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Philabieldia - Version 1 vs Version 2
May 31, 2026, 01:22 PM
Initial version (2026-05-31)
May 31, 2026, 01:38 PM
Added screenshot (2026-05-31)
11Philabieldia is the continent on which The Adventures of Elliot: The Millennium Tales is set. It is a world filled with discovery, but also danger: the continent is overrun by beast tribes, and at no point in its history do humans freely control more than a small corner of it. Human settlements across all four ages are defined by the pressures these beast tribes exert, from the earliest handmade defenses of the Age of Budding to the magical barrier protecting the present-day Kingdom of Huther.223+34The Spell of Safekeeping4556The most significant human protection in the world as Elliot knows it is Princess Heuria's spell of Safekeeping, a form of innate magic that creates a barrier around the Kingdom of Huther. The spell requires Heuria's continuous physical presence in the castle; if she leaves, the protection fails. Lifting the curse on Heuria, which is the central goal of the game, is therefore also a matter of the kingdom's survival.6778Locations Across the Four Ages89910Philabieldia's geography spans a thousand years of history, visited through the Doorway of Time. The table below covers the confirmed human locations in each age:10111112LocationAgeDescriptionPhilabieldiaAll agesThe continent itself; overrun by beast tribes in every eraKingdom of HutherAge of SafekeepingHumanity's sole bastion, protected by Princess Heuria's spell; located in one corner of the continentLittlehopeAge of ReconstructionA village where humanity's remnants cluster together with meager resources and no spell of SafekeepingWeyznAge of MagicA prosperous nation lined with magnificent buildings, driven by magical advancementForthewor InstituteAge of MagicMagic research institution within Weyzn; pursues advancement by any meansFormanit InstituteAge of MagicMagic research institution within Weyzn; devoted to enriching people's livesHitoyoriAge of BuddingThe earliest human settlement in Philabieldia; its people use handmade weapons against beast tribesSnow fieldAge of BuddingTerritory outside Hitoyori where the Myū tribe lives; described as a snow field1213Beast Tribes13141415The beast tribes (also called beastmen) are the constant antagonistic presence across every age of Philabieldia's history. They overrun the continent and force human settlements into isolated, defended pockets. In the Age of Safekeeping the kingdom is protected by magic. In the Age of Reconstruction there is no such protection. In the Age of Magic the advance of magical research pushes the beast tribes back. In the Age of Budding, humanity faces them with handmade weapons alone. How the beast tribes originated, whether they are connected to the terrible threat that looms over every age, and whether they are a unified force or many separate groups are not detailed in pre-release materials.15161617A World of Mystery17181819Beyond its known settlements and factions, Philabieldia holds a layer of hidden history that drives the entire narrative. The ruins discovered at the start of the game are described as heretofore unknown, suggesting that even in Elliot's own time the continent's full past is not understood. Unraveling that past across the four ages is the point of the journey. For the story overview, see Story and Setting. For a complete list of known characters from each age, see Characters.