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Servers and Regions - Version 1 vs Version 2
Aug 26, 2026, 07:32 PM
Created a page covering official servers, the four regions, quadrants, and the quadrant transfer timeline
Sep 21, 2026, 01:59 AM
Added sell order cancellation on quadrant transfer, the Level 0 transfer fix, and the September hub status for disconnections and the Mainland China region
11SpaceCraft runs on servers the developer operates. There is no self-hosting option, so which region and which quadrant you pick determines who you can play with and, in practice, where your bases live. This page collects what has been confirmed about that infrastructure.2233Official Servers Only4455The whole game is hosted on official servers. The developer has addressed private hosting directly, saying that while it appreciates the flexibility privately owned servers offer, major features and the experience would not be functional that way, and that its system does not currently allow the creation of private dedicated servers. It has acknowledged substantial demand for the feature without committing to it.6677The stated capacity target is several thousand players per server. Because the universe is persistent, a server keeps running whether or not you are logged in: your factories keep producing and market prices keep moving while you are away. See Automation and Logistics and Trading and the Player-Driven Economy.8899The Four Regions10101111Servers were deployed in four regions for the Early Access launch. Region choice is a latency decision first, but it also determines which population you share a galaxy with.12121313RegionNotesEuropeThe playtest ran on EU servers only, so this was the first region to exist.North AmericaAdded for the Early Access launch.AsiaAdded for the Early Access launch.Mainland ChinaAdded for the Early Access launch, alongside Simplified Chinese localisation.1414During the closed playtest, servers were limited to the Europe region, and the developer warned players outside it that their ping could be heavily affected. That restriction ended at launch. See Early Access.15151616Quadrants17171818Each server is called a Quadrant. The universe is split across them, which has one consequence that matters more than any other: you and a friend have to be in the same quadrant to play together. Being in the same region is not enough on its own.19192020You choose a quadrant when you start, and the selection screen shows where your Steam friends are so you can join them. A June 2026 patch fixed friends’ names failing to appear on that screen when hovering the green person icon, which had made the check harder than it should have been.21212222Transferring Between Quadrants23232424Quadrant transfer is handled in person rather than through a menu. You talk to a dedicated NPC near the elevator at the space station hub of Raqmu. What survives the move is limited, so it is worth knowing before you commit.252526-What happens to itDetailKeptYour in-game progression, your inventory, your current ship, and your credits.LostAccess to your bases, and your galaxy-map exploration.ResetAny unfinished missions restart as if they had just been taken.26+What happens to itDetailKeptYour in-game progression, your inventory, your current ship, and your credits.LostAccess to your bases, and your galaxy-map exploration.ResetAny unfinished missions restart as if they had just been taken.CancelledAny active sell orders on the Trade Nexus, since Community Update #1.2727In other words a transfer moves the character, not the industry. Anyone with a developed base network should treat it as a decision to rebuild rather than relocate. See Base Building.28282929An Unsettled First Two Months30303131The feature had a difficult start, and the timeline is worth setting out because it ran across most of the first two months of Early Access.32323333DateWhat changedJune 15, 2026Quadrant transfer introduced via the NPC in Raqmu, then disabled in the same announcement once a progression issue was found.June 19, 2026A fix landed for transfers that could result in lost progress.August 18, 2026Quadrant transfers were enabled again.34-The same August update also fixed a hardlock that trapped players inside Corporation ships after they were no longer part of the Corporation, which is the other way a player could end up stuck across an organisational boundary. See Updates and Patch Notes and Corporations and Co-Op.34+The same August update also fixed a hardlock that trapped players inside Corporation ships after they were no longer part of the Corporation, which is the other way a player could end up stuck across an organisational boundary. Community Update #1 on September 16, 2026 then fixed a bug that could show a player as Level 0 after a quadrant transfer. See Updates and Patch Notes and Corporations and Co-Op.35353636Changing Region, and Reaching Offline Play37373838Region selection lives in the options menu, and it is also the route to offline play: open Options, choose Change Region, then select Offline Mode. Because offline is presented as a region rather than a separate save menu, switching back to an online region returns you to your online character. Progress does not cross between the two. See Solo Offline Mode.39394040What Is Still Being Worked On414142-The developer has been explicit that server work is unfinished. Its own Early Access statement lists ongoing maintenance, lag reduction and infrastructure improvements as planned throughout Early Access, alongside general performance optimisation. Expect the region and quadrant picture to keep changing, and check in game rather than assuming a capacity figure or a transfer rule still holds.42+The developer has been explicit that server work is unfinished. Its own Early Access statement lists ongoing maintenance, lag reduction and infrastructure improvements as planned throughout Early Access, alongside general performance optimisation. Expect the region and quadrant picture to keep changing, and check in game rather than assuming a capacity figure or a transfer rule still holds. As of September 21, 2026 the developer's public issues hub lists the service as live and marks a run of regular disconnections and a Mainland China server problem as fixed.