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Development History - 19 revisions
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Removed a claim that multiplayer was ruled out entirely, and added the August 2025 pause in public updates
Replaced an over-specific art-asset term with the wording the source actually uses
Pinned the 2026 progress posts to their exact dates; Added the art director developer-alliance talk from April 2025
Rewrote image alt text and captions to describe what each screenshot actually shows
Corrected Tencent-investment framing to the disclosure date, added the earlier FunPlus stake, fixed publisher details, and re-attributed the female-protagonist statement
Repointed 2 internal links that targeted slugs which do not exist to the correct articles
Corrected development start to 2019 and softened the second trailer date; rewrote Language Support to match the store's audio breakdown; added the 300,000 wishlist milestone, the 2024 award slate, the Unity engine, performance capture, and the March 2026 status update
Added 2026 Strategic Investment section: an April 2026 Tencent-backed strategic financing round in which a Tencent-owned investment company took a 12.5 percent equity stake in the studio
Corrected Language Support: seven languages are listed for interface/subtitles; full voice audio is described for the core five only, so seven-language voice acting is not asserted
Added the mid-2025 release-window update (launch version targeted for completion by end of 2026, Steam-first rollout, planned small-scale offline test) and fixed a duplicated sentence in the publishing section
Corrected wikilink existence flags to match published articles
Neutralized remaining inline publisher name in publishing section
Fixed redundant publisher phrasing in publishing section
Removed inline publisher naming, corrected visual style to 3D, hedged garments, removed unconfirmed mobile claim, added company-investment funding resolution
Break up wall-of-text in Early Development section with subheading
Complete development history from studio founding through GDC 2025, team growth, art pipeline, platforms, and expected release
Full timeline of development from studio founding through GDC 2025, plus art pipeline and release details
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