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Trading and the Player-Driven Economy - Version 10 vs Version 11
Aug 6, 2026, 09:47 PM
Linked the first mention of Solo Offline Mode to its new dedicated page
Aug 18, 2026, 03:23 AM
Removed an image whose subject did not match the page, and left the page image-free rather than keep a caption that misdescribes it
11Trade sits at the center of the shared universe in SpaceCraft. The economy is player-driven, which means the players themselves set supply, demand, and prices.2233A Player-Driven Marketplace4455You buy and sell resources, ship parts, and blueprints with other players. Crucially, each marketplace transaction affects prices, so the economy of the universe responds to what players do. You can participate in and adapt to this economy, reacting to shortages and surpluses as they happen. In game, you reach the shared marketplace through a terminal called the Trade Nexus. It is part of the online galaxies; in the separate Solo Offline Mode it is unavailable, since that mode runs without other players. Buying through the Trade Nexus is also subject to a transaction tax on purchases, which a late-July 2026 update lowered to 8%; because the game is in active balancing, the exact rate can change between patches.667-87Services, Missions, and Contracts98109Trading is not limited to goods. You can also buy and sell blueprints, accept or offer services, and take on or post missions and contracts. This lets players provide value to each other beyond raw materials, for example by offering work or commissioning tasks.11101211What You Can Trade13121413CategoryExamplesResourcesRaw and refined materials gathered through mining and crafting.Ship partsCrafted components used to build vessels.BlueprintsReady-made ship designs other players can build instantly.Services, missions, and contractsWork and tasks players offer to or request from one another.1514Trading at Scale16151716Trade pairs naturally with organization and automation. Through Corporations you can coordinate larger commercial operations, and through automated logistics you can move goods between planets and systems at scale. See Corporations and Co-Op and Automation and Logistics.18171918Credits and NPC Trading20192120Credits are the standard currency in SpaceCraft, used for everything from unlocking permits to paying station commissions. Alongside trading with other players, you can buy needed items from NPCs; this is faster than waiting for another player to sell, but less efficient, so relying on it drains your Credits quickly. See Progression: Permits and Experience.22212322Corporation Requests24232524Organized trade connects to Corporation Requests, time-sensitive contracts from station NPCs that reward delivering large quantities of goods. Meeting them rewards Corporation currencies and depends on solid production and logistics. See Corporations and Co-Op.