Loading...
Chain-Sickle - Version 8 vs Version 9
Oct 24, 2026, 01:29 AM
Added Scythe Chain, Orochi and Ouroboros grades and locations
Oct 24, 2026, 02:08 AM
Added budgeted loadouts and Magicite rarity progression
11The Chain-Sickle (also called the chain scythe in some preview coverage) is one of the seven weapon types Elliot can equip. It performs ranged swings and circular area attacks, giving it a wider effective reach than close-quarters weapons, and its charged special shifts from offense to control by dragging enemies in.2233The Chain-Sickle is not available in the Prologue Demo and unlocks later in the full game. Its magicite can still be found in chests beforehand and saved for when the weapon becomes available.4455Attack Behavior6677Basic Chain-Sickle attacks send the sickle out on its chain in wide arcing swings, dealing damage across a circular zone around Elliot. This area coverage suits groups of enemies more than a precise single-target weapon would. The combat system's two-weapon loadout means it pairs well with a focused option like the Sword or Spear for single-target follow-up.8899Charged Special10101111Holding the attack button triggers a pull: the chain retracts and drags nearby enemies toward Elliot. This can cluster scattered foes for a follow-up hit or reposition a single enemy away from a hazardous spot. Exact range, pull strength, and stagger values are not documented on this page.12121313Magicite14141515Magicite for the Chain-Sickle covers shared pieces (Attack Up, Critical Rate Up, Charge Time Down, Critical Damage Up) as well as the weapon-specific pieces below. Higher rarity can strengthen an effect or lower its equip cost, depending on the piece. The table lists every piece available for the Chain-Sickle, with its effect at one star, its effect at five stars where it scales, and its equip cost. See Magicite for how pieces are formed and the Magicite Box for equip-cost limits.16161717MagiciteEffect (1★)Effect (5★)Equip CostAttack UpRaises Chain and Sickle attack by 2Raises Chain and Sickle attack by 105Critical Damage UpIncreases Chain and Sickle damage dealt with critical hits by 10%Increases Chain and Sickle damage dealt with critical hits by 50%4Charge Time DownReduces Chain and Sickle charge time by 10%Reduces Chain and Sickle charge time by 30%4Binding ChainCreates a 50% chance of stunning enemies hit with Chain and Sickle special attacksCreates a 80% chance of stunning enemies hit with Chain and Sickle special attacks6 to 4FootworkIncreases movement speed while charging Chain and Sickle by 10%Increases movement speed while charging Chain and Sickle by 50%5LashesIncreases damage by 10% with each hit (up to 30%) during regular Chain and Sickle attacksIncreases damage by 20% with each hit (up to 60%) during regular Chain and Sickle attacks8 to 6Risky GambleIncreases Chain and Sickle damage dealt with special attacks by 30%Increases Chain and Sickle damage dealt with special attacks by 50%9 to 7Fire DanceLaunches fireballs forward while charging with Chain and Sickle8 to 6Afflicted EfficacyIncreases Chain and Sickle damage dealt to status-afflicted enemies by 10%Increases Chain and Sickle damage dealt to status-afflicted enemies by 50%8Mind's EyeRegular Chain and Sickle attacks deliver guaranteed critical hits to enemies positioned to the rear12 to 8Critical Rate UpIncreases Chain and Sickle critical-hit rate by 6%Increases Chain and Sickle critical-hit rate by 20%6 to 4Double SwingCauses regular Chain and Sickle attacks to hit twice6 to 4Frost SwingCreates a 20% chance of freezing enemies hit with regular Chain and Sickle attacksCreates a 40% chance of freezing enemies hit with regular Chain and Sickle attacks10 to 8PenetratorChain and Sickle special attacks pass through enemies instead of drawing them in11 to 9Succor StanceRestores x1 Life when landing a hit with Chain and Sickle special attacks while Life is 3 or belowRestores x1 Life when landing a hit with Chain and Sickle special attacks while Life is 5 or below10 to 81818Named chains and sickles191920-Chain and SickleRarityAttackWhere to find itScythe Chain1 star18Descend the northeastern stairs from Rainbow Lotus - First Level, Age of Safekeeping.Orochi2 stars25Eastern elevated area of Secret Caves 1 in Whiterea, Age of Magic. Bring Bombs for the chest route.Ouroboros3 stars32Red chest beyond Elpand Generalissimo in Fire Ruins, Age of Budding.20+Chain and SickleRarityAttackWhere to find itScythe Chain1 star18Descend the northeastern stairs from Rainbow Lotus - First Level, Age of Safekeeping.Orochi2 stars25Eastern elevated area of Secret Caves 1 in Whiterea, Age of Magic. Bring Bombs for the chest route.Ouroboros3 stars32Red chest beyond Elpand Generalissimo in Fire Ruins, Age of Budding.21+Practical loadouts22+23+For the starting capacity of 15, one-star Attack Up, Critical Damage Up and Charge Time Down cost 13 together. The complete five-piece examples below need expanded capacity. The totals use all one-star or all five-star pieces; add the displayed costs separately when mixing rarities.24+25+SetupPiecesEquip cost (1 / 5 stars)Required capacity (1 / 5 stars)UtilityAttack Up; Double Swing; Risky Gamble; Succor Stance; Charge Time Down34 / 2835 / 30Status effectsCritical Damage Up; Lashes; Binding Chain; Frost Swing; Afflicted Efficacy36 / 3040 / 3026+Leave some space for the circular swing, since parts of the attack can miss targets that are too close. Double Swing supports regular attacks in the utility set. Succor Stance restores Life only when a special attack hits while its Life condition is met. At one star, Risky Gamble deals 1 damage to Elliot if a special attack misses an enemy. The status set applies stun with special attacks and freeze with regular attacks, then uses Afflicted Efficacy against affected targets.27+28+Costs and effects by rarity29+30+Each column uses the stated rarity. Equip costs below include the intermediate grades; the attack types and activation conditions in the main Magicite table still apply.31+32+Magicite1 star2 stars3 stars4 stars5 starsAttack Up55555Critical Damage Up44444Charge Time Down44444Binding Chain65544Footwork55555Lashes87766Risky Gamble98877Fire Dance87766Afflicted Efficacy88888Mind's Eye12111098Critical Rate Up65544Double Swing65544Frost Swing109988Penetrator11101099Succor Stance10998833+Numeric effect progression34+35+Effect1 star2 stars3 stars4 stars5 starsAttack Up: attack added+2+4+6+8+10Binding Chain: special-hit stun chance (%)5050656580Footwork: charging movement increase (%)1020304050Lashes: regular-hit increment / maximum bonus (%)10 / 3010 / 3015 / 4515 / 4520 / 60Risky Gamble: special damage increase (%)3030404050Afflicted Efficacy: damage increase (%)1020304050Frost Swing: regular-hit freeze chance (%)2020303040Succor Stance: maximum Life for healing3344536+Combat System lists shared critical-hit scaling. Magicite covers Charge Time Down scaling and capacity upgrades.