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Blunderbuss - Version 15 vs Version 16
May 23, 2026, 08:12 AM
Removed a broken empty Sources scaffold table at the end of the page and linked weapon, material, and station terms in the body (Two-Handed Sword, Dueling Greatsword, Infantry Musk
May 23, 2026, 08:11 PM
Corrected wikilink existence flags
1122Overview3344Blunderbuss is a Uncommon blunderbuss-class ranged weapon in Windrose. A plain, run-of-the-mill blunderbuss. One shot is enough to hurt everyone standing nearby.5566Blunderbusses are two-handed close-range scatter firearms that scale with Agility. They fire a dense cone of shot and are the shotgun-equivalent of the firearm family. Blunderbusses reward committed aggressive play: at point-blank range a volley can cripple elite enemies, at mid-to-long range the spread renders them ineffective. Like all firearms, they consume Gunpowder and require Master's Tools in the upgrade bands.7788At a Glance991010FieldValueWeapon ClassBlunderbussesRarityUncommonDamage150 PierceScalingAgility (D)ATK (Item Level 15)380ATK (Level 1 crafted)100Stack Size1FlavorA boarding crew's favorite weapon.1111Crafting12121313Craft at the Weaponsmith Workshop (Level 1). Base recipe: Wood x10, Copper Ingot x7.14141515Upgrade Bands16161717Blunderbuss uses the Musket and Blunderbuss upgrade bands: 5 bands from Lvl 2 to Lvl 15 with Copper Ingot x7 at the base, scaling through Foothills Iron Ingot and Mire Metal Ingot; Master's Tools is required from Lvl 7 upward.18181919Item-level upgrades for Blunderbuss are performed at the Weaponsmith Workshop and follow the same per-band pattern documented for every weapon. See Weapon Upgrade Bands for the full per-band material costs.20202121How to Obtain22222323Crafted at the Weaponsmith Workshop.Drops from the standard pirate and Old Skeleton chest pool at 15% per pull.24242525Loot Sources26262727Specific chests, vendors, and quest rewards currently listed on the live item card:28282929SourceLocationChanceBlackbeard Crew ChestBlackbeard Camp Near Shipwreck15.0%Blackbeard Crew ChestBlackbeard Pirate Camp15.0%Blackbeard Crew ChestCliffside Pirate Camp15.0%Blackbeard Crew ChestLarge Pirate Camp15.0%Blackbeard Crew ChestSmall Pirate Camp15.0%Buccaneers' ChestAbandoned Buccaneer Camp15.0%Decrepit ChestDecrepit Chest15.0%Old SkeletonAncient Farm15.0%Old SkeletonAncient Fire Sanctuary15.0%Old SkeletonDestroyed Buccaneer Fort15.0%Old SkeletonJungle Cave15.0%Smugglers' ChestSmuggler's Cache15.0%Thomas Richards' ChestBlackbeard Pirate Camp15.0%3030Tactical Usage31313232The Uncommon baseline scatter-gun. Low Grade D Agility scaling reflects that the weapon's value is close-range burst rather than stat-scaled peak output. A bridge to the Rare tier, not a long-term loadout choice. Pairs naturally with a Two-Handed Sword since both scale with Agility.33333434Close the distance before firing. Blunderbuss damage craters past mid-range so every shot should be at point-blank or near. Boarding actions, interior fights on ships, and tight jungle-cave corridors favor the weapon most. Pair with a melee two-hander (Two-Handed Sword, Dueling Greatsword) for a full Agility kit; the Agility stat investment covers both weapons.35353636Talent Synergies37373838Agility-scaling weapons pull from the Fencer branch of the Talent System. Relevant picks include talents that boost Pierce damage, Critical Hit Chance for light attacks, and Retaliation duration. Agility firearms also benefit from melee-speed talents since the typical blunderbuss or Infantry Musket pairing runs with a saber or greatsword main-hand.39394040See the Talent System article for the current list of unlockable talents and their exact bonus values. Every firearm consumes Gunpowder, so stockpiling Sulfur and Charcoal for the Workbench conversion remains a background chore for any ranged build.41414242Comparison Within Class43434444Blunderbuss sits alongside 2 other blunderbusses on the current live index. Consider the alternatives:45454646Dragon's Breath: Rare / Epic, 160 Pierce, Agility (C). Dealing Damage has 60% chance of triggering fire explosion around the target.Reliable Blunderbuss: Rare / Epic, 180 Pierce, Agility (B). At close range, shots have a small chance to knock enemies down.47474848See Also49495050Ranged Weapons for the full firearm index.Weapons for the cross-class roster.Blunderbusses for the blunderbuss category roster.Agility is this weapon's scaling attribute.Gunpowder is the ammunition every firearm consumes.Weaponsmith Workshop is the crafting and ascension station.Combat covers stamina, posture, and firearm animation frames.51515252Aim for Center Mass, Not the Head53535454Blunderbusses break the headshot rule that applies to pistols and muskets. The cone-shaped pellet spread is too wide to reliably land every pellet on the head, so aiming for the head wastes most of the shotgun's damage on empty air around the target. Instead, aim for center mass (the chest or torso) at point-blank range and let the full spread connect. The blunderbuss has its own close-quarters critical hit interaction at short range, so packing every pellet into the body is how the weapon reaches its damage ceiling.55555656Range is the only variable that matters. Moving from point-blank to even a few paces back causes the spread to fan out and damage to drop sharply. If the target can move backwards during the shot, the damage falls off the cliff mid-animation. Close the distance first, fire second, swap to melee third. A two-handed sword or cutlass in the next hotbar slot is the natural follow-up once the blunderbuss empties.57575858Boarding Gun Applications59596060The blunderbuss is the defining Boarding weapon in the ranged family. Interior ship decks force all combat into close-quarters ranges that happen to be the blunderbuss's ideal engagement distance. A single opening volley into a clustered enemy crew pre-damages the whole group for a two-handed sword or greatsword follow-up that cleans up what the blunderbuss did not finish outright.61616262Reliable Blunderbuss for crowd control. Of the available blunderbusses, the Reliable Blunderbuss adds a chance to knock down enemies at close range. During boarding, that knockdown can fling pirates off the deck into the water, removing them from the fight entirely. Swapping to the Reliable Blunderbuss specifically for boarding runs is worth carrying a second ranged weapon for.63636464Game Data65656666Properties67676868PropertyValueAgilityD6969Crafted By70707171Crafted at: Weaponsmith Workshop72727373IngredientQuantityWoodx10Copper Ingotx77474Disassembles Into75757676MaterialQuantityWood×10Copper Ingot×7