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Relics and Runes System - 11 revisions
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Dated the status of the two early-purchase dungeons
Noted that Patch 15 removed the two early-purchase Sealing Stones from a new game's starting items
Restored the note that sealing stones gate their dungeons in practice, with the Patch 10 fix that closed the route into Fang Forged in Hatred without one
Replaced the single upcoming sealing stone with the two named stones added in Patch 13, corrected the count of named stones to three, recorded the closed claim window and the publisher statement that the reward will be sold later, separated the new key items from Relics in the terminology table, and noted the removal of the 2,000 relic energy stock at the second camp
Rewrote image alt text and added captions to describe what each screenshot actually shows, and adjusted placement so images match their page topic
Documented sealing stones as an enforced gate with the new early-adopter stone, added relic shard map markers, and recorded skill passive runes as a rune sub-type
Added official screenshots to illustrate the page
Separated Relics and Runes, which were previously described as the same thing, and added Relic Energy, Ancient Memories pickups, and the post-launch changes to how Relic Energy is earned
Added Relic weapon-infusion effect; corrected Arsilthus spelling
Added Sealstones section: sealing stones unlock hidden dungeons
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