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11Controls2233Windrose supports both keyboard and mouse input and controller input on PC. The default bindings are organized into five contexts: on-foot character action, build mode, menus, ship helm, and controller layout. Keyboard and mouse bindings can be remapped in the settings menu. Controller bindings are not rebindable in the current early access build; players who want custom controller bindings can use Steam Input community presets.4455Keyboard and Mouse: Character6677These bindings apply while the player is on foot. Combat inputs (light attack, heavy attack, block, aim, and reload) all live on the mouse. The Dash action is on a separate key from Sprint, which lets the player perform a quick roll while already sprinting.889+910ActionInputMove ForwardWMove BackwardSMove LeftAMove RightDSprintShiftJumpSpaceDashCtrlWalkCaps LockInteractETarget LockTAimAltFireLeft Mouse ButtonLight AttackLeft Mouse ButtonHeavy AttackRight Mouse ButtonBlockMiddle Mouse ButtonReloadRRemove Weapon (hold)R (hold)Change Target (Left)[Change Target (Right)]Change Target (Up)UnboundChange Target (Down)UnboundSpecial AttackFUse Item 1 to 81 to 8Shovel: Next Mode2Shovel: Previous Mode31011Keyboard and Mouse: Building11121213Pressing B toggles Building Mode. While building is active the left and right mouse buttons change their meaning, and the mouse scroll rotates the selected piece. Snapping Mode (P) and Shift Block (Z) give fine-grained control over piece alignment.13141415ActionInputBuilding ModeBOpen CatalogRight Mouse ButtonBuild or Quick Build (hold)Left Mouse ButtonRotateMouse ScrollBuilding OptionsQToggle Destroy ModeMiddle Mouse ButtonCamera ModeVSnapping ModePShift BlockZRotation StepLDestroy BlockLeft Mouse Button1516Keyboard and Mouse: Menus16171718Menu contexts reuse many of the same keys across different tabs, so Q and E are the universal previous-tab and next-tab keys almost everywhere. Story pages use a separate set of navigation bindings because they behave like a picture-book reader instead of a standard UI.18191920ActionInputGame MenuEscapeInventoryTabMapMDiscoveryGAdventureJRecall ShipKPrevious TabQNext TabEPrevious Tab (Secondary)ANext Tab (Secondary)DConfirm OperationSpace barDecrease ValueZIncrease ValueXStory: First PageQStory: Previous PageAStory: Play or PauseSpace barStory: Next PageDStory: Last PageEStory: CloseEscape2021Keyboard and Mouse: Ship21222223At the helm the camera switches to a sailing-oriented third-person view. WASD steers and throttles the Ship, while the mouse buttons aim and fire cannons. Number keys 1 and 2 swap ammunition between standard Cannonballs and Chain Shots for disabling enemy sails.23242425ActionInputSpeed UpWSlow Down or ReverseSCamera ModeFToggle ShantyBTurn RightDTurn LeftABegin BoardingSpace barNext ShantyNLeave HelmEInteract (from ship)Space barAimRight Mouse ButtonFireLeft Mouse ButtonSelect Cannonballs1Select Chain Shots22526Controller Layout26272728Controller support is present in early access but is not as polished as keyboard and mouse. The layout below covers Xbox bindings and their PlayStation equivalents via Steam Input. Unsupported controllers can still be used through Steam Input community presets.28292930ActionXboxPlayStation (Steam Input)AimLTL2BlockLBL1MoveLeft StickLeft StickSprint (press)Left Stick (press)L3InventoryView (tap)Touchpad (tap)Open Map (hold)View (hold)Touchpad (hold)Game MenuMenu (tap)Options (tap)Remove Weapon (hold)Menu (hold)Options (hold)Heavy AttackRTR2Light AttackRBR1JumpACross (X)DashBCircleSprint (hold)B (hold)Circle (hold)InteractionXSquareSecondary Interaction (hold)X (hold)Square (hold)ReloadYTriangleSwitch Action Slots (hold)Y (hold)Triangle (hold)LookRight StickRight StickTarget LockRight Stick (press)R3Use Item 1D-pad UpD-pad UpUse Item 2D-pad RightD-pad RightUse Item 3D-pad DownD-pad DownUse Item 4D-pad LeftD-pad LeftSpecial AttackLB + RBL1 + R13031Remapping31323233Keyboard and mouse bindings can be remapped from the in-game settings menu. Controller bindings cannot be remapped in the client in the current early access build. Players who need a different controller layout should create a custom Steam Input configuration and apply it to the game.33343435Notes35363637Several menu keys double up with character keys (Q, E, and the Space bar). The context the player is in determines which action fires.The Shovel changes modes with the 2 and 3 keys, not the mouse wheel, which differs from build mode's rotation binding.Middle mouse button is used both for Block while on foot and for Toggle Destroy Mode while in build mode.Special Attack on keyboard is F. On controller, it is bound to LB + RB (L1 + R1 on PlayStation) pressed together.37383839See Also39404041Building ModeShipCombatGetting Started