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Quests and Events - Version 2 vs Version 3
Aug 27, 2026, 06:13 AM
Added five events named in Patches 13 and 14 (Shadow of the Deep Forest, AFTER EVERYONE LEFT, Bargain with Oblivion, Machinations of the Abyss and Ulke) with their fixes and recovery steps, and rewrote the sealing stone section for the two named early adopter stones, the closed claim window and the fact that neither of their dungeons has shipped
Sep 23, 2026, 09:43 AM
Added ten events named in Patches 15 to 17, the villagers Malcolm and Herson, and the Patch 15 and 18 changes to Sealing Stones and sealing stone dungeons
11Between boss fights, The Relic: First Guardian moves the player through named events and side quests scattered across Arsilthus. None of them have been documented in a published guide by the developers. What is known comes from post-launch patch notes, which name each quest, event and the villager attached to it while fixing whatever had gone wrong with it. That makes this page a partial map of the content rather than a walkthrough, and it grows with every update.2233How Events Work4455Events are the main non-combat progression layer. Completing narrative events during exploration rewards sealing stones, which in turn open hidden dungeons, so advancing is tied to what you find rather than to experience points. That loop is covered in more detail on the Relics and Runes System page. Events were also the system worst affected by the launch problems: large dungeons staying resident in memory stopped some event and boss triggers from firing at all, and the developers listed progression-blocking event fixes among the first improvements they shipped.6677Named Events8899These events have been named in official patch notes. Most entries below record the fix rather than the content, because the fix is what has been published. Patches 13 and 14 added five more names to the list.101011-EventWhat Is KnownPlan of the AbyssCould not be completed. Since Patch 12 both new and existing players complete it automatically on entering the garrison at Hillsbrad Castle, with no extra interaction neededThe King's AwakeningFailed to trigger or progress correctly until Patch 9The Unquenched LanternReceived a new event presentation in Patch 10 and improved presentation and audio in Patch 11The Day Silence Was ChosenReceived improved presentation and audio in Patch 11Fang Forged in HatredGated behind a sealing stone. Patch 10 closed an exploit that let players slide over rocks to enter without oneLost Fragments of CourageA repeatable-acceptance bug let players take the event more than once, fixed in Patch 8Swamp LanternIts marker did not work; verified and repaired in Patch 6Checkpoint KarrArrows could damage the player from outside the walls during the event, fixed in Patch 9DuntDoors stayed closed on re-entry after defeating Dunt, and the associated NPC could respawn. Both fixed in Patch 12Chapter 1 Tailor sequenceReceived enhanced lighting and atmospheric effects in Patch 6Shadow of the Deep ForestThe completion text was not recorded in the event log. Patch 13 fixed it, and players already past that point can finish the event by approaching the soldier at the Deep Marsh Outpost with no extra interactionAFTER EVERYONE LEFTThe event log updated over and over. Patch 13 fixed it, and existing players reset their log by visiting the Collapsed Checkpoint. The reset happens silently, so the developers advise checking the Event tab in the inventory afterwardsBargain with OblivionA kill zone under the elevator in this event area was not working until Patch 13Machinations of the AbyssPatch 14 widened the interaction radius with Cullen so his dialogue triggers more reliablyUlkeA wall disappeared before the player had accepted the event. Patch 14 fixed it11+EventWhat Is KnownPlan of the AbyssCould not be completed. Since Patch 12 both new and existing players complete it automatically on entering the garrison at Hillsbrad Castle, with no extra interaction neededThe King's AwakeningFailed to trigger or progress correctly until Patch 9The Unquenched LanternReceived a new event presentation in Patch 10 and improved presentation and audio in Patch 11The Day Silence Was ChosenReceived improved presentation and audio in Patch 11Fang Forged in HatredGated behind a sealing stone. Patch 10 closed an exploit that let players slide over rocks to enter without oneLost Fragments of CourageA repeatable-acceptance bug let players take the event more than once, fixed in Patch 8Swamp LanternIts marker did not work; verified and repaired in Patch 6Checkpoint KarrArrows could damage the player from outside the walls during the event, fixed in Patch 9DuntDoors stayed closed on re-entry after defeating Dunt, and the associated NPC could respawn. Both fixed in Patch 12Chapter 1 Tailor sequenceReceived enhanced lighting and atmospheric effects in Patch 6Shadow of the Deep ForestThe completion text was not recorded in the event log. Patch 13 fixed it, and players already past that point can finish the event by approaching the soldier at the Deep Marsh Outpost with no extra interaction. Patch 15 made the soldier's map marker show his exact location, and its note ties the event to the boss RentirAFTER EVERYONE LEFTThe event log updated over and over. Patch 13 fixed it, and existing players reset their log by visiting the