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Zero Company
June 6, 2026 at 05:43 AM
Initial version (2026-06-06)
Zero Company is the name of the outfit Hawks builds and leads. It is not part of any official military. Instead it is a collection of professionals for hire, recruited from every corner of the galaxy and bound together by a single contract: stop an emerging threat before it spreads. Its members are called Operators.
The company is built from people who do not belong anywhere else. A clone who has slipped his leash, a Mandalorian chasing a vendetta, a Padawan cut loose from the Jedi Order, a sharpshooter with a grudge against the Republic, and the custom mercenaries you create yourself. They hold different beliefs and rarely agree, and managing those frictions is part of the job.
The roster mixes two kinds of members. Story companions arrive with fixed backstories, personalities, and their own unique classes that no one else can use. Custom Operators are mercenaries you design from scratch, assigning their species, look, name, and specialization. Together they fill out a squad you deploy four at a time.
Zero Company takes the job because the pay is good and the alternative is worse. The operation pits them against a galaxy-threatening adversary tied to the Separatist cause, and the deeper the company digs, the higher the stakes climb. The work runs out of the Den, the company's hidden base, where Operators are hired, trained, and sent out across the galaxy.