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Boomerang - Version 9 vs Version 10
Oct 24, 2026, 01:29 AM
Added all three named Boomerang grades and acquisition details
Oct 24, 2026, 02:08 AM
Added budgeted loadouts and Magicite rarity progression
11The Boomerang is a thrown weapon that deals damage twice per throw: once as it travels outward and once as it returns to Elliot. This double-hit nature makes it one of the more efficient ranged options for dealing repeated damage without closing into melee range.2233In the Prologue Demo, the basic boomerang is the Spin Back (attack 6), a wooden hunting boomerang that can be bought from a shop early on.4455Attack Behavior6677Throwing the boomerang sends it in an arc toward enemies ahead of Elliot; it then curves back to his position. Any target caught in its path takes a hit on both passes. Because the return arc can clip enemies that shifted position after the outward throw, the boomerang rewards spatial awareness in the combat system. It also functions as a reaching tool for interacting with distant objects or picking up dropped items on the return path.8899Charged Special10101111Most weapons have a charged variant, but a charged special for the boomerang is not documented on this page.12121313Combat and Exploration Uses14141515The boomerang's outward-and-back route means a single throw can hit an enemy twice or strike multiple enemies arranged along the flight path. This gives it strong efficiency against grouped foes without requiring ammunition, unlike the bow. It is well suited for hitting enemies at a distance and for picking up items mid-combat without walking into dangerous positions.16161717Magicite18181919Magicite for the Boomerang covers shared pieces (Attack Up, Critical Rate Up, Charge Time Down, Critical Damage Up) as well as the weapon-specific pieces below. Higher rarity can strengthen an effect or lower its equip cost, depending on the piece. The table lists every piece available for the Boomerang, with its effect at one star, its effect at five stars where it scales, and its equip cost. See Magicite for how pieces are formed and the Magicite Box for equip-cost limits.20202121MagiciteEffect (1★)Effect (5★)Equip CostAttack UpRaises Boomerang attack by 1Raises Boomerang attack by 55Critical Damage UpIncreases Boomerang damage dealt with critical hits by 10%Increases Boomerang damage dealt with critical hits by 50%4Charge Time DownReduces Boomerang charge time by 10%Reduces Boomerang charge time by 30%4Electric BoomerangCreates a 5% chance of stunning enemies hit with Boomerang attacksCreates a 15% chance of stunning enemies hit with Boomerang attacks7 to 5Hit CountIncreases damage by 10% with each hit (up to 50%) while Boomerang is airborneIncreases damage by 20% with each hit (up to 100%) while Boomerang is airborne9 to 7BiggunIncreases Boomerang size by 20%Increases Boomerang size by 60%6 to 4Stunned EfficiencyIncreases Boomerang critical-hit rate to stunned enemies by 20%Increases Boomerang critical-hit rate to stunned enemies by 50%6SatelliteCauses Boomerang to orbit oneself for a short time when using Boomerang special attacksCauses Boomerang to orbit oneself for a while when using Boomerang special attacks8 to 6Risky ThrowIncreases Boomerang damage dealt by 30%Increases Boomerang damage dealt by 50%10 to 8Extra ThrowIncreases number of Boomerangs that may be thrown by 113 to 11Critical Rate UpIncreases Boomerang critical-hit rate by 6%Increases Boomerang critical-hit rate by 20%6 to 4Long ThrowExtends the duration Boomerang is airborne8 to 4Weapon Shift - AirborneIncreases critical-hit rate of other weapons by 10% while Boomerang is airborneIncreases critical-hit rate of other weapons by 30% while Boomerang is airborne9 to 7InterceptorBoomerang attacks destroy enemy projectiles (up to 1)Boomerang attacks destroy enemy projectiles (up to 3)8 to 6Pulse ThrowDelivers an electric shock to nearby enemies when status-afflicted enemies are hit by Boomerangs11 to 92222See Also23232424Weapons overviewCombat SystemMagiciteFaie's Fairy Magic25252626Named boomerangs272728-BoomerangRarityAttackWhere to find itSpin Back1 star6Buy from the early shop in the Age of Safekeeping for 100 tul.Strike Back2 stars9Buy from Weyzn in the Age of Magic for 550 tul.Death Spiral3 stars12Dragonpillar - Sublevel One, Age of Budding. Requires Copy.28+BoomerangRarityAttackWhere to find itSpin Back1 star6Buy from the early shop in the Age of Safekeeping for 100 tul.Strike Back2 stars9Buy from Weyzn in the Age of Magic for 550 tul.Death Spiral3 stars12Dragonpillar - Sublevel One, Age of Budding. Requires Copy.29+Practical loadouts30+31+For the starting capacity of 15, one-star Attack Up, Critical Damage Up and Charge Time Down cost 13 together. The complete five-piece examples below need expanded capacity. The totals use all one-star or all five-star pieces; add the displayed costs separately when mixing rarities.32+33+SetupPiecesEquip cost (1 / 5 stars)Required capacity (1 / 5 stars)UtilityHit Count; Electric Boomerang; Extra Throw; Long Throw; Pulse Throw48 / 3650 / 40Weapon shiftExtra Throw; Biggun; Satellite; Charge Time Down; Weapon Shift - Airborne40 / 3240 / 3534+Electric Boomerang can supply a status effect for Pulse Throw, while Hit Count rewards repeated hits during a throw. In the weapon-shift set, attack with the other weapon while the Boomerang remains airborne to use Weapon Shift - Airborne. Satellite changes the Boomerang special attack.35+36+Costs and effects by rarity37+38+Each column uses the stated rarity. Equip costs below include the intermediate grades; the attack types and activation conditions in the main Magicite table still apply.39+40+Magicite1 star2 stars3 stars4 stars5 starsAttack Up55555Critical Damage Up44444Charge Time Down44444Electric Boomerang76655Hit Count98877Biggun65544Stunned Efficiency66666Satellite87766Risky Throw109988Extra Throw1312121111Critical Rate Up65544Long Throw87654Weapon Shift - Airborne98877Interceptor87766Pulse Throw1110109941+Numeric effect progression42+43+Effect1 star2 stars3 stars4 stars5 starsAttack Up: attack added+1+2+3+4+5Electric Boomerang: stun chance (%)55101015Hit Count: per-hit increment / maximum bonus (%)10 / 5010 / 5015 / 7515 / 7520 / 100Biggun: size increase (%)2020404060Stunned Efficiency: critical rate increase against stunned enemies (%)2025304050Risky Throw: damage increase (%)3030404050Weapon Shift - Airborne: other-weapon critical rate increase (%)1010202030Interceptor: projectiles destroyed1122344+Combat System lists shared critical-hit scaling. Magicite covers Charge Time Down scaling and capacity upgrades.