (Weaponsmith, Armor and Clothing, Shipwright's) with their extenders. Plan an indoor forge with shared Water Barrel.Late-game: Upgrade the refining camp to a Large Smelting Furnace for Mire Metal. Place a Jewelery Table with both extenders. Build a Wharf on a shoreline for ship expansion.Endgame: Add all three settlement Merchants once Merchant Contracts are available. Place Fast Travel Bell pairs at high-traffic points across your explored island chain.66666767Tips68686969Every station except the Bonfire, Tent, Floor-Standing Torch, Seedbed for Plants, Fast Travel Point, and Workbench basics requires the Bonfire's range to function. Plan the Bonfire position first.Extenders do not stack across multiple base stations. A single extender can only serve one base station at a time, and the extender must be placed inside that base station's footprint radius.Comfort bonuses from fire sources (Bonfire, Charcoal Kiln, Large Smelting Furnace, Cooking Fire) do not stack with each other. Place one per room to claim distinct Comfort slots.Merchant stations are gated by Merchant Contracts. These drop from the Traders quest line; check the active quest log before committing to a merchant placement.Stations decay over time in the current build. The Bonfire and Merchants have million-plus Max Health, but most craft stations cap at 4,500 and will eventually require repairs.70707171See Also72727373Base BuildingCraftingComfort SystemSettlement BuildingMerchant Contracts