Loading...
The Four Ages - Version 5 vs Version 6
Jun 23, 2026, 12:04 PM
Updated phrasing to reflect that the game has launched
Jul 4, 2026, 08:14 PM
Removed duplicate in-body wikilinks
11The story of The Adventures of Elliot: The Millennium Tales unfolds across four distinct historical periods in Philabieldia, collectively called the Four Ages. Elliot and Faie travel through them in reverse chronological order, crossing backward via the Doorway of Time. Each age carries its own subtitle, its own setting, and its own cast of people whose fates intertwine with the thousand-year mission. The exact workings of the Doorway of Time have not been revealed so far.223344Travel Order5566Elliot begins in his own era and moves further into the past with each crossing. The order of travel is:7788Age of Safekeeping (The Present): Elliot's home timeAge of Reconstruction (The Dark Ages): a period of ruin and survivalAge of Magic (A Golden Age): humanity's height of prosperityAge of Budding (The Birth of Civilization): the earliest human settlements991010The Ages at a Glance11111212AgeSubtitleEra DescriptionKey LocationNotable FiguresAge of SafekeepingThe PresentElliot's home time; humanity survives under Princess Heuria's protective spellKingdom of HutherElliot, Faie, Princess Heuria, King Hichard, Kaifried, EuygeneAge of ReconstructionThe Dark AgesHumanity's remnants cling to survival in the ruins of a more prosperous timeLittlehopeHeurich, Diona, CalotesiaAge of MagicA Golden AgeHumanity reaches its height of prosperity through magical advancementWeyznFausta, Marnie, Hildebrandt, IkarusAge of BuddingThe Birth of CivilizationThe earliest human settlements face beast tribes and encounter the Myū tribeHitoyoriKai, Hirk, Lyudmila1313A Thousand Years of History14141515The span of all four ages together covers at least one thousand years of Philabieldia's past. Each age holds pieces of a larger mystery: why the continent's history moved from the birth of civilization through a golden age to near-collapse, and ultimately to the precarious present Elliot knows. A terrible threat looms across every era, its nature not yet revealed so far.16161717Visiting all four ages before the finale is also one of the conditions tied to the game's true ending; see Story and Setting for the full multiple-endings structure.18181919Exploring each age is central to both the story and to exploration and puzzle-solving, as Elliot encounters ruins, characters, and discoveries in each period that shed light on the others.