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Boomerang - Version 5 vs Version 6
Jun 23, 2026, 12:03 PM
Updated phrasing to reflect that the game has launched
Jul 4, 2026, 08:13 PM
Removed duplicate in-body wikilinks
11The Boomerang is a thrown weapon that deals damage twice per throw: once as it travels outward and once as it returns to Elliot. This double-hit nature makes it one of the more efficient ranged options for dealing repeated damage without closing into melee range.2233In the Prologue Demo, the basic boomerang is the Spin Back (attack 6), a wooden hunting boomerang that can be bought from a shop early on.4455Attack Behavior6677Throwing the boomerang sends it in an arc toward enemies ahead of Elliot; it then curves back to his position. Any target caught in its path takes a hit on both passes. Because the return arc can clip enemies that shifted position after the outward throw, the boomerang rewards spatial awareness in the combat system. It also functions as a reaching tool for interacting with distant objects or picking up dropped items on the return path.8899Charged Special10101111Specific details about the boomerang's charged special have not been revealed so far. Based on the general pattern confirmed for most weapons, it is expected to have a charged variant, but the exact behavior has not been described yet.12121313Combat and Exploration Uses14141515The boomerang's outward-and-back route means a single throw can hit an enemy twice or strike multiple enemies arranged along the flight path. This gives it strong efficiency against grouped foes without requiring ammunition, unlike the bow. It is well suited for hitting enemies at a distance and for picking up items mid-combat without walking into dangerous positions.16161717Magicite18181919Magicite for the Boomerang covers shared pieces (Attack Up, Critical Rate Up, Charge Time Down, Critical Damage Up) as well as the weapon-specific pieces below. Higher rarities are stronger and usually cost less to equip. The table lists every piece available for the Boomerang, with its effect at one star, its effect at five stars where it scales, and its equip cost. See Magicite for how pieces are formed and the Magicite Box for equip-cost limits.20202121MagiciteEffect (1★)Effect (5★)Equip CostAttack UpRaises Boomerang attack by 1Raises Boomerang attack by 55Critical Damage UpIncreases Boomerang damage dealt with critical hits by 10%Increases Boomerang damage dealt with critical hits by 50%4Charge Time DownReduces Boomerang charge time by 10%Reduces Boomerang charge time by 30%4Electric BoomerangCreates a 5% chance of stunning enemies hit with Boomerang attacksCreates a 15% chance of stunning enemies hit with Boomerang attacks7 to 5Hit CountIncreases damage by 10% with each hit (up to 50%) while Boomerang is airborneIncreases damage by 20% with each hit (up to 100%) while Boomerang is airborne9 to 7BiggunIncreases Boomerang size by 20%Increases Boomerang size by 60%6 to 4Stunned EfficiencyIncreases Boomerang critical-hit rate to stunned enemies by 20%Increases Boomerang critical-hit rate to stunned enemies by 50%6SatelliteCauses Boomerang to orbit oneself for a short time when using Boomerang special attacksCauses Boomerang to orbit oneself for a while when using Boomerang special attacks8 to 6Risky ThrowIncreases Boomerang damage dealt by 30%Increases Boomerang damage dealt by 50%10 to 8Extra ThrowIncreases number of Boomerangs that may be thrown by 113 to 11Critical Rate UpIncreases Boomerang critical-hit rate by 6%Increases Boomerang critical-hit rate by 20%6 to 4Long ThrowExtends the duration Boomerang is airborne8 to 4Weapon Shift - AirborneIncreases critical-hit rate of other weapons by 10% while Boomerang is airborneIncreases critical-hit rate of other weapons by 30% while Boomerang is airborne9 to 7InterceptorBoomerang attacks destroy enemy projectiles (up to 1)Boomerang attacks destroy enemy projectiles (up to 3)8 to 6Pulse ThrowDelivers an electric shock to nearby enemies when status-afflicted enemies are hit by Boomerangs11 to 92222See Also23232424Weapons overviewCombat SystemMagiciteFaie's Fairy Magic