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Squad Customization - 13 revisions
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Post-launch pass: recorded which species list the shipped character creator uses, and date-anchored the note that no fourth exotic class has ever been named
Hedged the playable species count where official sources disagree, and added the personality type choice
Added the procedurally generated recruit pool and the rules on respeccing
Reassigned article images to match what each picture actually shows and rewrote every image alt text from the picture (Image cleanup 2026-08-18)
Added confirmed squad and roster limits, weapon model counts, naming rules, and the no-stat-bonus rules
Added the four-part Operator kit and named the four weapon specializations: pistol, rifle, long arm, repeater
Added a gameplay screenshot to illustrate the page
Split species into the Hawks six and custom-Operator ten per the official customization breakdown; added recruitment and astromech detail
Linked specializations to the new Specializations page
Added the named eight base specializations and the four exotic classes with their character restrictions
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