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Temple of Trials - Version 1 vs Version 2
Oct 23, 2026, 10:42 PM
Added the Temple of Trials unlocks, floor encounters, rewards and repeat-attempt rules
Oct 23, 2026, 11:03 PM
Expanded practical gameplay guidance
11The Temple of Trials is an optional combat challenge in the Age of Safekeeping. Four trials offer longer runs as the story advances, with first-clear rewards that expand accessory capacity, upgrade the shield and complete a boss-rush objective.2233Finding and opening the temple4455Travel to Southern Westerea in the Age of Safekeeping. The temple stands south of the Rainbow Lotus, near the Southern Westerea guidepost. Look for the golden shrine on a round, raised plateau and climb its ladder.6677The temple first becomes accessible during the main-story objective to reach the Rainbow Lotus. Interact at the entrance and follow the offering prompt. Entering for the first time opens the Novice trial. Later unlocks produce a notification and an exclamation mark over the temple on the map.8899Trials, unlocks and first-clear rewards101011-TrialFloorsWhen it opensFirst-clear rewardNovice's Trial5Enter the Temple of Trials for the first time.Warrior's MarkSophomore's Trial8Complete the Age of Budding segment, then discuss the Frostlock Spell with Euygene in the Age of Safekeeping.Seasoned Warrior's MarkAdept's Trial10Defeat the Beast of Enmity on the true-ending route.Aelfric's ShieldHero's Trial12Reach the point before the final boss on the true-ending route.Medal of the Cardinal Hero11+TrialFloorsWhen it opensFirst-clear rewardNovice's Trial5Enter the Temple of Trials for the first time.Warrior's MarkSophomore's Trial8Complete the Age of Budding segment, then discuss the Frostlock Spell with Euygene in the Age of Safekeeping.Seasoned Warrior's MarkAdept's Trial10Defeat the Beast of Enmity on the true-ending route.Aelfric's ShieldHero's Trial12Clear Novice, Sophomore and Adept, then reach the point before the final boss on the true-ending route.Medal of the Cardinal Hero1212The Adept and Hero trials require the true-ending path. Use Endings and Missables for the preparation order and save choices before advancing to the final battles.13131414Boss floors15151616Novice starts with four rooms of ordinary enemies before its final boss. Sophomore and Adept mix enemy rooms with the boss floors below. Hero changes to a continuous boss rush, with a boss on each of its twelve floors.17171818TrialFloorEncounterNovice1-4Enemy roomsNovice5Ulfr FrostclawSophomore4The RathomobileSophomore7Lord of the MawSophomore8Rouser of DestructionAdept3Bridd AnemomancerAdept5Frauki CapoAdept7Elpand MarshalAdept9SalathmadraAdept10Grandslygge1919The encounter roster and combat advice are collected in Enemies and Bosses. Prepare for the next boss as well as the current room when choosing the equipped weapon pair.20202121What the rewards do22222323RewardEffectWarrior's MarkKey item that adds one accessory slot.Seasoned Warrior's MarkKey item that adds another accessory slot.Aelfric's ShieldThree-star shield with 16 stamina. Raises Faie's magic recovery speed by 50% and restores 25% of her magic on a precision guard.Medal of the Cardinal HeroReward for completing the twelve-floor Hero trial.2424The two Marks increase the starting accessory capacity from one slot to three. Equipment lists accessory effects and the other shields. Clearing Hero also unlocks the gold Cardinal Hero trophy.25252626Fees, repeat clears and failure272728-Every trial has an entry fee. Novice costs 50 tul, Sophomore costs 100 tul and Adept costs 150 tul. Novice also offers 30-60 magicite fragments. Repeating a cleared trial still costs tul and rewards magicite; the named first-clear prizes are separate from these repeat rewards.28+Every trial has an entry fee. Novice costs 50 tul, Sophomore costs 100 tul and Adept costs 150 tul. Novice also offers 30-60 magicite fragments. Repeating a cleared trial still costs tul and rewards magicite; the named first-clear prizes are separate from these repeat rewards. Sophomore's Trial also offers 125-250 magicite fragments.29293030Defeat inside a trial returns Elliot to the temple entrance without a death penalty. Another attempt still requires its entry fee, so bring enough tul for retries.31313232For other ways to fund entries or gather fragments, see Farming Tul and Magicite Fragments.33+34+Hero's Trial boss rush35+36+Clear the first three trials before entering Hero. Its twelve boss fights run continuously, without an exit between floors.37+38+FloorBossPractical opening1Turbo RathomobileUse bombs to break its barriers.2Ulfr DeathclawAfter the double slash, land one or two hits and withdraw. Burn adds damage.3Frauki DonAttack while it is dizzy after a wall collision. Burn also helps.4Bridd BrontomancerWait for the exhaustion window after its attacks; use Burn for extra damage.5Elpand GeneralissimoUse precision guards to create counterattack openings against its frontal guard. Steely Charm protects against stun.6Primordial Enmity KaifriedGuard its long-reaching sword attacks and use the red attack cue to time precision counters.7Lord of the MawRetreat when the suction starts and drop a bomb.8Rouser of DestructionBreak the floor ice spikes, then throw the remaining ice blocks at its eye.9SalathmadraTake cover behind rocks during the charged attack and use the Bow to clear minions.10GrandslyggeHit the ball the slugs spit out. Use Vacuum when projectiles close in.11Maxim GuardisDestroy the blue generators to lower its barrier. Flutterer's Cape helps with the broken platforms.12The Beast of EnmityIt reuses the Sorcerer's patterns with greater speed and strength; attack during the familiar openings.