Loading...
Combat System - 15 revisions
Select an older and a newer revision, then compare.
Added the death menu alternatives without an unverified revival-price schedule
Added six healing methods with their conditions
Added the enemy bomb pickup and return tactic
Specified revival scaling, drop bonus rewards and status recovery
Fixed the Weapon Loadout section to match the two-button binding described elsewhere on the page
Removed two repeated body links so each term is linked once outside tables
Rewrote the screenshot alt text to name the on-screen readouts
Corrected the weapon-swap description to the two-button binding and added an on-screen readouts section
Added sections on no-level progression, critical hits, drop-bonus chaining, and temporary boosts
Select an older and a newer revision, then compare.
Each revision captures the state of this article at a specific point in time. Use the radio buttons to pick an older and a newer revision, then click "Compare selected revisions" to see the differences between them.