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Updates and Patches - Version 5 vs Version 6
Jul 22, 2026, 12:55 PM
Added Preview of the Upcoming Major Update section from the mid-July dev sneak peek: furniture with inventory, character editor improvements, more decorations, flowers and plants, sloped-roof solar panels, and quality-of-life and stability work, all framed as in-development and not yet shipped
Aug 6, 2026, 09:52 PM
Added the early-August sneak peek: cross-platform progress, postcards, roof-mounted solar panels, new decorations, and the feature-voting sequence
11Solarpunk launched on June 8, 2026 as a complete 1.0 release. Because it is built by a small two-person core team rather than a live-service studio, updates arrive as the developers work through community feedback and bug reports. This page collects the post-launch updates and the developers’ stated plans, based on official patch notes.2233Update 1.0.34455The first post-launch update, build 1.0.3, was rolled out on PC in the days after release. It focused on stability, multiplayer fixes, and early-game progression, with the developers stating that fixes and stability took priority over preparing a public roadmap.6677Fixes8899Added extra input prompts for changing rotation and height while building.Fixed a backpack issue that could make the inventory unusable for clients in multiplayer.Added a repair function for inventories that were corrupted by the backpack bug.Fixed the Electronics Research Table interface not showing researched items after it was reopened.Fixed the merchant map marker appearing in the wrong position at the Airship Dock.Fixed the radial menu being inverted when Y-axis inversion was turned on.Fixed crop plots reappearing or duplicating after a save was reloaded.Fixed the dough recipe not unlocking correctly after picking up wheat.Fixed an issue that could cause players to fall through the airship, and improved airship collisions and the deaths that happened when touching it.Updated how save files are named, and added a migration system so saves created before version 1.0.3 stay compatible. World names now support language-specific characters and spaces.10101111Balancing and Progression12121313A few early-game balancing changes were made in response to community feedback about slow starts on the farm:14141515ChangeEffectFirst melon and wheat plants now yield 2 seedsEases early progression so players are not starved of seeds when starting outCotton grows 25% fasterShortens the wait for the cloth supply chain in the early game1616Later Post-Launch Updates17171818After 1.0.3 the team kept shipping smaller update waves built around community bug reports rather than large feature drops. These came as periodic posts that bundle fixes and quality-of-life tweaks, with the developers stating that stability and gameplay-affecting issues stayed the priority while early features were still being scoped.19192020Weekly Improvements Wave21212222A follow-up update concentrated on achievement reliability and controller handling. The fixes covered achievements that were not unlocking for clients or hosts in co-op, including cases tied to shared or world-relevant progress, and a specific fix for players who had not received the Diamond Achievement. A function was added that re-unlocks crafting recipes a player should already have earned through research, which also resolved a Beehive recipe bug.23232424Several controller and interface issues were addressed in the same wave:25252626Inventory screens that became unresponsive with a gamepad after a backpack upgrade were fixed for the Chest, Furnace, Energy Furnace, Energy Generator, Postbox, and Recycler.A new Unstuck Airship button was added to the settings. It teleports the airship high into the air so it can be called back to the dock if it gets stuck.Merchant input handling was improved, and a notification was added when a trade rewards an airship upgrade.The death notification was given a longer duration, and a Steam Big Picture issue that opened the virtual keyboard after editing signs was fixed.The postbox now gives feedback when it has no power.27272828The developers stated they planned to send this update to the console platform holders the following week, with the live timing on PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 depending on each platform’s review and approval process.29293030Mid-Update Wave31313232A later mid-update post paired a short list of fixes with a change in how the team plans upcoming work. The fixes corrected an animal type that always showed as a chicken for clients, a character editor settings replication issue, and gamepad navigation getting stuck in the hotbar after a backpack upgrade when opening a chest. The research description for Airship Dock V2 was adjusted, and the Unstuck buttons were moved from the settings into the in-game menu.33333434The team also noted it would slow its update cadence for roughly three weeks while it built the technical groundwork for cross-platform play, framing that pause as a deliberate trade rather than a fixed schedule.35353636Minor Update 1.0.537373838A minor update, build 1.0.5, followed with another round of fixes and quality-of-life improvements. It corrected a duplication glitch tied to the Uncrafter when it processed cables and sticks, improved the performance of the Recycler, and made an attempt at fixing an audio issue with furnaces. Save handling was hardened again: old saves that could spawn multiple duplicate "ghost" saves, an issue seen most on PlayStation 5, were fixed, and world names were allowed to use a wider set of characters.39394040Item slots that could not be moved when the hotbar was full were fixed.Shift-clicking items in the inventory on a gamepad no longer misbehaves after a slot is deselected while holding the right trigger.Inventory screens with a toggleable backpack view no longer soft-lock when the view is switched and the screen is closed immediately.Closing and immediately reopening an animated inventory screen no longer leaves the input state broken.The Auto Feeder interface no longer loses focus after a backpack upgrade.41414242Savegame Fix Update43434444A follow-up update soon after concentrated on a serious savegame bug that could cause some players to lose their save files or leave saves unable to load correctly. The developers apologised to affected players and shipped a fix for it. In the same post they explained that, while the larger multiplayer rework is underway, updates are being bundled together more, so the pace of individual patches can look quieter even though work is ongoing. They also pointed players back to the public feature-voting board and noted that several frequently-requested ideas were already planned and would begin showing up in upcoming updates.45454646Cross-Platform