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Tears of Metal is developed and published by Paper Cult, an independent video game studio founded in 2014 and based in Montreal, Canada. The studio is known for creating games with stylized visuals and distinctive gameplay mechanics.
Previous Games
Paper Cult was founded in 2014 by Raphael Toulouse and Michael Emond. Their first game, Fat Mask, a local multiplayer title, released in 2017, followed by the critically acclaimed action game Bloodroots in 2021. Tears of Metal represents Paper Cult's most ambitious project to date in terms of scale, featuring co-op multiplayer, a full roguelike progression system, and a large number of handcrafted environments.
Development of Tears of Metal
Tears of Metal was first revealed at Summer Game Fest 2024. The studio ran multiple rounds of public testing, including a demo during Steam Next Fest in October 2025 and an open beta in April 2025 during the Triple-i Initiative Showcase. Each test period incorporated player feedback into the development process.
The game was originally planned for a 2025 release but was pushed back to allow for additional polish, with the window narrowing from Q1 2026 to Spring 2026. Paper Cult cited positive reception to the demo and a desire to deliver a more refined experience as reasons for the delays. In June 2026 the studio acknowledged it had missed the Spring window and set a firm Early Access date of July 22, 2026 for PC, with an Xbox Series X|S console version planned for later in 2026. The game had not yet released as of early July 2026.
Community and Feedback
Paper Cult operates an official Discord server for community engagement. Players can also submit feedback through the Steam forums and an in-game feedback tool included in the Early Access build. The studio has indicated that player feedback during Early Access will directly shape the game's continued development, including decisions about additional content such as new heroes and game modes.