Loading...
Chain-Sickle - Version 4 vs Version 5
Jun 23, 2026, 12:03 PM
Updated phrasing to reflect that the game has launched
Jul 4, 2026, 08:13 PM
Removed duplicate in-body wikilinks
11The Chain-Sickle (also called the chain scythe in some preview coverage) is one of the seven weapon types Elliot can equip. It performs ranged swings and circular area attacks, giving it a wider effective reach than close-quarters weapons, and its charged special shifts from offense to control by dragging enemies in.2233The Chain-Sickle is not available in the Prologue Demo and unlocks later in the full game. Its magicite can still be found in chests beforehand and saved for when the weapon becomes available.4455Attack Behavior6677Basic Chain-Sickle attacks send the sickle out on its chain in wide arcing swings, dealing damage across a circular zone around Elliot. This area coverage suits groups of enemies more than a precise single-target weapon would. The combat system's two-weapon loadout means it pairs well with a focused option like the Sword or Spear for single-target follow-up.8899Charged Special10101111Holding the attack button triggers a pull: the chain retracts and drags nearby enemies toward Elliot. This can cluster scattered foes for a follow-up hit or reposition a single enemy away from a hazardous spot. Further specifics on range, pull strength, or any stagger behavior have not been detailed so far.12121313Magicite14141515Magicite for the Chain-Sickle covers shared pieces (Attack Up, Critical Rate Up, Charge Time Down, Critical Damage Up) as well as the weapon-specific pieces below. Higher rarities are stronger and usually cost less to equip. The table lists every piece available for the Chain-Sickle, with its effect at one star, its effect at five stars where it scales, and its equip cost. See Magicite for how pieces are formed and the Magicite Box for equip-cost limits.16161717MagiciteEffect (1★)Effect (5★)Equip CostAttack UpRaises Chain and Sickle attack by 2Raises Chain and Sickle attack by 105Critical Damage UpIncreases Chain and Sickle damage dealt with critical hits by 10%Increases Chain and Sickle damage dealt with critical hits by 50%4Charge Time DownReduces Chain and Sickle charge time by 10%Reduces Chain and Sickle charge time by 30%4Binding ChainCreates a 50% chance of stunning enemies hit with Chain and Sickle special attacksCreates a 80% chance of stunning enemies hit with Chain and Sickle special attacks6 to 4FootworkIncreases movement speed while charging Chain and Sickle by 10%Increases movement speed while charging Chain and Sickle by 50%5LashesIncreases damage by 10% with each hit (up to 30%) during regular Chain and Sickle attacksIncreases damage by 20% with each hit (up to 60%) during regular Chain and Sickle attacks8 to 6Risky GambleIncreases Chain and Sickle damage dealt with special attacks by 30%Increases Chain and Sickle damage dealt with special attacks by 50%9 to 7Fire DanceLaunches fireballs forward while charging with Chain and Sickle8 to 6Afflicted EfficacyIncreases Chain and Sickle damage dealt to status-afflicted enemies by 10%Increases Chain and Sickle damage dealt to status-afflicted enemies by 50%8Mind's EyeRegular Chain and Sickle attacks deliver guaranteed critical hits to enemies positioned to the rear12 to 8Critical Rate UpIncreases Chain and Sickle critical-hit rate by 6%Increases Chain and Sickle critical-hit rate by 20%6 to 4Double SwingCauses regular Chain and Sickle attacks to hit twice6 to 4Frost SwingCreates a 20% chance of freezing enemies hit with regular Chain and Sickle attacksCreates a 40% chance of freezing enemies hit with regular Chain and Sickle attacks10 to 8PenetratorChain and Sickle special attacks pass through enemies instead of drawing them in11 to 9Succor StanceRestores x1 Life when landing a hit with Chain and Sickle special attacks while Life is 3 or belowRestores x1 Life when landing a hit with Chain and Sickle special attacks while Life is 5 or below10 to 8