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Skill Tree and Progression - 14 revisions
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Dated the thirty-hour and thirty-boss figures to 2024 and noted the September 2026 refusal to restate them, added the first-party statement on equipment and badges and the reported between-phase boss checkpoint, corrected a developer title, and removed a duplicate body wikilink
Replaced a quoted phrase with plain description, matching the change made elsewhere on the wiki
Replaced three quoted developer statements with paraphrase, keeping the substance and dropping wording that cannot be attested
Removed an unsourced boss-failure reward mechanic and replaced it with what is actually on record about the design intent, and cut two near-verbatim restatements of the selectable-difficulty line
Upgraded difficulty to a first-party confirmed system with the attested standard and hardest tiers and what each setting changes, corrected the armour-is-cosmetic claim, replaced the Metroidvania label with the level-design mechanics, and added what the first playable build showed about levelling
Replaced placeholder image alt text with descriptions of what each screenshot shows
Expanded with difficulty framing, weapon mastery, knight roster unlocks, and cosmetic customization
Title case fix: "Skill tree and progression" → "Skill Tree and Progression"
Comprehensive progression article from developer interviews
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