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Attributes and Stats - 24 revisions
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Light pass: removed references to outside testing and a forum, repaired broken sentence and typos (fill both food slots, design choice), added the verified per-point Vitality and E
Version-drift reconcile: backfill revision at v3 (article was at v3, prior rev_max=2)
Phase 9 inline scanner: remove external-site attribution (0 nodes, 2 text edits)
Rewired 2 wikilinks to longer matching article titles
Corrected the Precision row in the attribute table and the "Firearms all scale with Precision" line to call out the blunderbuss as an Agility-scaling exception.
Repointed 1 broken wikilink to correct article slugs and normalized wikilink titles
Add weapon-card letter grade scaling (C=~1%, B=~1.25%, A=~1.5%, S=~1.75% per stat point), same-level baseline, level-difference damage curve, and 'upgrade weapons over stat dumps' math
Fix Privateer's 2pc to flat crit; remove fabricated 'Stamina Boost' talent row
Append developer-shared guidance on XP sources (quests/exploration only), stat+talent grants per level, Agility scaling on two-handed sword + blunderbuss, and encouraged build experimentation via free stat respec.
Correct Privateer's Regalia 2pc description (flat +10% crit chance, not per-enemy)
Add point-distribution rule, timing of STR/AGI/PRE spend, Mastery early-game caveats, food stacking, and respec guidance
Audit correction: Mastery governs Critical Hit Chance (was incorrectly described as hit chance/skill effectiveness). Precision scales ranged weapons (was also crediting it with crit chance).
Comprehensive attribute and stats guide from demo data, GamingTrend preview, and community guides
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