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Orks - Version 4 vs Version 5
Aug 6, 2026, 09:46 PM
Added Ork base-building identity (cheap armed structures built by infantry, base crawling), self-built cover, and the Slugga Boyz Burna
Aug 18, 2026, 07:14 AM
Added the Ork build menu entries shown in official screenshots, the free-Stratagem rule, and official play and counterplay guidance
11The Orks are one of the four launch Factions in Warhammer 40,000: Dawn of War IV. They are brutal and battle-hungry, a faction built around strength in numbers that overwhelms the enemy through sheer aggression and momentum.2233Identity4455The Orks thrive on combat for its own sake. Their identity is one of raw force: a horde that grows more dangerous the more of them there are, leaning on numbers and ferocity rather than finesse. They field some of the cheapest units and buildings in the game and earn Unit Veterancy relatively quickly, so a fight that is going badly can often be turned around by committing more bodies and letting the survivors grow tougher. Like every faction, they have their own full Campaign that feeds into the game's overarching story.6677The Waaagh! Energy System889-The Orks are defined by Waaagh! Energy, a meter that fills based on how many Orks are on the battlefield and how many enemies they kill. Once it is triggered, the whole army enters a berserker state and every unit becomes stronger, which rewards aggressive, numbers-first play.9+The Orks are defined by Waaagh! Energy, a meter that fills based on how many Orks are on the battlefield and how many enemies they kill. Once it is triggered, the whole army enters a berserker state and every unit becomes stronger, which rewards aggressive, numbers-first play. The faction also gets its Stratagems for nothing: official guidance tells Ork players to use them whenever they can, because for the Orks they are free.10101111Ork Mobs and War Machines12121313Several Ork units have been shown so far:14141515UnitRoleFlash GitzHeavily armed shootas who unleash massed snazzgun fireDeff DreadsWalkers that wade into close combat for the OrksStormboyzJump-pack infantry that leap across the battlefield to reach the fightSquighog RidersMounted Beast Snagga Boyz who charge with stikka spearsMeganobzElite heavies who can be upgraded with Kombi-Rokkits or Kombi-Skorchas1616Official faction previews point to a wider Ork roster beyond these, but full details have not been released yet.17171818Building Like an Ork19192020Ork expansion works differently from every other faction. Their structures are relatively cheap, can be raised by almost any Ork infantry rather than a dedicated builder, and always come armed. The result is base crawling: an Ork player pushes buildings toward the enemy, which both fortifies the advance and shortens the walk for freshly produced mobs. See Base Building and Resources for the shared economy.21212222They are also the only faction that can build its own cover, so an Ork force can create defensive positions on ground that offers none. Their crowd-clearing answer is wargear rather than a special rule: the Slugga Boyz' Burna is called out as one of the weapons meant for chewing through massed enemy units.232324+Build Menu Entries25+26+Official pre-release screenshots show an Ork build menu with ten entries. The names below are transcribed as they appear on screen in a build the studio labels work in progress, and the studio has not published what most of them cost or do. Treat the list as a snapshot of an unfinished interface rather than a final roster.27+28+Build Menu EntryWhat Is KnownMega BossbunkaName shown in the build menu; function not yet detailedBoyz FortName shown in the build menu; function not yet detailedBeast Snagga HutName shown in the build menu; function not yet detailedScrap 'EapName shown in the build menu; function not yet detailedMekboy WorkshopName shown in the build menu; function not yet detailedCoverThe Orks are the only faction that can build their own cover, so this entry matches the mechanic described by the developersWaaagh! BannerOfficial play guidance tells Ork players to erect plenty of these alongside spreading their basesMek GunName shown in the build menu; function not yet detailedBomb Squig PenName shown in the build menu; function not yet detailedGorkanautA large Ork walker named in official faction material as well as the build menu29+The same screenshot shows a selected Mekboy described as Utility Infantry that repairs structures and vehicles and is effective at short range, which fits the Ork habit of building forward and keeping the advance patched up.30+2431Commanders25322633Two Ork Commanders are confirmed, and they play very differently. Warboss Gorgutz wears heavy Mega Armour and is slow but powerful, with an I'm Out of Here ability that lets him teleport across the battlefield. Beastboss Guzcutta, described as the second Ork Commander, can mount a rideable Squigosaur to close distance and run enemies down. See Characters for the wider named cast.34+35+Official Play Guidance36+37+The official site publishes a short set of tips for playing as the Orks and for playing against them.38+39+Playing as the Orks40+41+Keep the pressure on with relentless aggression and overwhelming numbers.Spread your bases, build multiple strongholds, and erect plenty of Waaagh! Banners.Use your Stratagems whenever you can, because for the Orks they cost nothing.42+43+Playing Against the Orks44+45+Individual units, and ranged units in particular, are not their greatest strength.Ork buildings are armed but relatively easy to destroy, so chip away at their bases whenever you can.Punish reckless advances and exploit the openings their aggression creates.