Loading...
Sword - Version 10 vs Version 11
Oct 24, 2026, 01:29 AM
Added the three named Sword grades and their attack values
Oct 24, 2026, 02:08 AM
Added budgeted loadouts and Magicite rarity progression
11The Sword is Elliot's most reliable all-around weapon, combining fast attack speed with a sweeping arc that can hit multiple foes at once. Its charged special releases a projectile, giving it unexpected ranged capability for a melee tool.2233In the Prologue Demo, Elliot's starting sword is the Longsword (attack 8), a typical iron sword he carries from the very beginning alongside the Buckler shield.4455Attack Behavior6677Basic sword strikes come out quickly and cover a wide arc in front of Elliot, making them effective against grouped enemies. The broad swing helps clear out tight dungeon corridors without needing precise positioning. Because of its speed, the sword pairs well with the shield block mechanic, letting players poke between defensive stances more freely than slower weapons allow.8899Charged Special10101111Holding the attack button charges the sword and releases a projectile along a straight line. This gives the sword reach beyond its normal melee range, useful for hitting enemies at a distance or following up after pushing a foe back. In the demo, this made the sword competitive even against enemies that preferred to keep space.12121313Combat Uses14141515The sword's combination of speed and the ranged special makes it a strong choice for most encounters. It is well suited for players learning the game's timing, and it holds up in boss fights where weapon variety is rewarded. Because it handles both close and moderate ranges, it meshes naturally with most secondary weapon choices.16161717Leytstaf and Sealed Barriers18181919The three-star Leytstaf is found in a red chest in Water Ruins - Sublevel Two during the Age of Reconstruction. Strike purple sealed barriers with it to open paths to treasure, including red chests with five-star Magicite. The Best-Weapon Needle can help locate the Sword; it is not required to break a barrier. See Chest Locations for the chest route.20202121Magicite22222323Magicite for the Sword covers shared pieces (Attack Up, Critical Rate Up, Charge Time Down, Critical Damage Up) as well as the weapon-specific pieces below. Higher rarity can strengthen an effect or lower its equip cost, depending on the piece. The table lists every piece available for the Sword, with its effect at one star, its effect at five stars where it scales, and its equip cost. See Magicite for how pieces are formed and the Magicite Box for equip-cost limits.242425252626MagiciteEffect (1★)Effect (5★)Equip CostAttack UpRaises Sword attack by 2Raises Sword attack by 65Critical Damage UpIncreases Sword damage dealt with critical hits by 10%Increases Sword damage dealt with critical hits by 50%4Charge Time DownReduces Sword charge time by 10%Reduces Sword charge time by 30%4Shield RepairRestores shield stamina by a bit when landing a hit with SwordRestores shield stamina by a lotwhen landing a hit with Sword7 to 5Wide BladeIncreases size of slashes sent flying with Sword attacks by 50%Increases size of slashes sent flying with Sword attacks by 150%6 to 4FinisherIncreases Sword damage dealt to enemies with 30% or lower vitality by 30%Increases Sword damage dealt to enemies with 30% or lower vitality by 50%11 to 9Success StreakDefeating an enemy with a Sword increases next Sword attack's critical-hit rate by 30%Defeating an enemy with a Sword increases next Sword attack's critical-hit rate by 50%6Unguarded MayhemIncreases Sword damage dealt by 10%Increases Sword damage dealt by 30%7Guard CounterSends slashes flying with regular Sword attacks (up to 1) after guarding successfullySends slashes flying with regular Sword attacks (up to 3) after guarding successfully9 to 7Double BladeSends an extra slash flying with Sword special attacks13 to 9Critical Rate UpIncreases Sword critical-hit rate by 6%Increases Sword critical-hit rate by 20%6 to 4Defenseless ComboSends slashes flying with regular Sword attacks while guard is broken10 to 6Total GuardDefends from attacks (up to 1) on all sides while guarding after landing a hit with SwordDefends from attacks (up to 3) on all sides while guarding after landing a hit with Sword7 to 5Fighting SpiritReleases an aura that knocks back enemies with each successive Sword charge12 to 8Fortified OffenseIncreases Sword damage dealt by 20% while shield stamina is 90% or greaterIncreases damage dealt by 20% while shield stamina is 50% or greater9 to 72727See Also28282929Weapons overviewCombat SystemMagicite30303131Named swords323233-SwordRarityAttackWhere to find itLongsword1 star8Elliot's starting Sword in the Age of Safekeeping.Dusk Sword2 stars12Doorway Ruins - Sublevel One, Age of Reconstruction.Leytstaf3 stars16Water Ruins - Sublevel Two, Age of Reconstruction. Diving is required to reach the chest.33+SwordRarityAttackWhere to find itLongsword1 star8Elliot's starting Sword in the Age of Safekeeping.Dusk Sword2 stars12Doorway Ruins - Sublevel One, Age of Reconstruction.Leytstaf3 stars16Water Ruins - Sublevel Two, Age of Reconstruction. Diving is required to reach the chest.34+Practical loadouts35+36+For the starting capacity of 15, one-star Attack Up, Critical Damage Up and Charge Time Down cost 13 together. The complete five-piece examples below need expanded capacity. The totals use all one-star or all five-star pieces; add the displayed costs separately when mixing rarities.37+38+SetupPiecesEquip cost (1 / 5 stars)Required capacity (1 / 5 stars)VersatileUnguarded Mayhem; Wide Blade; Finisher; Fighting Spirit; Guard Counter45 / 3545 / 35Lower-cost mixAttack Up; Critical Damage Up; Success Streak; Fortified Offense; Charge Time Down28 / 2630 / 3039+The versatile set combines wider slashes, charged attacks and a guard follow-up. Keep the shield available for Guard Counter; Unguarded Mayhem also increases shield-stamina use. The lower-cost mix uses Success Streak after defeating an enemy and Fortified Offense while its shield-stamina condition is met.40+41+Costs and effects by rarity42+43+Each column uses the stated rarity. Equip costs below include the intermediate grades; the attack types and activation conditions in the main Magicite table still apply.44+45+Magicite1 star2 stars3 stars4 stars5 starsAttack Up55555Critical Damage Up44444Charge Time Down44444Shield Repair76655Wide Blade65544Finisher11101099Success Streak66666Unguarded Mayhem77777Guard Counter98877Double Blade131211109Critical Rate Up65544Defenseless Combo109876Total Guard76655Fighting Spirit12111098Fortified Offense9887746+Numeric effect progression47+48+Effect1 star2 stars3 stars4 stars5 starsAttack Up: attack added+2+3+4+5+6Wide Blade: slash size increase (%)5050100100150Finisher: damage increase (%)3030404050Success Streak: next-attack critical rate increase (%)3035404550Unguarded Mayhem: damage increase (%)1015202530Guard Counter: maximum regular-attack slashes12233Total Guard: protected attacks11223Fortified Offense: shield stamina required (%)909070705049+Combat System lists shared critical-hit scaling. Magicite covers Charge Time Down scaling and capacity upgrades.