Collapsed Checkpoint. The reset happens silently, so the developers advise checking the Event tab in the inventory afterwardsBargain with OblivionA kill zone under the elevator in this event area was not working until Patch 13Machinations of the AbyssPatch 14 widened the interaction radius with Cullen so his dialogue triggers more reliablyUlkeA wall disappeared before the player had accepted the event. Patch 14 fixed itThe Answer Already ChosenIts ambient audio looped endlessly until Patch 15The Scorched HarvestIts ambient audio looped endlessly until Patch 15Traces of DarknessIts ambient audio looped endlessly until Patch 15The Guardian of EdensLooping ambient audio fixed and volume normalised in Patch 15Cleaver eventBeing hit while talking to the jailed NPC stopped the conversation from restarting until Patch 15Agnes eventDisplayed incorrect markers until Patch 17The Slow Pace of the Nameless WoodReceived audio in Patch 17The Day I Let Go of a HandReceived audio in Patch 17Ashes that Devoured GraceReceived audio in Patch 17Memories of the AncientsReceived audio in Patch 171212Side Quests and the Villagers Who Give Them13131414Three side quests have been named, each tied to a specific villager. Patch 11 fixed all three in one pass, which is the only reason their names are public.15151616QuestVillagerWhat Is KnownValuable SuppliesMairiThe quest marker for Mairi could go missing. Returning to her reactivates it, either on approach or when the quest log updates after speaking to her without suppliesWhat Could Not Be Left BehindMarekRewards were not granted on completion. Players who missed theirs can return to Marek to collectUnresolved CuriosityCullenThe marker stayed active after the quest was finished. Returning to Cullen now clears it. Cullen also had his behaviour tree repaired in Patch 101717One more character is named in the patch notes without an attached quest: Alyssa, met at a cliff edge in Chapter 3. Patch 9 added invisible walls blocking the path through that part of the chapter until the meeting happens, which suggests she is a story gate rather than an optional encounter.181819+Patch 16 names two more characters, Malcolm and Herson. Talking to them now opens the gate to the Valdemar Realm automatically, without a separate interaction. The same patch placed a barrier in front of Hillsbrad Castle that opens once the boss Lena is defeated, which ties part of the event order around the castle to that fight.20+1921Field Pages and Lore20222123Field pages, also called lore pages, are the collectible layer that carries much of the written story. Reading one plays its voice-over, and a change made in response to player feedback now pauses the game while it plays instead of leaving you exposed. Collecting every field page generates bookmarks, a completion reward that was not working until Patch 10. Since Patch 12 field pages can be read while combat mode is active, so lore no longer has to wait until a fight is fully over.22242325Sealing Stone Dungeons24262527Sealing stones open dungeons that are not on the main path. They are treated as a distinct content type in the game itself: since Patch 12 the map lists sealing stone dungeons as their own marker category, separate from ordinary dungeons, boss locations and villages, and Patch 14 unified their icons so they all read the same. The paid add-on supplies one named example, the Sealstone of the Undying Ember, which opens the Sanctuary of the Forgotten Light.262827-Two more were handed out to players who bought the game at its full launch price. Patch 13 added the Sealing Stone of Gratitude and the Sealing Stone of the First Oath on 19 August 2026, and Patch 14 changed them to arrive automatically when a save is started or loaded. The claim window closed with the price cut on 25 and 26 August 2026. Neither of the two dungeons they open is playable yet: the developers describe them as scheduled for a future update and have not announced their contents or a date. All three stones are covered on the Editions and Pre-Order Bonus page.29+Two more were handed out to players who bought the game at its full launch price. Patch 13 added the Sealing Stone of Gratitude and the Sealing Stone of the First Oath on 19 August 2026, and Patch 14 changed them to arrive automatically when a save is started or loaded. The claim window closed with the price cut on 25 and 26 August 2026. Patch 15 removed them from the starting items of a new game. As of 23 September 2026 neither of the two dungeons they open had been released: the developers describe them as scheduled for a future update and have not announced their contents or a date. All three stones are covered on the Editions and Pre-Order Bonus page.283031+Two later changes touch sealing stone dungeons in general. Patch 17 added audio to the Sealing Stone Dungeon Gate, and Patch 18 marks a sealing stone dungeon as cleared on the map once its item has been obtained or its boss defeated.32+2933Tracking Progress30343135An in-game Status Board records how many bosses have been put down. It miscounted when the player faced two or more bosses at once until Patch 11, which also made existing saves refresh the count correctly on load. Alongside the map markers added through Patch 12, it is the closest thing the game offers to a completion checklist. Individual patch entries are listed on the Updates and Patches page.