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Gameplay and Core Loop - Version 8 vs Version 9
Aug 26, 2026, 07:32 PM
Replaced the vague sector count with the confirmed figure of 20 sectors at Early Access launch
Oct 18, 2026, 05:45 PM
Corrected the combat sentence to planned and added Restricted Areas to the core loop table
11SpaceCraft is an online space exploration and building game where the galaxy evolves through player actions. This page summarizes how the game plays and how its systems connect.2233The Core Loop4455Play revolves around a repeating loop of exploration, resource gathering, crafting, building, and trading. You explore systems, scan and mine resources, craft them into parts, build or improve ships, and trade the surplus, then use your gains to explore farther and operate at a larger scale.66778-StepWhat You DoRelated SystemExplorePilot your ship through systems full of planets, asteroid fields, abandoned space stations, and derelict ships, jumping between systems with FTL.Exploration and FTL TravelScan and MineScan your environment to find resources, then extract raw materials from planets and asteroids.Mining and ResourcesCraftRefine raw materials and craft them into components and ship parts.CraftingBuildAssemble crafted parts into custom ships, or build instantly from a purchased blueprint.Ship BuildingTradeBuy and sell resources, parts, and blueprints in a marketplace where transactions move prices.Trading and the Player-Driven EconomyBuild BasesEstablish planetary bases and grow them into automated resource hubs.Base BuildingScale UpAutomate production and logistics with drones and cargo ships, and team up through Corporations to run larger enterprises.Automation and Logistics8+StepWhat You DoRelated SystemExplorePilot your ship through systems full of planets, asteroid fields, abandoned space stations, and derelict ships, jumping between systems with FTL.Exploration and FTL TravelScan and MineScan your environment to find resources, then extract raw materials from planets and asteroids.Mining and ResourcesCraftRefine raw materials and craft them into components and ship parts.CraftingBuildAssemble crafted parts into custom ships, or build instantly from a purchased blueprint.Ship BuildingTradeBuy and sell resources, parts, and blueprints in a marketplace where transactions move prices.Trading and the Player-Driven EconomyBuild BasesEstablish planetary bases and grow them into automated resource hubs.Base BuildingScale UpAutomate production and logistics with drones and cargo ships, and team up through Corporations to run larger enterprises.Automation and LogisticsExplore Restricted AreasComplete instanced sites with puzzles for experience, Data Disks and a guaranteed first-completion blueprint.Restricted Areas99Real-Time Flight10101111You maneuver through space in real time and transition seamlessly from the depths of space to the surface of planets. Whether you are scanning planets for resources or charting a course to forgotten worlds, movement and exploration are continuous rather than menu-driven jumps between fixed points.121213131414A Dynamic, Shared Universe15151616The universe is dynamic and shared. From mining to crafting, trading to combat, every action you take influences the world around you, and player choices shape the economy, the environment, and the balance of power. Because the marketplace is player-driven, each transaction affects prices across the economy. At the Early Access launch the galaxy spans 20 sectors, hundreds of star systems, and thousands of planets, and it is set to grow with new sectors and planets during Early Access.171718181919Player Roles20202121SpaceCraft does not lock you into a single path. The game frames several overlapping roles you can pursue:22222323RoleFocusExplorerChart new systems and uncover forgotten worlds, abandoned stations, and derelict ships.TraderWork the player-driven marketplace, buying low and selling high across systems.Industrial TycoonScale mining, crafting, and automation into large production operations.Corporation LeaderOrganize other players, assign roles, and run a commercial empire.24-You can also build ships and fit them for combat, which is one of the activities that influences the shared world.24+Combat is planned rather than shipped. As of October 2026 the build has no weapons or combat modules, and the developer's roadmap places tactical PvE space combat later in Early Access.25252626How You Advance27272828Progress is gated by two systems. Permits form a tech tree that you unlock with Credits to open new crafting recipes, modules, and services; the first is the Modular Systems permit at 40 Credits. Experience paths let your character specialize along Exploration, Technology, or Science (with a Combat path planned), each contributing different strengths. See Progression: Permits and Experience.29293030The loop is also wrapped in a setting: you play an ex-convict working for The Company, rebuilding after humanity’s escape through a mysterious portal. See Setting and Story.