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Alchemy Stations - Version 8 vs Version 9
May 24, 2026, 08:32 PM
Add wikilinks to table cells (1 new links)
Jun 4, 2026, 06:59 PM
Removed duplicate in-body wikilinks
11Alchemy stations are workshops that brew elixirs, distill rum, and prepare medicinal concoctions in Windrose.2233Variants4455A complete list of Alchemy Stations variants in Windrose is shown below, with thumbnail, build cost, and comfort bonus for each entry. Click any name to open its dedicated page.6677ImageVariantBuild CostComfortAlchemy TableWood x5, Clay Pot x1, Clay Pot x1-DistillerMire Metal Ingot x5, Wood x5, Crocodile Hide Piece x2-Reagent TableHardwood x5, Rum Bottle x2, Silver Ingot x2, Sulfur x2, Ironware x1-Stove and PotStone x5, Clay x5, Copper Pot x1--Vial TableBone Meal x2, Hardwood x5, Obsidian x2-88Base Stations and Extenders991010The alchemy line is built around the Alchemy Table, the base station where potions and elixirs are brewed. Several variants are upgrade extenders rather than standalone benches: the Vial Table snaps onto the Alchemy Table and unlocks vial and flask recipes keyed on Bone Meal and Obsidian. An extender does not craft on its own; it widens the recipe list the base station can produce, so keep the base table reachable when you place one.11111212The other entries serve different roles. The Distiller turns mash into rum, the Reagent Table prepares advanced reagents from materials such as Silver Ingot and Sulfur, and the Stove and Pot handles cooking-adjacent brews. Most alchemy stations need to sit within Bonfire range to stay active and avoid decay.13131414Build Tips15151616Place the Alchemy Table first, then add extenders like the Vial Table beside it as you unlock harder recipes.Group the alchemy benches near your Distiller and storage so reagents, rum, and finished potions stay in one workshop corner.Stock the gating materials early: a Reagent Table wants Rum Bottle and Ironware, while the Vial Table wants Bone Meal and Obsidian.