Loading...
Gadgets and Tools - Version 13 vs Version 14
Oct 8, 2026, 01:02 PM
Added September gadgets, fishing changes and cargo contents
Oct 8, 2026, 01:18 PM
Removed image unrelated to vending machine
11Overview2233Gadgets and tools in Solarpunk are the items players use to interact with the world. From basic hand tools for gathering resources to specialized gadgets for building and recycling, these items form the backbone of daily gameplay.4455Basic Hand Tools667788ToolCrafted fromFunctionPickaxeSticks + StonesMining rocks for sand, stone, and ironAxeSticks + StonesChopping wood; also used for demolishing building pieces (right-click)HoeSticks + StonesTilling soil to create plantable patches for farmingWatering CanCrafted at workstationManually watering crops99Basic tools are made through quick craft (press "F" in inventory). They use only Sticks and Stones, which are found everywhere on the floating islands.10101111Tool Durability12121313All tools have limited durability and break after repeated use:14141515Wooden tools: Cheapest to make but break quickly. Players will re-craft these often in the early game.Iron tools: Available in the full game (not in the demo). Require iron from scattered outcrops. Last considerably longer than wooden versions.16161717Magnet Fishing Rod18181919The magnet fishing rod is the hand-held counterpart to the automated Magnet Fisher covered under automation. Rather than catching fish, it pulls useful items out of the lakes and water on the floating islands, which makes it a way of recovering materials from water that mining and chopping cannot reach. Version 1.3.0 adds new fishing loot across different locations and increases the chance of fishing up cotton on the Starter Island. The August preview also showed decorative plants caught with the rod.20202121Build-Hammer222223232424The Build-Hammer is a specialized tool crafted from Stone and Stick. Equipping it opens the building interface where players can place foundations, walls, roofs, stairs, and other structural components. The placement indicator turns blue for valid positions and orange for invalid ones.25252626The Recycler27272828The Recycler is a gadget that was unlocked as a Kickstarter stretch goal. It accepts almost any item or material and converts it into Recycling Points. These points serve as a cosmetic currency.29293030The Recycler gives every surplus item in the player's inventory a use. Rather than discarding unwanted materials, players can feed them into the Recycler and accumulate points over time. This ties into the game's solarpunk theme of sustainability and waste reduction.31313232The Uncrafter33333434The Uncrafter is a machine named in post-launch patch notes, which confirms it as part of the retail build. As its name suggests, it reverses crafting, breaking items back down so players can recover the materials used to make them, such as sticks and cables. That would make it a counterpart to the Recycler, though the developers have not described the mechanic directly. A post-launch update corrected a duplication glitch that could occur when cables and sticks were processed through it.35353636Vending Machine373738-3938The Vending Machine is found on islands and must be repaired before use. Once operational, it offers character skins and other cosmetic extras. These cosmetics are purchased using Recycling Points earned from the Recycler, creating a gameplay loop: gather surplus items, recycle them, and spend the points on appearance customization.40394140The Survival Guide42414342The Survival Guide is a craftable in-game manual and the closest thing Solarpunk has to a tutorial. It explains the game's systems and is the reference the developers point players to when they are unsure what to do next, covering topics such as how animal breeding works. Crafting and reading it is the single most commonly unlocked achievement in the game, so it is intended to be picked up in the opening minutes.44434544Water Containers and the Carafe46454746Two pieces of equipment cover the thirst meter. A rain catcher collects rainwater that is drinkable as it is, and building one early is the standard opening recommendation. A carafe is researched later and is filled from a lake, after which the water has to be boiled in the oven before it can be drunk.48474948The carafe is the travel option: a rain catcher only helps at the base it is built on, while a carafe can be carried. Water containers in general are worth building before you need them, because they cover the dry stretches when rain is scarce.50495150Other Notable Gadgets52515352GadgetDescriptionFabricatorLocated near the Merchant Platform; handles airship upgrades after being repaired.Farming dronesAutomated watering devices that connect to the Energy System. See Farming and Plants.Automatic DrillExtracts resources from ground deposits. See Automation.Automatic Magnet FisherCollects algae from below islands. See Automation.SwitchesInline devices on energy cables that toggle parts of a power network on and off.5453September Additions55545655Version 1.3.0 adds an In Game Radio that plays the main menu soundtrack and a Postcard Pinboard for collectible postcards. A larger chest provides more storage, while nightstands, commodes and crates can also hold items. The Algae Drone is now named Fishing Drone.57565857Lost Cargo can contain the Big Chest, Roof Solar Panel, Wall Foliage, In Game Radio and Snap Connector. These are possible contents, rather than a guaranteed bundle in every drop.59586059Version 1.3.0-304818 reached Steam on September 30, 2026. The announcement placed the console rollout after platform approval; a matching live version has not been confirmed for PlayStation 5, Xbox Series X|S or Nintendo Switch 2 as of October 8. Check the installed version before relying on these changes on another platform.