Six Seekers are playable in TARAE: The Unbound, and each one is a full class with its own combat resource and its own skill system. Between them they cover blades and firearms, martial and mystic arts, and command over spirits. A player chooses one and plays as that Seeker; the other five join the journey as companions rather than disappearing from the story. The published material says the six each carry their own karma and their own purpose, and that their pasts, their wounds and their reasons for coming to Taegwido surface gradually as the campaign progresses.
The studio has said class design was the part of the project it agonised over most, because it wanted an Eastern world built from the inside rather than generic archetypes given a surface-level Eastern look. The approach it described was to reinterpret real historical roles from East Asia, drawing on Korea, China, Japan and Mongolia across a period it places roughly between the fifteenth and seventeenth centuries.
What Is Officially Named
This is the part to be careful about. Three class names have appeared in English in the game's own material: the Samurai, the Tiger Hunter and the Geomancer. Those three are also exactly the three that were playable in the hands-on demo at gamescom 2026, which is the likeliest reason they are the ones with published English names. The other three were described at a studio presentation but appear only as transliterations. The table separates the two groups rather than presenting all six as equally settled.
Seeker | English name status | Reported designation | Described role |
|---|---|---|---|
Named in English in official material | Samurai | Close-range damage that switches between three sword stances | |
Named in English in official material | Chakho gapsa | Ranged damage using firearms, traps and animal companions | |
Named in English in official material | Pungsusa | Area damage drawing on the energy of the Five Elements | |
No first-party English name as of 12 September 2026; coverage in both languages uses Mansin | Mansin (만신) | A reinterpretation of the Korean spiritual medium, fighting through affliction, rite and union with a spirit | |
No first-party English name as of 12 September 2026; coverage in both languages uses Kunoichi | Kunoichi (쿠노이치) | An assassin who disrupts through mobility and precision, described as practising the arts of concealment | |
No first-party English name as of 12 September 2026; English-language coverage uses Tugwi | Tugwi (투귀) | A martial artist who overwhelms opponents through destructive force |
A caution on the last three rows, restated as of 12 September 2026: none of those designations comes from the game's own English material. They come from coverage of a studio presentation, and the English renderings in circulation do not agree with one another, which makes the caution more load-bearing rather than less. The names the game finally ships with may differ from all of them. All three were absent from the demo build and were described as arriving with the full version.
The split is worth stating plainly. Half the roster is documented from the game's own material and half is documented from a single presentation. All six Seekers have their own page here, but the three that were not playable at gamescom rest on far less, and each of those pages says so at the top rather than filling the gap.
Class Behaviour
The studio has described each class as having a signature skill that expresses its identity, customisable through masteries, and supported by utility skills that augment or modify it. Three examples were given publicly: sword stances for the Samurai, elemental harmony for the Geomancer, and combination attacks for the martial artist. Progression is not shared between classes. The creative director described playing one class through, and starting fresh to play another, with the endgame designed so an additional class can be picked up from a partly grown state rather than by replaying the campaign.
The Mansin is the class the studio singled out as the clearest example of what it was trying to do. It is drawn from the Korean mudang, the native spiritual medium, and its combat mechanics were described in terms taken from that practice rather than from generic spellcasting: affliction, the rite performed to address it, and union with a spirit as the core mechanic. It is also the class the studio used publicly to argue that its Eastern material is structural rather than decorative. The Kunoichi was described through the arts of concealment, and the Tugwi as a fighter built on destructive force. None of the three was playable at gamescom.
Seekers as Companions
Because five Seekers accompany the one a player chooses, the class roster doubles as the cast. The published material frames the campaign as a group of souls burdened by different karma slowly becoming genuine companions through shared trials and conflict, and says the story is meant to be a single intertwined tale rather than six separate routes. During story progression, characters gather in places where players can look at them closely, which the studio offered as its answer to the difficulty of appreciating character detail from a top-down camera. See Story and Setting and Gameplay.
Choosing a Seeker
Class choice affects more than the moveset. During the campaign, item drops match the class being played, so a run is built around the Seeker chosen at the start. In the endgame, the studio described a different approach, where players can choose whether items drop for their own class or for other classes, which supports raising more than one Seeker. Alternative characters are also intended to skip a full campaign replay to reach endgame content. Build construction on top of a class is covered in Builds and Progression, and the mechanics each class shares are in Combat.
Not Yet Confirmed
Accurate as of 12 September 2026.
First-party English names for the Mansin, Kunoichi and Tugwi, which as of 12 September 2026 appear only in coverage and in forms that do not agree with one another.
The personal name, backstory or voice cast of any individual Seeker.
Each class's specific combat resource, and what fills or drains it.
Named skills, mastery options or skill trees for the three Seekers that were absent from the gamescom 2026 demo.
Whether the six classes are locked to fixed characters or allow customisation.
Whether additional Seekers arrive after launch beyond the general statement that new characters are planned as downloadable content.