Multiplayer in Development47474848At launch multiplayer was same-platform only, with no cross-play. After release the developers named cross-platform play as one of the larger features they wanted to work on next. The stated goal is to let players join the same session regardless of whether they are on PC, Xbox, PlayStation, or Nintendo Switch 2. The team described it as both a feature in its own right and a technical foundation for further improvements.49495050Cross-platform play is in development and was not part of the launch build. The developers were explicit that the work carries no fixed promise or date, so it should be treated as a planned future feature rather than a confirmed near-term addition.51515252Responding to players who wanted bug fixes prioritised over cross-platform play, the developers stressed that the crossplay work happens in parallel with ongoing fixes and new content rather than replacing them. They also described the new multiplayer system as a way to address existing connection problems, including cases where players on the same platform cannot reliably connect to each other, not only as the route to cross-platform support.53535454Console and Switch 2 Updates55555656Updates reach PC first. Console updates for PlayStation 5 and Xbox Series X|S have to pass each platform’s verification process before they go live, so they follow the PC build after a delay. Nintendo Switch 2 updates take longer still. Players on those platforms receive the same fixes once the builds clear certification.57575858Preview of the Upcoming Major Update59596060In mid-July 2026 the developers shared a sneak peek of a larger update they were preparing, along with a short catch-up for players returning to the game. They described it as an early look rather than a finished reveal, and said the work was still in progress. The post reaffirmed that cross-platform multiplayer and the public feature-voting board were both part of this ongoing effort, and that bug fixing and new content were continuing in parallel rather than being paused for it.61616262Previewed FeatureDetailsFurniture with inventoryCertain pieces such as dressers and cabinets would gain their own storage, giving players more places to keep items. The team framed this as a response to requests for more storage options.Character editor improvementsOptions that had been postponed shortly before launch are being added, shown through a first look at two new character models.More decorationsAdditional decorative objects for building and personalising a home.More flowers and plantsFurther additions to the game's farming and planting content.Solar panels for sloped roofsPanels that can be placed on angled roofs, extending the energy system beyond flat surfaces.Quality-of-life improvementsAssorted convenience and usability changes across existing systems.More fixes and stabilityContinued bug fixing and stability work shipped alongside the new content.6363None of these previewed features had shipped as of mid-July 2026. The developers were clear that they did not want to show everything at once and that the larger update was still on the way, so the items above should be read as planned additions in active development rather than confirmed in-game content.646465+Second Sneak Peek66+67+In early August 2026 the developers published a second sneak peek at the same update, filling in specifics that the July post had only listed in outline. They again framed the work as in progress rather than finished, and confirmed that cross-platform multiplayer remains the headline feature of the next patch.68+69+On cross-platform play, the team said the feature is taking longer than expected because every platform it ships on carries its own requirements, naming Steam, Epic Games, PlayStation, Xbox and Nintendo. They described it as one of the most requested features since the Kickstarter beta and said work on it began before release. The community feature-voting board was given a place in the sequence: features chosen by players are scheduled for the patch after the cross-platform update, with the team deciding and announcing later which ones make the cut and in what order.70+71+The post also detailed several additions that the July preview had only named:72+73+AdditionDetailNew decorationsIsland map posters, new decorative flowers, and decorative plants that can be caught with the fishing rod, aimed at both indoor and outdoor building.Roof-mounted solar panelsSolar panels that mount directly onto sloped roofs, extending the energy system past flat surfaces. The team said work had already started before the voting board went live, and noted that around 5,500 players had upvoted the same idea.Collectible postcardsHand-drawn, holiday-style postcards that can be found and collected, plus a dedicated display board for showing off a collection. The developers presented these as part of giving players more reasons to travel between islands.Furniture with inventoryCarried over from the July preview: dressers, cabinets and similar pieces gain their own storage.Character editor improvementsAlso carried over from July: options postponed shortly before launch are being added back.Fixes and quality of lifeContinued stability work, multiplayer bug fixes, and assorted convenience changes.74+As with the July preview, none of these had shipped at the time of the post. They describe planned content in active development, not features present in the live build.75+6576Roadmap66776778At launch the developers said a roadmap was planned but not yet ready to share, because their time was going into fixes and stability first. After release they began shaping it more openly: instead of building a plan privately and announcing it finished, the team set up a public feature-voting system where players can submit ideas and vote on existing suggestions, then said the roadmap itself is in progress. The community wishlist they highlighted leans toward more decoration, more building pieces, more quality-of-life features, and more animals, plants, and automation. No dated milestone board has been published yet.687980+The August 2026 post put a rough order on that work without attaching dates to it: the cross-platform update ships first, and the highest-voted community features follow in the patch after it. The team said the current top three suggestions look promising and that several others on the board are also under consideration, but stopped short of naming them or committing to a schedule.81+6982How Updates Are Shared70837184Post-launch updates and patch notes are posted to the game’s official channels. Because the team is small, communication tends to come in the form of periodic update posts that bundle the most important fixes and balancing changes rather than a constant stream of small patches.