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Gameplay - 15 revisions
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Added the planned mid-campaign save, meta-progression rebalance status, planned village unlockables and boss rewards, new economy sources and named locations
Noted the announced reworks to Emblem families and build crafting, and the planned meta-progression rebalance aimed at reducing grindiness
Cleanup (2026-08-18): refreshed internal link states after the Companions page was added
Added the Balanced Army bonus figure, the Gambling Clan and Crusader Emblem clans, the Beacon self-destruct timer, the Codex and the new companion; swapped the hero-select image under Combat for a combat frame
Removed an unstated Act assignment for two bosses and reworded the Act 2 difficulty note to what the studio actually said
Added the campaign economy with currency and fountain and chest costs, Beacons, Castle Records and the no-mid-run-save limitation, plus Act bosses, Chain Streak rename and post-launch Charm and Emblem balancing
Added the War Preparations army layer with troop types, commanders and army commands, a worked Emblem clan example, and battlefield events
Added the Warcry, parry, Threat and Hazards, Company and Emporium systems and the persistence rule for ally Emblems
Added internal wikilinks to related topics (heroes, Dragon Stone Meteor, Gilles the Hog, Emblems, Charms, Companions, Challenge Shop)
Added Campaign Structure section describing three Acts with escalating enemies, Elites, and bosses; noted companions as a confirmed launch system
Clarified Emblem family counts: four incomplete families in the demo versus eight base families with tiers in the full game
Embedded screenshot into article body (Content update 2026-05-27)
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