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Base Building - Version 11 vs Version 12
Oct 18, 2026, 05:44 PM
Marked building customisation as shipped, added the October 13 footprint cuts, and added a table of base changes from Major Update #1
Oct 18, 2026, 06:03 PM
Added a screenshot of a base with labelled storage buildings to the Building Customization section
11Building bases is a core part of growing your operation in SpaceCraft. Bases are how you establish a lasting presence on planets and turn raw worlds into productive industry.2233Building Across the Universe4455You build and expand your bases across the universe, transforming planetary outposts into fully automated resource hubs. A base begins as a foothold on a planet and grows as you add more to it, becoming a center of production rather than just a landing spot.667788What Bases Do991010Bases cover many aspects of running an industrial operation. According to the developer, base building spans:11111212AspectRoleHousingLiving and support infrastructure for your operation.ProductionFacilities that turn raw materials into refined goods and parts.Energy managementPowering the systems that keep a base running.Interplanetary logisticsMoving goods to and from the base across planets and systems.1313From Manual to Automated14141515Early bases need your attention, but the goal is to optimize and automate every aspect of your bases. You establish production and delivery lines that run on their own, so a mature base operates as a self-sustaining resource hub. See Automation and Logistics for how delivery lines, drones, and cargo ships tie bases together.161617171818Bases in the Bigger Picture19192020Bases anchor the rest of your activity. They process what you mine, supply parts for ship building, and produce goods you can trade. For an organized group, shared bases let a Corporation run interplanetary production at scale. See Mining and Resources, Crafting, and Corporations and Co-Op.21212222Storing Liquids on a Base23232424Bases store liquids in large cisterns, separate from the storage used for solid resources. All cisterns in a base are automatically connected so liquid flows between them as needed, and a Landing Pad handles transfer between a ship’s tanks and the base’s cisterns. Each cistern holds only one type of liquid. See Liquid Resources.25252626Automated Extraction27272828As you progress, some resources can be harvested automatically in player-built bases using extractors, rather than mined by hand each time. This is part of how an outpost matures into a self-running hub. See Automation and Logistics.29293030Bases Versus Stations31313232The bases on this page are the planetary outposts you build and own. They are distinct from the space stations owned by The Company, where you refine, trade, and upgrade ships. A Corporation can also own shared bases, currently capped at 12, on top of each member’s personal bases. See Space Stations and Corporations and Co-Op.33333434Footprint and Build Budget35353636Every base is limited by its Footprint, often shown as FP, a build budget that caps how much you can place at a single site. Each structure you add spends part of that budget, so expanding a base means weighing what you build against the footprint you have left. Because SpaceCraft is in Early Access, these values are actively tuned: a balancing update raised the default base Footprint to 60 FP and lowered the footprint cost of common structures, cutting Solar Panels to 4 FP each so that power infrastructure leaves more room for production. Community Update #1 on September 16, 2026 went further: the Warehouse footprint fell from 3 to 2, the Factory from 10 to 7, and the Drone Dispatcher no longer costs any footprint at all. Patch Notes v0.5.25674 on October 13, 2026 cut four more costs: the Shipyard from 3 to 2 FP, the Nexus Relay from 2 to 1, the Mag Plasma Cistern from 5 to 3, and the Shuttle Pad from 5 to 4. Expect further adjustments as the developer continues to balance base building. See Updates and Patch Notes.37373838Powering a Base39394040Energy management is one of the pillars the developer names for base building, and it has its own set of buildings: solar panels, larger solar plants that care about sun orientation, a fuel-burning plant, and a transmitter that distributes what you generate. Because power infrastructure competes for the same footprint budget as production, the two have to be planned together. See Power and Energy.41414242Storage Buildings43434444Community Update #1 on September 16, 2026 added the Advanced Warehouse, unlocked at Tech Level 3. Against the Basic Warehouse it holds 5,000 SU rather than 2,000, supports 12 route drones rather than 5, links directly to the Workshop so crafting pulls what it needs on its own, and lets you set a maximum storage limit per item so a warehouse can be dedicated to a single material. A Basic Warehouse can be upgraded into an Advanced Warehouse in place, without dismantling it, and every storage interface gained Add All and Add All Existing buttons. The preview priced the building at 40 Stainless Plate, 12 Structural Beam, 40 Concrete and 3 Microchip and gave it a footprint of 3; the patch note restates neither figure, so check the build menu.45454646The same update added 300 SU of Personal Station Storage, shared across every station, and gave the Micro Furnace ten times its previous storage capacity. Every container is compared on Storage and Warehouses.47474848Other Base Changes in Community Update #149495050ChangeDetailBase Command CenterNow includes 5,000 MA of energy storage. See Power and Energy.Landing PadShips can be landed on it manually.Pathway StandsBecome untargetable when the base is low on power, instead of switching off.CisternsSupport liquid filters.Low power displayBuildings affected by low power now show their reduced processing times correctly.Power TransmitterA bug that stopped players setting a transmitter target without relogging was fixed.Pathway PortalsA September 18 patch fixed portals that could not be deployed; existing Pathways may need turning off and on again.5151Building Customization52525353Building colour customisation, announced in September for the next update, shipped in Major Update #1 on October 8, 2026. You can now change a building's colours and add labels and icons, so you can recognise buildings at a glance as a base grows. An October 13 patch fixed Advanced Extractors that could not be customised. See Updates and Patch Notes.545455+5556Other Base Changes in Major Update #156575758ChangeDetailExtractor BayA new building required to deploy Extractor Pods and collect what they gather.Nexus RelayBuilt with the Remote Access permit to operate the Trade Nexus remotely from your base. Its footprint cost fell from 2 to 1 FP on October 13.Cosmic CondenserA Science level 6 building that slowly produces Mag-Plasma.Advanced ExtractorsA Technology level 6 upgrade that is 33% faster. An October 13 patch fixed extraction speed not updating after the upgrade.Shuttle PadSet maximum values for items in its storage. Storage raised from 1,000 to 2,000 on October 13.Trading BoxStorage raised from 400 to 800.Base SmelterCan access Advanced Warehouse storage.RecyclersOutput drone routes, a display of the scrap being processed, and a Take All button.Energy graphAvailable in the base central computer. See Power and Energy.Battery ArraysNo longer put a base into Low Power when they hold enough charge.Base shipyardPatches can be managed there. See Ship Modules and Tools.