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Trading and the Player-Driven Economy - Version 7 vs Version 8
Jun 26, 2026, 09:35 AM
Noted the shared marketplace is unavailable in Solo Offline Mode
Jul 13, 2026, 06:24 PM
Named the in-game shared marketplace terminal the Trade Nexus
11Trade sits at the center of the shared universe in SpaceCraft. The economy is player-driven, which means the players themselves set supply, demand, and prices.2233A Player-Driven Marketplace445-You buy and sell resources, ship parts, and blueprints with other players. Crucially, each marketplace transaction affects prices, so the economy of the universe responds to what players do. You can participate in and adapt to this economy, reacting to shortages and surpluses as they happen. The shared marketplace is part of the online galaxies; in the separate Solo Offline Mode it is unavailable, since that mode runs without other players.5+You buy and sell resources, ship parts, and blueprints with other players. Crucially, each marketplace transaction affects prices, so the economy of the universe responds to what players do. You can participate in and adapt to this economy, reacting to shortages and surpluses as they happen. In game, you reach the shared marketplace through a terminal called the Trade Nexus. It is part of the online galaxies; in the separate Solo Offline Mode it is unavailable, since that mode runs without other players.667788Services, Missions, and Contracts991010Trading is not limited to goods. You can also buy and sell blueprints, accept or offer services, and take on or post missions and contracts. This lets players provide value to each other beyond raw materials, for example by offering work or commissioning tasks.11111212What You Can Trade13131414CategoryExamplesResourcesRaw and refined materials gathered through mining and crafting.Ship partsCrafted components used to build vessels.BlueprintsReady-made ship designs other players can build instantly.Services, missions, and contractsWork and tasks players offer to or request from one another.1515Trading at Scale16161717Trade pairs naturally with organization and automation. Through Corporations you can coordinate larger commercial operations, and through automated logistics you can move goods between planets and systems at scale. See Corporations and Co-Op and Automation and Logistics.18181919Credits and NPC Trading20202121Credits are the standard currency in SpaceCraft, used for everything from unlocking permits to paying station commissions. Alongside trading with other players, you can buy needed items from NPCs; this is faster than waiting for another player to sell, but less efficient, so relying on it drains your Credits quickly. See Progression: Permits and Experience.22222323Corporation Requests24242525Organized trade connects to Corporation Requests, time-sensitive contracts from station NPCs that reward delivering large quantities of goods. Meeting them rewards Corporation currencies and depends on solid production and logistics. See Corporations and Co-Op.