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Gear and Seals - Version 5 vs Version 6
Aug 7, 2026, 09:34 AM
Removed a screenshot that duplicated the image used on the overview page and did not show gear or seals
Aug 18, 2026, 07:03 AM
Added a screenshot showing two knights in different armour and weapon loadouts to the Weapons and Armor section; rewrote image alt text to match what the screenshot shows
11Gear is central to progression in Wardens of Avalon. Crafting and upgrading your equipment is described as key to the journey, and taking good care of your land and your gear can even lead to new quests and adventures. The resources needed to build and improve that equipment are gathered out in the world while exploring Avalon.2233Crafting and upgrading4455Players gather materials and craft mighty weapons and suits of armor, then upgrade them over time. The workshops that make this possible are part of your fiefdom: opening new districts brings in craftspeople such as blacksmiths who let you forge and refine better gear as the settlement grows.6677Seals8899Crafted equipment can be imbued with powerful seals that better suit a player's chosen approach. Seals let a knight specialise a weapon or a suit of armor toward a particular style, reinforcing the freedom of the classless oath system. Whether a build leans on stunning hammer strikes, sacred fire power, or the risky use of corruption, seals help shape gear to match.10101111Weapons and Armor12121313The developers have named a few specific options that show the range of playstyles gear is meant to support. The hammer is the one weapon called out by name, and sacred armor and corruption give two more directions a build can lean.141415+1516EquipmentEffectHammerStrikes and stuns enemiesSacred armorBoosts the wearer’s fire powerCorruption (assimilated at risk)Deals significant damage in exchange for the danger of drawing on corruption1617The materials and treasures that feed crafting and upgrades drop from combat out in the world, so progress on gear is tied directly to exploring Avalon and clearing its bosses.